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path: root/src/controls/Shaders/+hlsl/blur.vert
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-rw-r--r--src/controls/Shaders/+hlsl/blur.vert30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/controls/Shaders/+hlsl/blur.vert b/src/controls/Shaders/+hlsl/blur.vert
new file mode 100644
index 00000000..08ff3cf3
--- /dev/null
+++ b/src/controls/Shaders/+hlsl/blur.vert
@@ -0,0 +1,30 @@
+cbuffer ConstantBuffer : register(b0)
+{
+ float4x4 qt_Matrix;
+ float qt_Opacity;
+ float xStep;
+ float yStep;
+};
+
+struct PSInput
+{
+ float4 position : SV_POSITION;
+ float2 coord0 : TEXCOORD0;
+ float2 coord1 : TEXCOORD1;
+ float2 coord2 : TEXCOORD2;
+ float2 coord3 : TEXCOORD3;
+};
+
+PSInput main(float4 position : POSITION, float2 coord : TEXCOORD0)
+{
+ PSInput result;
+
+ result.position = mul(qt_Matrix, position);
+
+ result.coord0 = float2(coord.x + xStep, coord.y + yStep * 0.36);
+ result.coord1 = float2(coord.x + xStep * 0.36, coord.y - yStep);
+ result.coord2 = float2(coord.x - xStep * 0.36, coord.y + yStep);
+ result.coord3 = float2(coord.x - xStep, coord.y - yStep * 0.36);
+
+ return result;
+}