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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef __CINVSOUNDS__
+#define __CINVSOUNDS__
+
+#include <QObject>
+#include <QStringList>
+
+#include "ga_src/GEAudioBuffer.h"
+#include "ga_src/GEAudioOut.h"
+
+class CInvSounds : public QObject
+{
+ Q_OBJECT
+
+public:
+ CInvSounds(QObject *parent);
+ ~CInvSounds();
+
+ void enableInternalSounds();
+ void enableSounds(QStringList sounds);
+ void disableInternalSounds();
+ void disableSounds();
+
+ void beginMusicOn();
+ void beginMusicOff();
+
+ void enableSounds(bool enable);
+
+
+ void gameStartSound();
+
+public slots:
+ void playSound(int index);
+ void playSounds(int index, int count);
+ void playInternalSound(int index);
+ void playInternalSounds(int index, int count);
+
+protected:
+ QStringList m_soundPaths;
+ QStringList m_internalSoundPaths;
+ GE::CAudioBufferPlayInstance *m_musicInstance;
+ GE::CAudioMixer m_mixer;
+ GE::AudioOut *m_audioOut;
+
+ GE::CAudioBuffer **m_sounds;
+ int m_soundCount;
+
+ GE::CAudioBuffer **m_internalSounds;
+ int m_internalSoundCount;
+};
+
+#endif