diff options
Diffstat (limited to 'src/controls/Styles/Android/drawables/StateDrawable.qml')
-rw-r--r-- | src/controls/Styles/Android/drawables/StateDrawable.qml | 76 |
1 files changed, 72 insertions, 4 deletions
diff --git a/src/controls/Styles/Android/drawables/StateDrawable.qml b/src/controls/Styles/Android/drawables/StateDrawable.qml index d446542d..862ab9ae 100644 --- a/src/controls/Styles/Android/drawables/StateDrawable.qml +++ b/src/controls/Styles/Android/drawables/StateDrawable.qml @@ -46,10 +46,12 @@ Drawable { implicitWidth: Math.max(loader.implicitWidth, styleDef.width || 0) implicitHeight: Math.max(loader.implicitHeight, styleDef.height || 0) + property int prevMatch: 0 + DrawableLoader { id: loader anchors.fill: parent - styleDef: bestStateMatch() + visible: !animation.active focused: root.focused pressed: root.pressed checked: root.checked @@ -65,17 +67,70 @@ Drawable { clippables: root.clippables } - function bestStateMatch () { + Loader { + id: animation + property var animDef + active: false + anchors.fill: parent + sourceComponent: AnimationDrawable { + anchors.fill: parent + styleDef: animDef + focused: root.focused + pressed: root.pressed + checked: root.checked + selected: root.selected + accelerated: root.accelerated + window_focused: root.window_focused + index: root.index + level: root.level + levelId: root.levelId + orientations: root.orientations + duration: root.duration + excludes: root.excludes + clippables: root.clippables + + oneshot: true + onRunningChanged: if (!running) animation.active = false + } + } + + onStyleDefChanged: resolveState() + Component.onCompleted: resolveState() + + // In order to be able to find appropriate transition paths between + // various states, the following states must be allowed to change in + // batches. For example, button-like controls could have a transition + // path from pressed+checked to unpressed+unchecked. We must let both + // properties change before we try to find the transition path. + onEnabledChanged: resolver.start() + onFocusedChanged: resolver.start() + onPressedChanged: resolver.start() + onCheckedChanged: resolver.start() + onSelectedChanged: resolver.start() + onAcceleratedChanged: resolver.start() + onWindow_focusedChanged: resolver.start() + + Timer { + id: resolver + interval: 15 + onTriggered: resolveState() + } + + function resolveState () { if (styleDef && styleDef.stateslist) { var bestMatch = 0 var highestScore = -1 var stateslist = styleDef.stateslist + var transitions = [] for (var i = 0; i < stateslist.length; ++i) { var score = 0 var state = stateslist[i] + if (state.transition) + transitions.push(i) + for (var s in state.states) { if (s === "pressed") score += (pressed === state.states[s]) ? 1 : -10 @@ -98,8 +153,21 @@ Drawable { highestScore = score } } - return stateslist[bestMatch].drawable + + if (prevMatch != bestMatch) { + for (var t = 0; t < transitions.length; ++t) { + var transition = stateslist[transitions[t]].transition + if ((transition.from == prevMatch && transition.to == bestMatch) || + (transition.reverse && transition.from == bestMatch && transition.to == prevMatch)) { + animation.animDef = stateslist[transitions[t]].drawable + animation.active = true + break + } + } + prevMatch = bestMatch + } + + loader.styleDef = stateslist[bestMatch].drawable } - return undefined } } |