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authorJ-P Nurmi <jpnurmi@theqtcompany.com>2014-11-09 16:19:46 +0100
committerJani Heikkinen <jani.heikkinen@theqtcompany.com>2014-11-10 16:06:53 +0100
commit27987d0b6ab181205e446e392d7c099c7ea81e94 (patch)
treea4830b1f12a9202c7cd8599cdb21619692f3af9d /src
parent09a56c4fe9999b5e1ab8921d37ae8f9a000f6ad6 (diff)
downloadqtquickcontrols-27987d0b6ab181205e446e392d7c099c7ea81e94.tar.gz
Android 5.0: apply tint color
Without this change checkboxes, radio buttons, slider handle etc. are black on Android 5.0. This change applies the tint color so that the controls become green/cyan as appropriate. Task-number: QTBUG-42520 Change-Id: Ib8bd9d279f34e0f7951b311f398bc1fb11f7b1ba Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
Diffstat (limited to 'src')
-rw-r--r--src/controls/Styles/Android/drawables/ImageDrawable.qml28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/controls/Styles/Android/drawables/ImageDrawable.qml b/src/controls/Styles/Android/drawables/ImageDrawable.qml
index 1e71a389..4b41b2f2 100644
--- a/src/controls/Styles/Android/drawables/ImageDrawable.qml
+++ b/src/controls/Styles/Android/drawables/ImageDrawable.qml
@@ -52,5 +52,33 @@ Drawable {
anchors.fill: parent
fillMode: Image.TileHorizontally
source: AndroidStyle.filePath(styleDef.path)
+
+ layer.enabled: !!styleDef && !!styleDef.tintList
+ layer.effect: ShaderEffect {
+ property variant source: image
+ property color color: AndroidStyle.colorValue(styleDef.tintList[state])
+ state: {
+ var states = []
+ if (pressed) states.push("PRESSED")
+ if (enabled) states.push("ENABLED")
+ if (focused) states.push("FOCUSED")
+ if (selected) states.push("SELECTED")
+ if (window_focused) states.push("WINDOW_FOCUSED")
+ if (!states.length)
+ states.push("EMPTY")
+ return states.join("_") + "_STATE_SET"
+ }
+ // QtGraphicalEffects/ColorOverlay:
+ fragmentShader: "
+ varying mediump vec2 qt_TexCoord0;
+ uniform highp float qt_Opacity;
+ uniform lowp sampler2D source;
+ uniform highp vec4 color;
+ void main() {
+ highp vec4 pixelColor = texture2D(source, qt_TexCoord0);
+ gl_FragColor = vec4(mix(pixelColor.rgb/max(pixelColor.a, 0.00390625), color.rgb/max(color.a, 0.00390625), color.a) * pixelColor.a, pixelColor.a) * qt_Opacity;
+ }
+ "
+ }
}
}