summaryrefslogtreecommitdiff
path: root/src/multimedia/audio/qsoundeffect.cpp
blob: 75890c423fd39dbdf4af3b7a60aae73cb66abaef (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qsoundeffect.h"

#if defined(QT_MULTIMEDIA_PULSEAUDIO)
#include "qsoundeffect_pulse_p.h"
#elif(QT_MULTIMEDIA_QAUDIO)
#include "qsoundeffect_qaudio_p.h"
#endif

QT_BEGIN_NAMESPACE

/*!
    \class QSoundEffect
    \brief The QSoundEffect class provides a way to play low latency sound effects.

    \ingroup multimedia
    \ingroup multimedia_audio
    \inmodule QtMultimedia

    This class allows you to play uncompressed audio files (typically WAV files) in
    a generally lower latency way, and is suitable for "feedback" type sounds in
    response to user actions (e.g. virtual keyboard sounds, positive or negative
    feedback for popup dialogs, or game sounds).  If low latency is not important,
    consider using the QMediaPlayer class instead, since it supports a wider
    variety of media formats and is less resource intensive.

    This example shows how a looping, somewhat quiet sound effect
    can be played:

    \snippet multimedia-snippets/qsound.cpp 2

    Typically the sound effect should be reused, which allows all the
    parsing and preparation to be done ahead of time, and only triggered
    when necessary.  This assists with lower latency audio playback.

    \snippet multimedia-snippets/qsound.cpp 3

    Since QSoundEffect requires slightly more resources to achieve lower
    latency playback, the platform may limit the number of simultaneously playing
    sound effects.
*/


/*!
    \qmltype SoundEffect
    \instantiates QSoundEffect
    \brief The SoundEffect type provides a way to play sound effects in QML.

    \inmodule QtMultimedia
    \ingroup multimedia_qml
    \ingroup multimedia_audio_qml
    \inqmlmodule QtMultimedia 5.0

    SoundEffect is part of the \b{QtMultimedia 5.0} module.

    This type allows you to play uncompressed audio files (typically WAV files) in
    a generally lower latency way, and is suitable for "feedback" type sounds in
    response to user actions (e.g. virtual keyboard sounds, positive or negative
    feedback for popup dialogs, or game sounds).  If low latency is not important,
    consider using the MediaPlayer or Audio types instead, since they support a wider
    variety of media formats and are less resource intensive.

    Typically the sound effect should be reused, which allows all the
    parsing and preparation to be done ahead of time, and only triggered
    when necessary.  This is easy to achieve with QML, since you can declare your
    SoundEffect instance and refer to it elsewhere.

    The following example plays a WAV file on mouse click.

    \snippet multimedia-snippets/soundeffect.qml complete snippet

    Since SoundEffect requires slightly more resources to achieve lower
    latency playback, the platform may limit the number of simultaneously playing
    sound effects.
*/

/*!
    Creates a QSoundEffect with the given \a parent.
*/
QSoundEffect::QSoundEffect(QObject *parent) :
    QObject(parent)
{
    d = new QSoundEffectPrivate(this);
    connect(d, SIGNAL(loopsRemainingChanged()), SIGNAL(loopsRemainingChanged()));
    connect(d, SIGNAL(volumeChanged()), SIGNAL(volumeChanged()));
    connect(d, SIGNAL(mutedChanged()), SIGNAL(mutedChanged()));
    connect(d, SIGNAL(loadedChanged()), SIGNAL(loadedChanged()));
    connect(d, SIGNAL(playingChanged()), SIGNAL(playingChanged()));
    connect(d, SIGNAL(statusChanged()), SIGNAL(statusChanged()));
    connect(d, SIGNAL(categoryChanged()), SIGNAL(categoryChanged()));
}

/*!
    Destroys this sound effect.
 */
QSoundEffect::~QSoundEffect()
{
    d->release();
}

/*!
    \fn QSoundEffect::supportedMimeTypes()

    Returns a list of the supported mime types for this sound effect.
*/
QStringList QSoundEffect::supportedMimeTypes()
{
    return QSoundEffectPrivate::supportedMimeTypes();
}

/*!
    \qmlproperty url QtMultimedia5::SoundEffect::source

    This property holds the url for the sound to play. For the SoundEffect
    to attempt to load the source, the URL must exist and the application must have read permission
    in the specified directory. If the desired source is a local file the URL may be specified
    using either absolute or relative (to the file that declared the SoundEffect) pathing.
*/
/*!
    \property QSoundEffect::source

    This property holds the url for the sound to play. For the SoundEffect
    to attempt to load the source, the URL must exist and the application must have read permission
    in the specified directory.
*/

/*! Returns the URL of the current source to play */
QUrl QSoundEffect::source() const
{
    return d->source();
}

/*! Set the current URL to play to \a url. */
void QSoundEffect::setSource(const QUrl &url)
{
    if (d->source() == url)
        return;

    d->setSource(url);

    emit sourceChanged();
}

/*!
    \qmlproperty int QtMultimedia5::SoundEffect::loops

    This property provides a way to control the number of times to repeat the sound on each play().

    Set to SoundEffect.Infinite to enable infinite looping.
*/

/*!
    \property QSoundEffect::loops
    This property provides a way to control the number of times to repeat the sound on each play().

    Set to QSoundEffect::Infinite to enable infinite looping.
*/

/*!
    Returns the total number of times that this sound effect will be played before stopping.

    See the \l loopsRemaining() method for the number of loops currently remaining.
 */
int QSoundEffect::loopCount() const
{
    return d->loopCount();
}

/*!
    \enum QSoundEffect::Loop

    \value Infinite  Used as a parameter to \l setLoopCount() for infinite looping
*/

/*!
    Set the total number of times to repeat playing this sound effect on each play() call to \a loopCount.
    Pass \c QSoundEffect::Infinite to repeat until stop() is called.
*/
void QSoundEffect::setLoopCount(int loopCount)
{
    if (loopCount < 0 && loopCount != Infinite) {
        qWarning("SoundEffect: loops should be SoundEffect.Infinite, 0 or positive integer");
        return;
    }
    if (loopCount == 0)
        loopCount = 1;
    if (d->loopCount() == loopCount)
        return;

    d->setLoopCount(loopCount);
    emit loopCountChanged();
}

/*!
    \qmlproperty int QtMultimedia5::SoundEffect::loopsRemaining

    This property contains the number of loops remaining before the sound effect
    stops by itself, or SoundEffect.Infinite if that's what has been set in \l loops.
*/
/*!
    \property QSoundEffect::loopsRemaining

    This property contains the number of loops remaining before the sound effect
    stops by itself, or QSoundEffect::Infinite if that's what has been set in \l loops.
*/
int QSoundEffect::loopsRemaining() const
{
    return d->loopsRemaining();
}


/*!
    \qmlproperty qreal QtMultimedia5::SoundEffect::volume

    This property holds the volume of the sound effect playback, from 0.0 (silent) to 1.0 (maximum volume).
*/
/*!
    \property QSoundEffect::volume

    This property holds the volume of the sound effect playback, from 0.0 (silent) to 1.0 (maximum volume).
*/

/*!
    Returns the current volume of this sound effect, from 0.0 (silent) to 1.0 (maximum volume).
 */
qreal QSoundEffect::volume() const
{
    return qreal(d->volume()) / 100;
}

/*!
    Sets the volume to play the sound effect at to \a volume, from 0.0 (silent) to 1.0 (maximum volume).
 */
void QSoundEffect::setVolume(qreal volume)
{
    if (volume < 0 || volume > 1) {
        qWarning("SoundEffect: volume should be between 0.0 and 1.0");
        return;
    }
    int iVolume = qRound(volume * 100);
    if (d->volume() == iVolume)
        return;

    d->setVolume(iVolume);
}

/*!
    \qmlproperty bool QtMultimedia5::SoundEffect::muted

    This property provides a way to control muting. A value of \c true will mute this effect.
    Otherwise, playback will occur with the currently specified \l volume.
*/
/*!
    \property QSoundEffect::muted

    This property provides a way to control muting. A value of \c true will mute this effect.
*/

/*! Returns whether this sound effect is muted */
bool QSoundEffect::isMuted() const
{
    return d->isMuted();
}

/*!
    Sets whether to mute this sound effect's playback.

    If \a muted is true, playback will be muted (silenced),
    and otherwise playback will occur with the currently
    specified volume().
*/
void QSoundEffect::setMuted(bool muted)
{
    if (d->isMuted() == muted)
        return;

    d->setMuted(muted);
}

/*!
    \fn QSoundEffect::isLoaded() const

    Returns whether the sound effect has finished loading the \l source().
*/
/*!
    \qmlmethod bool QtMultimedia5::SoundEffect::isLoaded()

    Returns whether the sound effect has finished loading the \l source.
*/
bool QSoundEffect::isLoaded() const
{
    return d->isLoaded();
}

/*!
    \qmlmethod QtMultimedia5::SoundEffect::play()

    Start playback of the sound effect, looping the effect for the number of
    times as specified in the loops property.

    This is the default method for SoundEffect.

    \snippet multimedia-snippets/soundeffect.qml play sound on click
*/
/*!
    \fn QSoundEffect::play()

    Start playback of the sound effect, looping the effect for the number of
    times as specified in the loops property.
*/
void QSoundEffect::play()
{
    d->play();
}

/*!
    \qmlproperty bool QtMultimedia5::SoundEffect::playing

    This property indicates whether the sound effect is playing or not.
*/
/*!
    \property QSoundEffect::playing

    This property indicates whether the sound effect is playing or not.
*/

/*! Returns true if the sound effect is currently playing, or false otherwise */
bool QSoundEffect::isPlaying() const
{
    return d->isPlaying();
}

/*!
    \enum QSoundEffect::Status

    \value Null  No source has been set or the source is null.
    \value Loading  The SoundEffect is trying to load the source.
    \value Ready  The source is loaded and ready for play.
    \value Error  An error occurred during operation, such as failure of loading the source.

*/

/*!
    \qmlproperty enumeration QtMultimedia5::SoundEffect::status

    This property indicates the current status of the SoundEffect
    as enumerated within SoundEffect.
    Possible statuses are listed below.

    \table
    \header \li Value \li Description
    \row \li SoundEffect.Null    \li No source has been set or the source is null.
    \row \li SoundEffect.Loading \li The SoundEffect is trying to load the source.
    \row \li SoundEffect.Ready   \li The source is loaded and ready for play.
    \row \li SoundEffect.Error   \li An error occurred during operation, such as failure of loading the source.
    \endtable
*/
/*!
    \property QSoundEffect::status

    This property indicates the current status of the sound effect
    from the \l QSoundEffect::Status enumeration.
*/

/*!
    Returns the current status of this sound effect.
 */
QSoundEffect::Status QSoundEffect::status() const
{
    return d->status();
}

/*!
    \qmlproperty string QtMultimedia5::SoundEffect::category

    This property contains the \e category of this sound effect.

    Some platforms can perform different audio routing
    for different categories, or may allow the user to
    set different volume levels for different categories.

    This setting will be ignored on platforms that do not
    support audio categories.
*/
/*!
    \property QSoundEffect::category

    This property contains the \e category of this sound effect.

    Some platforms can perform different audio routing
    for different categories, or may allow the user to
    set different volume levels for different categories.

    This setting will be ignored on platforms that do not
    support audio categories.
*/
/*!
    Returns the current \e category for this sound effect.

    Some platforms can perform different audio routing
    for different categories, or may allow the user to
    set different volume levels for different categories.

    This setting will be ignored on platforms that do not
    support audio categories.

    \sa setCategory()
*/
QString QSoundEffect::category() const
{
    return d->category();
}

/*!
    Sets the \e category of this sound effect to \a category.

    Some platforms can perform different audio routing
    for different categories, or may allow the user to
    set different volume levels for different categories.

    This setting will be ignored on platforms that do not
    support audio categories.

    If this setting is changed while a sound effect is playing
    it will only take effect when the sound effect has stopped
    playing.

    \sa category()
 */
void QSoundEffect::setCategory(const QString &category)
{
    d->setCategory(category);
}


/*!
  \qmlmethod QtMultimedia5::SoundEffect::stop()

  Stop current playback.

 */
/*!
  \fn QSoundEffect::stop()

  Stop current playback.

 */
void QSoundEffect::stop()
{
    d->stop();
}

/* Signals */

/*!
    \fn void QSoundEffect::sourceChanged()

    The \c sourceChanged signal is emitted when the source has been changed.
*/
/*!
    \qmlsignal QtMultimedia5::SoundEffect::sourceChanged()

    The \c sourceChanged signal is emitted when the source has been changed.

    The corresponding handler is \c onSourceChanged.
*/
/*!
    \fn void QSoundEffect::loadedChanged()

    The \c loadedChanged signal is emitted when the loading state has changed.
*/
/*!
    \qmlsignal QtMultimedia5::SoundEffect::loadedChanged()

    The \c loadedChanged signal is emitted when the loading state has changed.

    The corresponding handler is \c onLoadedChanged.
*/

/*!
    \fn void QSoundEffect::loopCountChanged()

    The \c loopCountChanged signal is emitted when the initial number of loops has changed.
*/
/*!
    \qmlsignal QtMultimedia5::SoundEffect::loopCountChanged()

    The \c loopCountChanged signal is emitted when the initial number of loops has changed.

    The corresponding handler is \c onLoopCountChanged.
*/

/*!
    \fn void QSoundEffect::loopsRemainingChanged()

    The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed.
*/
/*!
    \qmlsignal QtMultimedia5::SoundEffect::loopsRemainingChanged()

    The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed.

    The corresponding handler is \c onLoopsRemainingChanged.
*/

/*!
    \fn void QSoundEffect::volumeChanged()

    The \c volumeChanged signal is emitted when the volume has changed.
*/
/*!
    \qmlsignal QtMultimedia5::SoundEffect::volumeChanged()

    The \c volumeChanged signal is emitted when the volume has changed.

    The corresponding handler is \c onVolumeChanged.
*/

/*!
    \fn void QSoundEffect::mutedChanged()

    The \c mutedChanged signal is emitted when the mute state has changed.
*/
/*!
    \qmlsignal QtMultimedia5::SoundEffect::mutedChanged()

    The \c mutedChanged signal is emitted when the mute state has changed.

    The corresponding handler is \c onMutedChanged.
*/

/*!
    \fn void QSoundEffect::playingChanged()

    The \c playingChanged signal is emitted when the playing property has changed.
*/
/*!
    \qmlsignal QtMultimedia5::SoundEffect::playingChanged()

    The \c playingChanged signal is emitted when the playing property has changed.

    The corresponding handler is \c onPlayingChanged.
*/

/*!
    \fn void QSoundEffect::statusChanged()

    The \c statusChanged signal is emitted when the status property has changed.
*/
/*!
    \qmlsignal QtMultimedia5::SoundEffect::statusChanged()

    The \c statusChanged signal is emitted when the status property has changed.

    The corresponding handler is \c onStatusChanged.
*/

/*!
    \fn void QSoundEffect::categoryChanged()

    The \c categoryChanged signal is emitted when the category property has changed.
*/
/*!
    \qmlsignal QtMultimedia5::SoundEffect::categoryChanged()

    The \c categoryChanged signal is emitted when the category property has changed.

    The corresponding handler is \c onCategoryChanged.
*/


QT_END_NAMESPACE

#include "moc_qsoundeffect.cpp"