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Diffstat (limited to 'examples/mobile/quickhit/Missile.qml')
-rw-r--r-- | examples/mobile/quickhit/Missile.qml | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/examples/mobile/quickhit/Missile.qml b/examples/mobile/quickhit/Missile.qml new file mode 100644 index 00000000..6ef201d0 --- /dev/null +++ b/examples/mobile/quickhit/Missile.qml @@ -0,0 +1,144 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 + +Item { + id: missile + objectName: "missile" + opacity: 0 // transparent by default + + property int fromYpos + property int toYpos + property variant myMissileSize + property bool enemyMissile: false + property int defaultX: 0 + property int defaultY: 0 + + function storeDefaultPos() { + defaultX = missile.x + defaultY = missile.y + } + + function setToDefaultPos() { + missile.x = defaultX + missile.y = defaultY + opacity = 0.5 + } + + function createGraphicsForLevel() { + missile.myMissileSize = LevelPlugin.graphSize(LevelPlugin.pathToMissilePic()) + missile.height = myMissileSize.height; + missile.width = myMissileSize.width; + if (missile.enemyMissile) { + missileImage.source = "file:/"+LevelPlugin.pathToEnemyMissilePic() + } else { + missileImage.source = "file:/"+LevelPlugin.pathToMissilePic() + } + } + + // Execute fire! + function fire(aXpox, aFromYpos, aToYpos) { + missile.x = aXpox - missile.width / 2 + missile.y = aFromYpos + missile.fromYpos = aFromYpos + missile.toYpos = aToYpos + missile.opacity = 1 + GameEngine.playSound(2) // NOTE: 3 for your missile sound + flying.restart() + } + + // Enemy fires! + function enemyFire(aXpox, aFromYpos, aToYpos) { + missile.x = aXpox - missile.width / 2 + missile.y = aFromYpos + missile.fromYpos = aFromYpos + missile.toYpos = aToYpos + missile.opacity = 1 + GameEngine.playSound(3) // NOTE: 3 for enemy missile sound + flyingEnemy.restart() + } + + // Stop missile + function stop() { + flying.stop() + } + + // Pause missile + function pause(doPause) { + if (doPause) { + flying.pause() + flyingEnemy.pause() + } else { + flying.resume() + flyingEnemy.resume() + } + } + + Component.onCompleted: { + if (!enemyMissile) { + storeDefaultPos() + setToDefaultPos() + } + } + + // Animates missile flying to the target + SequentialAnimation { + id: flying + PropertyAnimation {target: missile; properties: "y"; + from: fromYpos; to: toYpos; duration: 2000; easing.type: Easing.InCubic } + //PropertyAction {target: missile; properties: "opacity"; value: 0} + ScriptAction { script: setToDefaultPos() } + } + + SequentialAnimation { + id: flyingEnemy + PropertyAnimation {target: missile; properties: "y"; + from: fromYpos; to: toYpos; duration: 2000; easing.type: Easing.InCubic } + PropertyAction {target: missile; properties: "opacity"; value: 0} + } + + Image { + id: missileImage + smooth: true + } +} + |