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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick Extras module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Controls.Styles.Flat 1.0
+import QtQuick.Controls.Private 1.0
+import QtQuick.Extras.Styles 1.1 as Base
+import QtQuick.Extras.Private 1.0
+import QtQuick.Extras.Private.CppUtils 1.1
+
+Base.DelayButtonStyle {
+ id: delayButtonStyle
+
+ StateGroup {
+ id: privateScope
+
+ property color buttonColor
+ property color borderColor
+ property color textColor
+ property color progressBarColor
+ readonly property real progressBarWidth: Math.round(4 * FlatStyle.scaleFactor)
+ readonly property real progressBarSpacing: Math.round(16 * FlatStyle.scaleFactor)
+ readonly property bool hovered: control.hovered && (!Settings.hasTouchScreen && !Settings.isMobile)
+
+ states: [
+ State {
+ name: "normal"
+ when: control.enabled && !control.activeFocus && !control.pressed && !privateScope.hovered && !control.checked
+
+ PropertyChanges {
+ target: privateScope
+ buttonColor: "white"
+ borderColor: FlatStyle.styleColor
+ textColor: FlatStyle.styleColor
+ progressBarColor: borderColor
+ }
+ },
+ State {
+ name: "disabled"
+ when: !control.enabled
+
+ PropertyChanges {
+ target: privateScope
+ buttonColor: FlatStyle.disabledFillColor
+ borderColor: "transparent"
+ textColor: "white"
+ progressBarColor: buttonColor
+ }
+ },
+ State {
+ name: "hovered"
+ when: !control.activeFocus && !control.pressed && privateScope.hovered
+
+ PropertyChanges {
+ target: privateScope
+ buttonColor: FlatStyle.hoveredColor
+ borderColor: "transparent"
+ textColor: "white"
+ progressBarColor: buttonColor
+ }
+ },
+ State {
+ name: "focused"
+ when: control.activeFocus && !control.pressed && !control.checked
+
+ PropertyChanges {
+ target: privateScope
+ buttonColor: "white"
+ borderColor: FlatStyle.highlightColor
+ textColor: borderColor
+ progressBarColor: borderColor
+ }
+ },
+ State {
+ name: "pressed"
+ when: !control.activeFocus && control.pressed && !control.checked
+
+ PropertyChanges {
+ target: privateScope
+ buttonColor: FlatStyle.pressedColorAlt
+ borderColor: "transparent"
+ textColor: "white"
+ progressBarColor: buttonColor
+ }
+ },
+ State {
+ name: "focusedAndPressed"
+ when: control.activeFocus && control.pressed && !control.checked
+
+ PropertyChanges {
+ target: privateScope
+ buttonColor: FlatStyle.focusedAndPressedColor
+ borderColor: "transparent"
+ textColor: "white"
+ progressBarColor: buttonColor
+ }
+ },
+ State {
+ name: "checked"
+ when: !control.activeFocus && !control.pressed && !privateScope.hovered && control.checked
+
+ PropertyChanges {
+ target: privateScope
+ buttonColor: FlatStyle.pressedColorAlt
+ borderColor: "transparent"
+ textColor: "white"
+ progressBarColor: buttonColor
+ }
+ },
+ State {
+ name: "checkedAndPressed"
+ when: !control.activeFocus && control.pressed && control.checked
+
+ PropertyChanges {
+ target: privateScope
+ buttonColor: FlatStyle.checkedAndPressedColorAlt
+ borderColor: "transparent"
+ textColor: "white"
+ progressBarColor: buttonColor
+ }
+ },
+ State {
+ name: "checkedAndFocused"
+ when: control.activeFocus && !control.pressed && control.checked
+
+ PropertyChanges {
+ target: privateScope
+ buttonColor: FlatStyle.focusedAndPressedColor
+ borderColor: "transparent"
+ textColor: "white"
+ progressBarColor: buttonColor
+ }
+ },
+ State {
+ name: "checkedPressedAndFocused"
+ when: control.activeFocus && control.pressed && control.checked
+
+ PropertyChanges {
+ target: privateScope
+ buttonColor: FlatStyle.checkedFocusedAndPressedColor
+ borderColor: "transparent"
+ textColor: "white"
+ progressBarColor: buttonColor
+ }
+ }
+ ]
+ }
+
+ label: Text {
+ text: control.text
+ anchors.fill: parent
+ anchors.margins: privateScope.progressBarWidth + privateScope.progressBarSpacing
+ horizontalAlignment: Text.AlignHCenter
+ verticalAlignment: Text.AlignVCenter
+ wrapMode: Text.Wrap
+ fontSizeMode: Text.Fit
+ font.family: FlatStyle.fontFamily
+ font.weight: Font.Light
+ renderType: FlatStyle.__renderType
+ color: privateScope.textColor
+ font.pixelSize: TextSingleton.font.pixelSize * 1.5
+ }
+
+ background: Item {
+ implicitWidth: Math.round(160 * FlatStyle.scaleFactor)
+ implicitHeight: Math.round(160 * FlatStyle.scaleFactor)
+
+ Item {
+ id: container
+ width: Math.min(parent.width, parent.height)
+ height: width
+ anchors.centerIn: parent
+
+ Rectangle {
+ id: body
+ anchors.fill: parent
+ anchors.margins: privateScope.progressBarWidth + privateScope.progressBarSpacing
+ radius: width / 2
+ color: privateScope.buttonColor
+ border.color: privateScope.borderColor
+ border.width: FlatStyle.onePixel
+ }
+
+ CircularProgressBar {
+ id: progressBar
+ anchors.fill: parent
+ antialiasing: true
+ barWidth: privateScope.progressBarWidth
+ progress: control.progress
+ minimumValueAngle: 0
+ maximumValueAngle: 360
+
+ // TODO: Add gradient property if/when we drop support for building with 5.1.
+ Component.onCompleted: {
+ clearStops()
+ addStop(0, privateScope.progressBarColor)
+ redraw()
+ }
+
+ Connections {
+ target: privateScope
+ onProgressBarColorChanged: {
+ progressBar.clearStops()
+ progressBar.addStop(0, privateScope.progressBarColor)
+ progressBar.redraw()
+ }
+ }
+
+ states: [
+ State {
+ name: "normal"
+ when: control.progress < 1
+
+ PropertyChanges {
+ target: progressBar
+ opacity: 1
+ }
+ },
+ State {
+ name: "flashing"
+ when: control.progress === 1
+ }
+ ]
+
+ transitions: [
+ Transition {
+ from: "normal"
+ to: "flashing"
+
+ SequentialAnimation {
+ loops: Animation.Infinite
+
+ NumberAnimation {
+ target: progressBar
+ property: "opacity"
+ from: 1
+ to: 0
+ duration: 500
+ easing.type: Easing.InOutSine
+ }
+ NumberAnimation {
+ target: progressBar
+ property: "opacity"
+ from: 0
+ to: 1
+ duration: 500
+ easing.type: Easing.InOutSine
+ }
+ }
+ }
+ ]
+ }
+ }
+ }
+
+ foreground: null
+}