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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** GNU Free Documentation License
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms
** and conditions contained in a signed written agreement between you
** and Nokia.
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\group qml-multimedia
\title QML Multimedia Plugin
QML Support for the QtMobility Project Multimedia API.
*/
/*!
\page qml-multimedia.html
\title Multimedia QML Plugin
\brief A QML plugin for the QtMobility Project Multimedia API.
\section1 Overview
The Multimedia API in the QtMobility Project gives developers a simplified way to use audio and video playback, and access camera functionality. The Multimedia QML Plugin provides a QML friendly interface to these features.
\section1 Elements
\section2 Audio
The \l Audio element is an easy way to add audio playback to a Qt Quick
scene. QtMobility provides properties for control, methods (functions) and signals.
The code extract below shows the creation and use of an audio element.
\qml
import Qt 4.7
import QtMultimediaKit 1.1
// ...
Audio {
id: playMusic
source: "music.wav"
}
MouseArea {
id: playArea
anchors.fill: parent
onPressed: { playMusic.play() }
}
\endqml
The snippet above shows how the inclusion of \i playMusic enables audio features on the element that contains it. So that when the parent's MouseArea is clicked the \l {Audio::play()}{play()} method of the audio element is run. Other typical audio control methods are available such as \l {Audio::pause}{pause()} and \l {Audio::stop()}{stop()}.
Much of the getting / setting of \l Audio parameters is done through properties. These include
\table 70%
\header
\o Property
\o Description
\row
\o \l {Audio::source}{source}
\o The source URL of the media.
\row
\o \l {Audio::autoLoad}{autoLoad}
\o Indicates if loading of media should begin immediately.
\row
\o \l{Audio::playing}{playing}
\o Indicates that the media is playing.
\row
\o \l {Audio::paused}{paused}
\o The media is paused.
\row
\o \l{Audio::status}{status}
\o The status of media loading.
\row
\o \l{Audio::duration}{duration}
\o Amount of time in milliseconds the media will play.
\row
\o \l{Audio::position}{position}
\o Current position in the media in milliseconds of play.
\row
\o \l{Audio::volume}{volume}
\o Audio output volume: from 0.0 (silent) to 1.0 (maximum)
\row
\o \l{Audio::muted}{muted}
\o Indicates audio is muted.
\row
\o \l{Audio::bufferProgress}{bufferProgress}
\o Indicates how full the data buffer is: 0.0 (empty) to 1.0 (full).
\row
\o \l{Audio::seekable}{seekable}
\o Indicates whether the audio position can be changed.
\row
\o \l{Audio::playbackRate}{playbackRate}
\o The rate at which audio is played at as a multiple of the normal rate.
\row
\o \l{Audio::error}{error}
\o An error code for the error state including NoError
\row
\o \l{Audio::errorString}{errorString}
\o A description of the current error condition.
\endtable
The set of signals available allow the developer to create custom behavior when the following events occur,
\table 70%
\header
\o Signal
\o Description
\row
\o \l{Audio::onStarted}{onStarted}
\o Called when playback has been started.
\row
\o \l{Audio::onResumed}{onResumed}
\o Called when playback is resumed from the paused state.
\row
\o \l{Audio::onPaused}{onPaused}
\o Called when playback is paused.
\row
\o \l{Audio::onStopped}{onStopped}
\o Called when playback is stopped.
\row
\o \l{Audio::onError}{onError}
\o Called when the specified error occurs.
\endtable
\section2 Camera
The \l Camera element in the plugin enables still image capture using
QML. The element has methods for starting and stopping the camera, capturing
the image, camera settings and many signals indicating critical events.
The follow code is taken from the \l {QML Camera Example}. This snippet
shows the setting up of the \l Camera element
\qml
Camera {
id: camera
x : 0
y : 0
width : 640
height : 480
focus : visible //to receive focus and capture key events
//captureResolution : "640x480"
flashMode: stillControls.flashMode
whiteBalanceMode: stillControls.whiteBalance
exposureCompensation: stillControls.exposureCompensation
onImageCaptured : {
photoPreview.source = preview
stillControls.previewAvailable = true
cameraUI.state = "PhotoPreview"
}
}
\endqml
Notice that the slot for the \l {Camera::imageCaptured()}{imageCaptured()}
signal is implemented in \i onImageCaptured. However, this code only
changes some state information to allow previewing.
The capture call itself is part of the implementation of the button
that the user presses to take the image. It uses a call to
\l {Camera::captureImage()}{captureImage()}:
\qml
CameraButton {
text: "Capture"
onClicked: camera.captureImage()
}
\endqml
\section2 Video
Adding video playback, with sound, to a Qt Quick scene is also easy. The process is very similar to that of Audio above, in fact \l {Video} shares many of the property names, methods and signals. Here is the equivalent sample code to implement a video playback element in a scene
\qml
Video {
id: video
width : 800
height : 600
source: "video.avi"
MouseArea {
anchors.fill: parent
onClicked: {
video.play()
}
}
focus: true
Keys.onSpacePressed: video.paused = !video.paused
Keys.onLeftPressed: video.position -= 5000
Keys.onRightPressed: video.position += 5000
}
\endqml
There are similar features like \l {Video::play()}{play()} with new
features specific to video.
In the above sample when the parent of MouseArea is clicked, an area of 800x600 pixels with an id of 'video', the source "video.avi" will play in that area. Notice also that signals for the Keys element have been defined so that a spacebar will toggle the pause button; the left arrow will move the current position in the video to 5 seconds previously; and the right arrow will advance the current position in the video by 5 seconds.
Most of the differences will obviously be about video control and information. There are many properties associated with the \l {Video} element, most of them deal with meta-data, control of the video media and aspects of presentation.
\section2 SoundEffect
The \l SoundEffect element provides a way to play short sound effects, like in video games. Multiple sound effect instances can be played simultaneously.
You should use the \l Audio element for music playback.
\qml
import Qt 4.7
import QtMultimediaKit 1.1
SoundEffect {
id: effect
source: "test.wav"
}
MouseArea {
id: playArea
anchors.fill: parent
onPressed: { effect.play() }
}
\endqml
In the above sample the sound effect will be played when the MouseArea is clicked.
For a complete description of this element, see \l SoundEffect
\section2 Camera
Adding access to the camera viewfinder, and capturing images is possible by using the \l Camera element. You can adjust capture settings
including white balance, exposure compensation and flash mode, and control zoom.
\qml
import Qt 4.7
import QtMultimediaKit 1.1
Camera {
focus : visible // to receive focus and capture key events when visible
flashMode: Camera.FlashRedEyeReduction
whiteBalanceMode: Camera.WhiteBalanceFlash
exposureCompensation: -1.0
onImageCaptured : {
photoPreview.source = preview // Show the preview in an Image element
}
}
\endqml
For a complete description of this element, see \l Camera, and look at the \l {declarative-camera}{QML Camera Example}.
\section1 Multimedia QML Elements
\annotatedlist qml-multimedia
*/
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