diff options
Diffstat (limited to 'src/controls/Private')
-rw-r--r-- | src/controls/Private/FastGlow.qml | 133 | ||||
-rw-r--r-- | src/controls/Private/qquicksceneposlistener.cpp | 2 | ||||
-rw-r--r-- | src/controls/Private/qquicksceneposlistener_p.h | 8 | ||||
-rw-r--r-- | src/controls/Private/qquickstyleitem.cpp | 125 |
4 files changed, 12 insertions, 256 deletions
diff --git a/src/controls/Private/FastGlow.qml b/src/controls/Private/FastGlow.qml index a94a3de6..1a8b7a81 100644 --- a/src/controls/Private/FastGlow.qml +++ b/src/controls/Private/FastGlow.qml @@ -63,75 +63,9 @@ Item { hideSource: visible } - property string __internalBlurVertexShader: OpenGLInfo.profile === OpenGLInfo.CoreProfile ? "#version 150 - in vec4 qt_Vertex; - in vec2 qt_MultiTexCoord0; - uniform mat4 qt_Matrix; - uniform float yStep; - uniform float xStep; - out vec2 qt_TexCoord0; - out vec2 qt_TexCoord1; - out vec2 qt_TexCoord2; - out vec2 qt_TexCoord3; - - void main() { - qt_TexCoord0 = vec2(qt_MultiTexCoord0.x + xStep, qt_MultiTexCoord0.y + yStep * 0.36); - qt_TexCoord1 = vec2(qt_MultiTexCoord0.x + xStep * 0.36, qt_MultiTexCoord0.y - yStep); - qt_TexCoord2 = vec2(qt_MultiTexCoord0.x - xStep * 0.36, qt_MultiTexCoord0.y + yStep); - qt_TexCoord3 = vec2(qt_MultiTexCoord0.x - xStep, qt_MultiTexCoord0.y - yStep * 0.36); - gl_Position = qt_Matrix * qt_Vertex; - } - " : " - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - uniform highp mat4 qt_Matrix; - uniform highp float yStep; - uniform highp float xStep; - varying highp vec2 qt_TexCoord0; - varying highp vec2 qt_TexCoord1; - varying highp vec2 qt_TexCoord2; - varying highp vec2 qt_TexCoord3; - - void main() { - qt_TexCoord0 = vec2(qt_MultiTexCoord0.x + xStep, qt_MultiTexCoord0.y + yStep * 0.36); - qt_TexCoord1 = vec2(qt_MultiTexCoord0.x + xStep * 0.36, qt_MultiTexCoord0.y - yStep); - qt_TexCoord2 = vec2(qt_MultiTexCoord0.x - xStep * 0.36, qt_MultiTexCoord0.y + yStep); - qt_TexCoord3 = vec2(qt_MultiTexCoord0.x - xStep, qt_MultiTexCoord0.y - yStep * 0.36); - gl_Position = qt_Matrix * qt_Vertex; - } - " - property string __internalBlurFragmentShader: OpenGLInfo.profile === OpenGLInfo.CoreProfile ? "#version 150 - uniform sampler2D source; - uniform float qt_Opacity; - in vec2 qt_TexCoord0; - in vec2 qt_TexCoord1; - in vec2 qt_TexCoord2; - in vec2 qt_TexCoord3; - out vec4 fragColor; - - void main() { - vec4 sourceColor = (texture(source, qt_TexCoord0) + - texture(source, qt_TexCoord1) + - texture(source, qt_TexCoord2) + - texture(source, qt_TexCoord3)) * 0.25; - fragColor = sourceColor * qt_Opacity; - } - " : " - uniform lowp sampler2D source; - uniform lowp float qt_Opacity; - varying highp vec2 qt_TexCoord0; - varying highp vec2 qt_TexCoord1; - varying highp vec2 qt_TexCoord2; - varying highp vec2 qt_TexCoord3; - - void main() { - highp vec4 sourceColor = (texture2D(source, qt_TexCoord0) + - texture2D(source, qt_TexCoord1) + - texture2D(source, qt_TexCoord2) + - texture2D(source, qt_TexCoord3)) * 0.25; - gl_FragColor = sourceColor * qt_Opacity; - } - " + property string __internalBlurVertexShader: "qrc:/QtQuick/Controls/Shaders/blur.vert" + + property string __internalBlurFragmentShader: "qrc:/QtQuick/Controls/Shaders/blur.frag" ShaderEffect { id: level0 @@ -391,65 +325,6 @@ Item { onLodChanged: calculateWeights() - fragmentShader: rootItem.OpenGLInfo.profile === OpenGLInfo.CoreProfile ? "#version 150 - uniform sampler2D source1; - uniform sampler2D source2; - uniform sampler2D source3; - uniform sampler2D source4; - uniform sampler2D source5; - uniform float weight1; - uniform float weight2; - uniform float weight3; - uniform float weight4; - uniform float weight5; - uniform vec4 color; - uniform float spread; - uniform float qt_Opacity; - in vec2 qt_TexCoord0; - out vec4 fragColor; - - float linearstep(float e0, float e1, float x) { - return clamp((x - e0) / (e1 - e0), 0.0, 1.0); - } - - void main() { - vec4 sourceColor = texture(source1, qt_TexCoord0) * weight1; - sourceColor += texture(source2, qt_TexCoord0) * weight2; - sourceColor += texture(source3, qt_TexCoord0) * weight3; - sourceColor += texture(source4, qt_TexCoord0) * weight4; - sourceColor += texture(source5, qt_TexCoord0) * weight5; - sourceColor = mix(vec4(0), color, linearstep(0.0, spread, sourceColor.a)); - fragColor = sourceColor * qt_Opacity; - } - " : " - uniform lowp sampler2D source1; - uniform lowp sampler2D source2; - uniform lowp sampler2D source3; - uniform lowp sampler2D source4; - uniform lowp sampler2D source5; - uniform mediump float weight1; - uniform mediump float weight2; - uniform mediump float weight3; - uniform mediump float weight4; - uniform mediump float weight5; - uniform highp vec4 color; - uniform highp float spread; - uniform lowp float qt_Opacity; - varying mediump vec2 qt_TexCoord0; - - highp float linearstep(highp float e0, highp float e1, highp float x) { - return clamp((x - e0) / (e1 - e0), 0.0, 1.0); - } - - void main() { - lowp vec4 sourceColor = texture2D(source1, qt_TexCoord0) * weight1; - sourceColor += texture2D(source2, qt_TexCoord0) * weight2; - sourceColor += texture2D(source3, qt_TexCoord0) * weight3; - sourceColor += texture2D(source4, qt_TexCoord0) * weight4; - sourceColor += texture2D(source5, qt_TexCoord0) * weight5; - sourceColor = mix(vec4(0), color, linearstep(0.0, spread, sourceColor.a)); - gl_FragColor = sourceColor * qt_Opacity; - } - " + fragmentShader: "qrc:/QtQuick/Controls/Shaders/glow.frag" } } diff --git a/src/controls/Private/qquicksceneposlistener.cpp b/src/controls/Private/qquicksceneposlistener.cpp index 4e5a4a5e..872f1bf9 100644 --- a/src/controls/Private/qquicksceneposlistener.cpp +++ b/src/controls/Private/qquicksceneposlistener.cpp @@ -124,7 +124,7 @@ void QQuickScenePosListener1::setEnabled(bool enabled) emit enabledChanged(); } -void QQuickScenePosListener1::itemGeometryChanged(QQuickItem *, const QRectF &, const QRectF &) +void QQuickScenePosListener1::itemGeometryChanged(QQuickItem *, QQuickGeometryChange, const QRectF &) { updateScenePos(); } diff --git a/src/controls/Private/qquicksceneposlistener_p.h b/src/controls/Private/qquicksceneposlistener_p.h index f66930e7..61447c7d 100644 --- a/src/controls/Private/qquicksceneposlistener_p.h +++ b/src/controls/Private/qquicksceneposlistener_p.h @@ -73,10 +73,10 @@ Q_SIGNALS: void enabledChanged(); protected: - void itemGeometryChanged(QQuickItem *, const QRectF &, const QRectF &); - void itemParentChanged(QQuickItem *, QQuickItem *parent); - void itemChildRemoved(QQuickItem *, QQuickItem *child); - void itemDestroyed(QQuickItem *item); + void itemGeometryChanged(QQuickItem *, QQuickGeometryChange, const QRectF &) override; + void itemParentChanged(QQuickItem *, QQuickItem *parent) override; + void itemChildRemoved(QQuickItem *, QQuickItem *child) override; + void itemDestroyed(QQuickItem *item) override; private: void updateScenePos(); diff --git a/src/controls/Private/qquickstyleitem.cpp b/src/controls/Private/qquickstyleitem.cpp index 95722f93..1d79d634 100644 --- a/src/controls/Private/qquickstyleitem.cpp +++ b/src/controls/Private/qquickstyleitem.cpp @@ -45,12 +45,12 @@ #include <qstyle.h> #include <qstyleoption.h> #include <qapplication.h> -#include <qsgsimpletexturenode.h> #include <qquickwindow.h> #include "private/qguiapplication_p.h" #include <QtQuick/private/qquickwindow_p.h> #include <QtQuick/private/qquickitem_p.h> #include <QtGui/qpa/qplatformtheme.h> +#include <QtQuick/qsgninepatchnode.h> #include "../qquickmenuitem_p.h" QT_BEGIN_NAMESPACE @@ -96,122 +96,6 @@ CGContextRef qt_mac_cg_context(const QPaintDevice *pdev) #endif -class QQuickStyleNode1 : public QSGNinePatchNode -{ -public: - QQuickStyleNode1() - : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) - { - m_geometry.setDrawingMode(GL_TRIANGLE_STRIP); - setGeometry(&m_geometry); - // The texture material has mipmap filtering set to Nearest by default. This is not ideal. - m_material.setMipmapFiltering(QSGTexture::None); - setMaterial(&m_material); - } - - ~QQuickStyleNode1() - { - delete m_material.texture(); - } - - virtual void setTexture(QSGTexture *texture) - { - delete m_material.texture(); - m_material.setTexture(texture); - } - - virtual void setBounds(const QRectF &bounds) - { - m_bounds = bounds; - } - - virtual void setDevicePixelRatio(qreal ratio) - { - m_devicePixelRatio = ratio; - } - - virtual void setPadding(qreal left, qreal top, qreal right, qreal bottom) - { - m_paddingLeft = left; - m_paddingTop = top; - m_paddingRight = right; - m_paddingBottom = bottom; - } - - virtual void update() { - QSGTexture *texture = m_material.texture(); - - if (m_paddingLeft <= 0 && m_paddingTop <= 0 && m_paddingRight <= 0 && m_paddingBottom <= 0) { - m_geometry.allocate(4, 0); - QSGGeometry::updateTexturedRectGeometry(&m_geometry, m_bounds, texture->normalizedTextureSubRect()); - markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial); - return; - } - - QRectF tc = texture->normalizedTextureSubRect(); - QSize ts = texture->textureSize(); - ts.setHeight(ts.height() / m_devicePixelRatio); - ts.setWidth(ts.width() / m_devicePixelRatio); - - qreal invtw = tc.width() / ts.width(); - qreal invth = tc.height() / ts.height(); - - struct Coord { qreal p; qreal t; }; - Coord cx[4] = { { m_bounds.left(), tc.left() }, - { m_bounds.left() + m_paddingLeft, tc.left() + m_paddingLeft * invtw }, - { m_bounds.right() - m_paddingRight, tc.right() - m_paddingRight * invtw }, - { m_bounds.right(), tc.right() } - }; - Coord cy[4] = { { m_bounds.top(), tc.top() }, - { m_bounds.top() + m_paddingTop, tc.top() + m_paddingTop * invth }, - { m_bounds.bottom() - m_paddingBottom, tc.bottom() - m_paddingBottom * invth }, - { m_bounds.bottom(), tc.bottom() } - }; - - m_geometry.allocate(16, 28); - QSGGeometry::TexturedPoint2D *v = m_geometry.vertexDataAsTexturedPoint2D(); - for (int y=0; y<4; ++y) { - for (int x=0; x<4; ++x) { - v->set(cx[x].p, cy[y].p, cx[x].t, cy[y].t); - ++v; - } - } - - quint16 *i = m_geometry.indexDataAsUShort(); - for (int r=0; r<3; ++r) { - if (r > 0) - *i++ = 4 * r; - for (int c=0; c<4; ++c) { - i[0] = 4 * r + c; - i[1] = 4 * r + c + 4; - i+=2; - } - if (r < 2) - *i++ = 4 * r + 3 + 4; - } - - markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial); - -// v = m_geometry.vertexDataAsTexturedPoint2D(); -// for (int j=0; j<m_geometry.vertexCount(); ++j) -// qDebug() << v[j].x << v[j].y << v[j].tx << v[j].ty; - -// i = m_geometry.indexDataAsUShort(); -// for (int j=0; j<m_geometry.indexCount(); ++j) -// qDebug() << i[j]; - - } - - QRectF m_bounds; - qreal m_devicePixelRatio; - qreal m_paddingLeft; - qreal m_paddingTop; - qreal m_paddingRight; - qreal m_paddingBottom; - QSGGeometry m_geometry; - QSGTextureMaterial m_material; -}; - QQuickStyleItem1::QQuickStyleItem1(QQuickItem *parent) : QQuickItem(parent), m_styleoption(0), @@ -1860,11 +1744,8 @@ QSGNode *QQuickStyleItem1::updatePaintNode(QSGNode *node, UpdatePaintNodeData *) } QSGNinePatchNode *styleNode = static_cast<QSGNinePatchNode *>(node); - if (!styleNode) { - styleNode = QQuickItemPrivate::get(this)->sceneGraphContext()->createNinePatchNode(); - if (!styleNode) - styleNode = new QQuickStyleNode1; - } + if (!styleNode) + styleNode = window()->createNinePatchNode(); #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(styleNode, |