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author | Frederik Gladhorn <frederik.gladhorn@theqtcompany.com> | 2014-11-27 18:04:58 +0100 |
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committer | Frederik Gladhorn <frederik.gladhorn@theqtcompany.com> | 2014-11-27 18:04:58 +0100 |
commit | 71314570d03631f50ab2c262011aba6a572d0ced (patch) | |
tree | 6d0c663ad313af89efff8e7b0fdafe6a28b19505 /src/controls/Styles/Android/drawables/ImageDrawable.qml | |
parent | 3704a616dfabb71ebd3ffc64f8efe32931c82a8b (diff) | |
parent | ea099e341b5f8845be56f81b22e44a8b6cb227a2 (diff) | |
download | qtquickcontrols-71314570d03631f50ab2c262011aba6a572d0ced.tar.gz |
Merge remote-tracking branch 'origin/5.4.0' into 5.4
Change-Id: I4c81a7852e7041328b7cfa320e907cc3cb863f04
Diffstat (limited to 'src/controls/Styles/Android/drawables/ImageDrawable.qml')
-rw-r--r-- | src/controls/Styles/Android/drawables/ImageDrawable.qml | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/controls/Styles/Android/drawables/ImageDrawable.qml b/src/controls/Styles/Android/drawables/ImageDrawable.qml index 1e71a389..4b41b2f2 100644 --- a/src/controls/Styles/Android/drawables/ImageDrawable.qml +++ b/src/controls/Styles/Android/drawables/ImageDrawable.qml @@ -52,5 +52,33 @@ Drawable { anchors.fill: parent fillMode: Image.TileHorizontally source: AndroidStyle.filePath(styleDef.path) + + layer.enabled: !!styleDef && !!styleDef.tintList + layer.effect: ShaderEffect { + property variant source: image + property color color: AndroidStyle.colorValue(styleDef.tintList[state]) + state: { + var states = [] + if (pressed) states.push("PRESSED") + if (enabled) states.push("ENABLED") + if (focused) states.push("FOCUSED") + if (selected) states.push("SELECTED") + if (window_focused) states.push("WINDOW_FOCUSED") + if (!states.length) + states.push("EMPTY") + return states.join("_") + "_STATE_SET" + } + // QtGraphicalEffects/ColorOverlay: + fragmentShader: " + varying mediump vec2 qt_TexCoord0; + uniform highp float qt_Opacity; + uniform lowp sampler2D source; + uniform highp vec4 color; + void main() { + highp vec4 pixelColor = texture2D(source, qt_TexCoord0); + gl_FragColor = vec4(mix(pixelColor.rgb/max(pixelColor.a, 0.00390625), color.rgb/max(color.a, 0.00390625), color.a) * pixelColor.a, pixelColor.a) * qt_Opacity; + } + " + } } } |