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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick Extras module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtGraphicalEffects 1.0
+import QtQuick.Controls.Private 1.0
+import QtQuick.Extras 1.4
+
+/*!
+ \qmltype StatusIndicatorStyle
+ \inqmlmodule QtQuick.Controls.Styles
+ \since 5.5
+ \ingroup controlsstyling
+ \brief Provides custom styling for StatusIndicatorStyle.
+
+ You can create a custom status indicator by defining the \l indicator
+ component.
+*/
+
+Style {
+ id: pieMenuStyle
+
+ /*!
+ The \l StatusIndicator that this style is attached to.
+ */
+ readonly property StatusIndicator control: __control
+
+ /*!
+ The color that instances of
+ \l {QtQuick.Extras::}{StatusIndicator} will have.
+ The \l {QtQuick.Extras::StatusIndicator::}{color}
+ property in \l {QtQuick.Extras::}{StatusIndicator}
+ will override this property when set.
+ */
+ property color color: "red"
+
+ /*!
+ This defines the indicator in both its on and off status.
+ */
+ property Component indicator: Item {
+ readonly property real shineStep: 0.05
+ readonly property real smallestAxis: Math.min(control.width, control.height)
+ readonly property real shadowRadius: smallestAxis * 0.4
+ readonly property real outerRecessPercentage: 0.11
+ readonly property color offColor: Qt.rgba(0.13, 0.13, 0.13)
+ readonly property color baseColor: control.active ? control.color : offColor
+
+ implicitWidth: TextSingleton.implicitHeight * 2
+ implicitHeight: implicitWidth
+
+ Canvas {
+ id: backgroundCanvas
+ width: Math.min(parent.width, parent.height)
+ // height: width --- QTBUG-42878
+ height: Math.min(parent.width, parent.height)
+ anchors.centerIn: parent
+
+ Connections {
+ target: control
+ onActiveChanged: backgroundCanvas.requestPaint()
+ onColorChanged: backgroundCanvas.requestPaint()
+ }
+
+ onPaint: {
+ var ctx = getContext("2d");
+ ctx.reset();
+
+ // Draw the semi-transparent background.
+ ctx.beginPath();
+ var gradient = ctx.createLinearGradient(width / 2, 0, width / 2, height * 0.75);
+ gradient.addColorStop(0.0, Qt.rgba(0, 0, 0, control.active ? 0.1 : 0.25));
+ gradient.addColorStop(1.0, control.active ? Qt.rgba(0, 0, 0, 0.1) : Qt.rgba(0.74, 0.74, 0.74, 0.25));
+
+ ctx.fillStyle = gradient;
+ ctx.ellipse(0, 0, width, height);
+ ctx.fill();
+ }
+ }
+
+ Item {
+ id: shadowGuard
+ anchors.fill: backgroundCanvas
+ anchors.margins: -shadowRadius
+
+ Canvas {
+ id: colorCanvas
+ anchors.fill: parent
+ anchors.margins: shadowRadius
+
+ Connections {
+ target: control
+ onActiveChanged: colorCanvas.requestPaint()
+ onColorChanged: colorCanvas.requestPaint()
+ }
+
+ onPaint: {
+ var ctx = getContext("2d");
+ ctx.reset();
+
+ // Draw the actual color within the circle.
+ ctx.beginPath();
+ ctx.fillStyle = baseColor;
+ var recess = smallestAxis * outerRecessPercentage;
+ ctx.ellipse(recess, recess, width - recess * 2, height - recess * 2);
+ ctx.fill();
+ }
+ }
+ }
+
+ DropShadow {
+ id: shadow
+ source: shadowGuard
+ color: control.color
+ // Don't set fast here because Qt < 5.3 will run into QTBUG-36931
+ radius: shadowRadius
+ samples: Math.min(32, radius)
+ cached: true
+ anchors.fill: shadowGuard
+ visible: control.active
+ }
+
+ Canvas {
+ id: foregroundCanvas
+ anchors.fill: backgroundCanvas
+
+ Connections {
+ target: control
+ onActiveChanged: foregroundCanvas.requestPaint()
+ onColorChanged: foregroundCanvas.requestPaint()
+ }
+
+ onPaint: {
+ var ctx = getContext("2d");
+ ctx.reset();
+
+ // Draw the first shine.
+ ctx.beginPath();
+ ctx.fillStyle = Qt.rgba(1, 1, 1, 0.03);
+ var recessPercentage = outerRecessPercentage + shineStep * 0.65;
+ var recess = smallestAxis * recessPercentage;
+ ctx.ellipse(recess, recess, width - recess * 2, height - recess * 2);
+ ctx.fill();
+
+ // Draw the second, inner shine.
+ ctx.beginPath();
+ ctx.fillStyle = Qt.rgba(1, 1, 1, 0.06);
+ recessPercentage += shineStep;
+ recess = smallestAxis * recessPercentage;
+ ctx.ellipse(recess, recess, width - recess * 2, height - recess * 2);
+ ctx.fill();
+
+ // Now draw the final arced shine that goes over the first and second shines.
+ // First, clip the entire shine area.
+ ctx.beginPath();
+ recessPercentage -= shineStep;
+ recess = smallestAxis * recessPercentage;
+ ctx.ellipse(recess, recess, width - recess * 2, height - recess * 2);
+ ctx.clip();
+
+ if (!control.active) {
+ // Then, clip the bottom area out of the shine.
+ ctx.ellipse(recess, height * 0.425, width - recess * 2, height - recess * 2);
+ ctx.clip();
+ }
+
+ ctx.beginPath();
+ var gradient;
+ if (!control.active) {
+ // Draw the shine arc.
+ gradient = ctx.createLinearGradient(width / 2, height * 0.2, width / 2, height * 0.65);
+ gradient.addColorStop(0.0, Qt.rgba(1, 1, 1, 0.05));
+ gradient.addColorStop(1.0, "transparent");
+ } else {
+ // Draw the radial shine.
+ gradient = ctx.createRadialGradient(width / 2, height / 2, width * 0.25, width / 2, height / 2, width * 0.25);
+ gradient.addColorStop(0.0, Qt.lighter(baseColor, 1.4));
+ gradient.addColorStop(1.0, "transparent");
+ }
+
+ ctx.fillStyle = gradient;
+ ctx.ellipse(recess, recess, width - recess * 2, height - recess * 2);
+ ctx.fill();
+ }
+ }
+ }
+
+ /*! \internal */
+ property Component panel: Item {
+ implicitWidth: indicatorLoader.implicitWidth
+ implicitHeight: indicatorLoader.implicitHeight
+
+ Loader {
+ id: indicatorLoader
+ width: Math.max(1, parent.width)
+ height: Math.max(1, parent.height)
+ anchors.centerIn: parent
+ sourceComponent: indicator
+ }
+ }
+}