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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtAudioEngine 1.0
import QtQuick 2.0
AudioEngine {
AudioCategory {
name:"sfx"
volume: 1
}
AudioCategory {
name:"music"
volume: 1
}
AttenuationModelInverse {
name:"default"
start: 20
end: 1000
rolloff: 1
}
AttenuationModelLinear {
name:"shipengine"
start: 20
end: 180
}
AudioSample {
name:"engine"
source: "engine-loop.wav"
preloaded:true
}
AudioSample {
name:"horn"
source: "horn.wav"
}
AudioSample {
name:"whistle"
source: "whistle.wav"
}
Sound {
name:"shipengine"
attenuationModel:"shipengine"
category:"sfx"
PlayVariation {
looping:true
sample:"engine"
maxGain:0.9
minGain:0.8
}
}
Sound {
name:"effects"
category:"sfx"
PlayVariation {
sample:"horn"
maxGain:2.0
minGain:0.9
}
PlayVariation {
sample:"whistle"
maxGain:1.0
minGain:0.8
}
}
dopplerFactor: 1
speedOfSound: 343.33
listener.up:"0,0,1"
listener.position:"0,0,0"
listener.velocity:"0,0,0"
listener.direction:"0,1,0"
}
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