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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import "Game.js" as GameScript
Rectangle {
id: menu
Text {
id: title
smooth: true
anchors.bottom: menu.top
anchors.horizontalCenter: menu.horizontalCenter
color: "red"
font.pixelSize: gameArea.width / 12
font.bold: true
horizontalAlignment: Text.AlignHCenter
}
border.color: "black"
border.width: 2
radius: 8
smooth: true
opacity: 0 // transparent by default
color: "black"
// gradient: Gradient {
// GradientStop { position: 0.0; color: "white" }
// GradientStop { position: 1.0; color: "black" }
// }
// Signals
signal levelSelected(int levelIndex)
signal resumeSelected()
// Show level menu
function showLevelMenu() {
menuData.clear()
title.text = "Select Your Level"
var plugins = GameEngine.pluginList()
for (var i = 0; i < plugins.length; i++) {
menuData.append({"name": plugins[i],"type":"0"})
}
menuData.append({"name": "About","type":"4"})
menuData.append({"name": "Exit","type":"1"})
menu.opacity = 0.8
listView.focus = true
}
function showPauseMenu() {
menuData.clear()
title.text = "Resume level?"
menuData.append({"name": "Resume","type":"2"})
menuData.append({"name": "End Game","type":"3"})
menu.opacity = 0.8
listView.focus = true
}
// Hide menu
function hideMenu() {
menu.opacity = 0
listView.focus = false
}
function menuItemSelected(index, type) {
switch (type) {
case "0": {
// Level selection
menu.levelSelected(index)
break;
}
case "1": {
// Exit
Qt.quit()
break;
}
case "2": {
// Resume
menu.resumeSelected()
break;
}
case "3": {
// End Game
gameArea.endGame()
break;
}
case "4": {
// Show about
gameArea.messageBox.showInfoMessage()
break;
}
default: {
break;
}
}
}
ListModel {
id: menuData
}
ListView {
id: listView
clip: true
anchors.fill: parent
keyNavigationWraps: true
function doSelect() {
menu.menuItemSelected(listView.currentIndex,menuData.get(listView.currentIndex).type)
}
model: menuData
delegate: MenuItem {
id: menuItem
selectedItem: menuItem.ListView.isCurrentItem ? true : false
onItemSelected: {
listView.currentIndex = model.index
listView.doSelect()
}
}
}
}
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