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-rw-r--r--examples/quickcontrols/extras/dashboard/qml/TurnIndicator.qml10
-rw-r--r--examples/quickcontrols/extras/dashboard/qml/ValueSource.qml6
2 files changed, 10 insertions, 6 deletions
diff --git a/examples/quickcontrols/extras/dashboard/qml/TurnIndicator.qml b/examples/quickcontrols/extras/dashboard/qml/TurnIndicator.qml
index b132510e..c0fb6720 100644
--- a/examples/quickcontrols/extras/dashboard/qml/TurnIndicator.qml
+++ b/examples/quickcontrols/extras/dashboard/qml/TurnIndicator.qml
@@ -59,7 +59,7 @@ Item {
property bool flashing: false
scale: direction === Qt.LeftArrow ? 1 : -1
-
+//! [1]
Timer {
id: flashTimer
interval: 500
@@ -67,7 +67,8 @@ Item {
repeat: true
onTriggered: flashing = !flashing
}
-
+//! [1]
+//! [2]
function paintOutlinePath(ctx) {
ctx.beginPath();
ctx.moveTo(0, height * 0.5);
@@ -79,7 +80,7 @@ Item {
ctx.lineTo(0.6 * width, height);
ctx.lineTo(0, height * 0.5);
}
-
+//! [2]
Canvas {
id: backgroundCanvas
anchors.fill: parent
@@ -95,7 +96,7 @@ Item {
ctx.stroke();
}
}
-
+//! [3]
Canvas {
id: foregroundCanvas
anchors.fill: parent
@@ -111,4 +112,5 @@ Item {
ctx.fill();
}
}
+//! [3]
}
diff --git a/examples/quickcontrols/extras/dashboard/qml/ValueSource.qml b/examples/quickcontrols/extras/dashboard/qml/ValueSource.qml
index 7225be48..44913621 100644
--- a/examples/quickcontrols/extras/dashboard/qml/ValueSource.qml
+++ b/examples/quickcontrols/extras/dashboard/qml/ValueSource.qml
@@ -49,7 +49,7 @@
****************************************************************************/
import QtQuick 2.2
-
+//! [0]
Item {
id: valueSource
property real kph: 0
@@ -79,6 +79,7 @@ Item {
property int turnSignal: gear == "P" && !start ? randomDirection() : -1
property real temperature: 0.6
property bool start: true
+//! [0]
function randomDirection() {
return Math.random() > 0.5 ? Qt.LeftArrow : Qt.RightArrow;
@@ -101,7 +102,7 @@ Item {
SequentialAnimation {
loops: Animation.Infinite
-
+//! [1]
ParallelAnimation {
NumberAnimation {
target: valueSource
@@ -120,6 +121,7 @@ Item {
duration: 3000
}
}
+//! [1]
ParallelAnimation {
// We changed gears so we lost a bit of speed.
NumberAnimation {