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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef __CINVSOUNDS__
#define __CINVSOUNDS__
#include <QObject>
#include <QStringList>
#include "ga_src/GEAudioBuffer.h"
#include "ga_src/GEAudioOut.h"
class CInvSounds : public QObject
{
Q_OBJECT
public:
CInvSounds(QObject *parent);
~CInvSounds();
void enableInternalSounds();
void enableSounds(QStringList sounds);
void disableInternalSounds();
void disableSounds();
void beginMusicOn();
void beginMusicOff();
void enableSounds(bool enable);
void gameStartSound();
public slots:
void playSound(int index);
void playSounds(int index, int count);
void playInternalSound(int index);
void playInternalSounds(int index, int count);
protected:
QStringList m_soundPaths;
QStringList m_internalSoundPaths;
GE::CAudioBufferPlayInstance *m_musicInstance;
GE::CAudioMixer m_mixer;
GE::AudioOut *m_audioOut;
GE::CAudioBuffer **m_sounds;
int m_soundCount;
GE::CAudioBuffer **m_internalSounds;
int m_internalSoundCount;
};
#endif
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