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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Components project.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtDesktop 1.0
+import "Styles/Settings.js" as Settings
+
+FocusScope {
+ id: spinbox
+
+ property int minimumWidth: 0
+ property int minimumHeight: 0
+
+ property real value: 0.0
+ property real maximumValue: 99
+ property real minimumValue: 0
+ property real singleStep: 1
+ property string postfix
+ property var styleHints:[]
+
+ property bool upEnabled: value != maximumValue;
+ property bool downEnabled: value != minimumValue;
+ property alias upPressed: mouseUp.pressed
+ property alias downPressed: mouseDown.pressed
+ property alias upHovered: mouseUp.containsMouse
+ property alias downHovered: mouseDown.containsMouse
+ property alias containsMouse: mouseArea.containsMouse
+ property alias font: input.font
+ property Component style: Qt.createComponent(Settings.THEME_PATH + "/SpinBoxStyle.qml")
+
+ Accessible.name: input.text
+ Accessible.role: Accessible.SpinBox
+
+ width: implicitWidth
+ height: implicitHeight
+
+ implicitWidth: loader.item ? loader.item.implicitWidth : 0
+ implicitHeight: loader.item ? loader.item.implicitHeight : 0
+
+ function increment() {
+ setValue(input.text)
+ value += singleStep
+ if (value > maximumValue)
+ value = maximumValue
+ input.text = value
+ }
+
+ function decrement() {
+ setValue(input.text)
+ value -= singleStep
+ if (value < minimumValue)
+ value = minimumValue
+ input.text = value
+ }
+
+ function setValue(v) {
+ var newval = parseFloat(v)
+ if (newval > maximumValue)
+ newval = maximumValue
+ else if (v < minimumValue)
+ newval = minimumValue
+ value = newval
+ input.text = value
+ }
+
+ Component.onCompleted: setValue(value)
+
+ onValueChanged: {
+ input.valueUpdate = true
+ input.text = value
+ input.valueUpdate = false
+ }
+
+ Loader {
+ id: loader
+ property alias control: spinbox
+ sourceComponent: style
+ anchors.fill: parent
+ }
+
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ hoverEnabled: true
+ }
+
+ // Spinbox input field
+
+ TextInput {
+ id: input
+
+ property bool valueUpdate: false
+ property Item styleItem: loader.item
+
+ clip: true
+
+ verticalAlignment: Qt.AlignVCenter
+ anchors.fill: parent
+ anchors.leftMargin: styleItem ? styleItem.leftMargin : 0
+ anchors.topMargin: styleItem ? styleItem.topMargin : 0
+ anchors.rightMargin: styleItem ? styleItem.rightMargin: 0
+ anchors.bottomMargin: styleItem ? styleItem.bottomMargin: 0
+ selectByMouse: true
+
+ // validator: DoubleValidator { bottom: minimumValue; top: maximumValue; }
+ onAccepted: {setValue(input.text)}
+ onActiveFocusChanged: setValue(input.text)
+ color: loader.item ? loader.item.foregroundColor : "black"
+ selectionColor: loader.item ? loader.item.selectionColor : "black"
+ selectedTextColor: loader.item ? loader.item.selectedTextColor : "black"
+
+ opacity: parent.enabled ? 1 : 0.5
+ renderType: Text.NativeRendering
+ Text {
+ text: postfix
+ color: loader.item ? loader.item.foregroundColor : "black"
+ anchors.rightMargin: 4
+ anchors.right: parent.right
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ }
+
+ // Spinbox increment button
+
+ MouseArea {
+ id: mouseUp
+
+ property var upRect: loader.item ? loader.item.upRect : null
+
+ anchors.left: parent.left
+ anchors.top: parent.top
+
+ anchors.leftMargin: upRect ? upRect.x : 0
+ anchors.topMargin: upRect ? upRect.y : 0
+
+ width: upRect ? upRect.width : 0
+ height: upRect ? upRect.height : 0
+
+ onClicked: increment()
+
+ property bool autoincrement: false;
+ onReleased: autoincrement = false
+ Timer { running: mouseUp.pressed; interval: 350 ; onTriggered: mouseUp.autoincrement = true }
+ Timer { running: mouseUp.autoincrement; interval: 60 ; repeat: true ; onTriggered: increment() }
+ }
+
+ // Spinbox decrement button
+
+ MouseArea {
+ id: mouseDown
+ onClicked: decrement()
+ property var downRect: loader.item ? loader.item.downRect : null
+
+ anchors.left: parent.left
+ anchors.top: parent.top
+
+ anchors.leftMargin: downRect ? downRect.x : 0
+ anchors.topMargin: downRect ? downRect.y : 0
+
+ width: downRect ? downRect.width : 0
+ height: downRect ? downRect.height : 0
+
+ property bool autoincrement: false;
+ onReleased: autoincrement = false
+ Timer { running: mouseDown.pressed; interval: 350 ; onTriggered: mouseDown.autoincrement = true }
+ Timer { running: mouseDown.autoincrement; interval: 60 ; repeat: true ; onTriggered: decrement() }
+ }
+
+ Keys.onUpPressed: increment()
+ Keys.onDownPressed: decrement()
+}