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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qmlapplicationviewer.h"
#include <QtWidgets/QApplication>
#include <QtOpenGL>
#include <QDeclarativeView>
#include <QDeclarativeEngine>
int main(int argc, char *argv[])
{
// Depending on which is the recommended way for the platform, either use
// opengl graphics system or paint into QGLWidget.
#ifdef SHADEREFFECTS_USE_OPENGL_GRAPHICSSYSTEM
QApplication::setGraphicsSystem("opengl");
#endif
QApplication app(argc, argv);
QmlApplicationViewer viewer;
#ifndef SHADEREFFECTS_USE_OPENGL_GRAPHICSSYSTEM
QGLFormat format = QGLFormat::defaultFormat();
format.setSampleBuffers(false);
format.setSwapInterval(1);
QGLWidget* glWidget = new QGLWidget(format);
glWidget->setAutoFillBackground(false);
viewer.setViewport(glWidget);
#endif
viewer.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
viewer.setAttribute(Qt::WA_OpaquePaintEvent);
viewer.setAttribute(Qt::WA_NoSystemBackground);
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/shadereffects/main.qml"));
QObject::connect(viewer.engine(), SIGNAL(quit()), &viewer, SLOT(close()));
viewer.showExpanded();
return app.exec();
}
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