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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import "Game.js" as GameScript
Rectangle {
id: menu
Text {
id: title
smooth: true
anchors.bottom: menu.top
anchors.horizontalCenter: menu.horizontalCenter
color: "red"
font.pixelSize: gameArea.width / 12
font.bold: true
horizontalAlignment: Text.AlignHCenter
}
border.color: "black"
border.width: 2
radius: 8
smooth: true
opacity: 0 // transparent by default
color: "black"
// gradient: Gradient {
// GradientStop { position: 0.0; color: "white" }
// GradientStop { position: 1.0; color: "black" }
// }
// Signals
signal levelSelected(int levelIndex)
signal resumeSelected()
// Show level menu
function showLevelMenu() {
menuData.clear()
title.text = "Select Your Level"
var plugins = GameEngine.pluginList()
for (var i = 0; i < plugins.length; i++) {
menuData.append({"name": plugins[i],"type":"0"})
}
menuData.append({"name": "About","type":"4"})
menuData.append({"name": "Exit","type":"1"})
menu.opacity = 0.8
listView.focus = true
}
function showPauseMenu() {
menuData.clear()
title.text = "Resume level?"
menuData.append({"name": "Resume","type":"2"})
menuData.append({"name": "End Game","type":"3"})
menu.opacity = 0.8
listView.focus = true
}
// Hide menu
function hideMenu() {
menu.opacity = 0
listView.focus = false
}
function menuItemSelected(index, type) {
switch (type) {
case "0": {
// Level selection
menu.levelSelected(index)
break;
}
case "1": {
// Exit
Qt.quit()
break;
}
case "2": {
// Resume
menu.resumeSelected()
break;
}
case "3": {
// End Game
gameArea.endGame()
break;
}
case "4": {
// Show about
gameArea.messageBox.showInfoMessage()
break;
}
default: {
break;
}
}
}
ListModel {
id: menuData
}
ListView {
id: listView
clip: true
anchors.fill: parent
keyNavigationWraps: true
function doSelect() {
menu.menuItemSelected(listView.currentIndex,menuData.get(listView.currentIndex).type)
}
model: menuData
delegate: MenuItem {
id: menuItem
selectedItem: menuItem.ListView.isCurrentItem ? true : false
onItemSelected: {
listView.currentIndex = model.index
listView.doSelect()
}
}
}
}
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