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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsoundeffect.h"
+
+#if defined(QT_MULTIMEDIA_PULSEAUDIO)
+#include "qsoundeffect_pulse_p.h"
+#elif(QT_MULTIMEDIA_QMEDIAPLAYER)
+#include "qsoundeffect_qmedia_p.h"
+#endif
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlclass SoundEffect QSoundEffect
+ \brief The SoundEffect element provides a way to play sound effects in QML.
+ \since 1.0
+
+ \inmodule QtMultimedia
+
+ This element is part of the \bold{QtMultimedia 4.0} module.
+
+ The following example plays a WAV file on mouse click.
+
+ \snippet doc/src/snippets/multimedia-snippets/soundeffect.qml complete snippet
+*/
+
+/*!
+ \qmlproperty url SoundEffect::source
+ \since 1.0
+
+ This property provides a way to control the sound to play.
+*/
+
+/*!
+ \qmlproperty int SoundEffect::loops
+ \since 1.0
+
+ This property provides a way to control the number of times to repeat the sound on each play().
+
+ Set to -1 (infinite) to enable infinite loop.
+*/
+
+/*!
+ \qmlproperty qreal SoundEffect::volume
+ \since 1.0
+
+ This property holds the volume of the playback, from 0.0 (silent) to 1.0 (maximum volume).
+ Note: Currently this has no effect on Mac OS X.
+*/
+
+/*!
+ \qmlproperty bool SoundEffect::muted
+ \since 1.0
+
+ This property provides a way to control muting.
+*/
+
+/*!
+ \qmlproperty bool SoundEffect::playing
+ \since 1.1
+
+ This property indicates if the soundeffect is playing or not.
+*/
+
+/*!
+ \qmlproperty int SoundEffect::status
+ \since 1.0
+
+ This property indicates the following status of the soundeffect.
+
+ Null: no source has been set or is null.
+ Loading: the soundeffect is trying to load the source.
+ Ready: the source is loaded and ready for play.
+ Error: some error happened during operation, such as failure of loading the source.
+*/
+
+/*!
+ \qmlsignal SoundEffect::sourceChanged()
+ \since 1.0
+
+ This handler is called when the source has changed.
+*/
+
+/*!
+ \qmlsignal SoundEffect::loopCountChanged()
+ \since 1.0
+
+ This handler is called when the initial number of loops has changed.
+*/
+
+/*!
+ \qmlsignal SoundEffect::loopsRemainingChanged()
+ \since 1.0
+
+ This handler is called when the remaining number of loops has changed.
+*/
+
+/*!
+ \qmlsignal SoundEffect::volumeChanged()
+ \since 1.0
+
+ This handler is called when the volume has changed.
+*/
+
+/*!
+ \qmlsignal SoundEffect::mutedChanged()
+ \since 1.0
+
+ This handler is called when the mute state has changed.
+*/
+
+/*!
+ \qmlsignal SoundEffect::playingChanged()
+ \since 1.0
+
+ This handler is called when the playing property has changed.
+*/
+
+/*!
+ \qmlsignal SoundEffect::statusChanged()
+
+ This handler is called when the status property has changed.
+ \since 1.0
+*/
+
+
+/*!
+ \since 1.0
+*/
+
+QSoundEffect::QSoundEffect(QObject *parent) :
+ QObject(parent)
+{
+ d = new QSoundEffectPrivate(this);
+ connect(d, SIGNAL(loopsRemainingChanged()), SIGNAL(loopsRemainingChanged()));
+ connect(d, SIGNAL(volumeChanged()), SIGNAL(volumeChanged()));
+ connect(d, SIGNAL(mutedChanged()), SIGNAL(mutedChanged()));
+ connect(d, SIGNAL(loadedChanged()), SIGNAL(loadedChanged()));
+ connect(d, SIGNAL(playingChanged()), SIGNAL(playingChanged()));
+ connect(d, SIGNAL(statusChanged()), SIGNAL(statusChanged()));
+}
+
+QSoundEffect::~QSoundEffect()
+{
+ d->release();
+}
+
+QStringList QSoundEffect::supportedMimeTypes()
+{
+ return QSoundEffectPrivate::supportedMimeTypes();
+}
+
+QUrl QSoundEffect::source() const
+{
+ return d->source();
+}
+
+void QSoundEffect::setSource(const QUrl &url)
+{
+ if (d->source() == url)
+ return;
+
+ d->setSource(url);
+
+ emit sourceChanged();
+}
+
+int QSoundEffect::loopCount() const
+{
+ return d->loopCount();
+}
+
+int QSoundEffect::loopsRemaining() const
+{
+ return d->loopsRemaining();
+}
+
+void QSoundEffect::setLoopCount(int loopCount)
+{
+ if (loopCount < 0 && loopCount != Infinite) {
+ qWarning("SoundEffect: loops should be SoundEffect.Infinite, 0 or positive integer");
+ return;
+ }
+ if (loopCount == 0)
+ loopCount = 1;
+ if (d->loopCount() == loopCount)
+ return;
+
+ d->setLoopCount(loopCount);
+ emit loopCountChanged();
+}
+
+qreal QSoundEffect::volume() const
+{
+ return qreal(d->volume()) / 100;
+}
+
+void QSoundEffect::setVolume(qreal volume)
+{
+ if (volume < 0 || volume > 1) {
+ qWarning("SoundEffect: volume should be between 0.0 and 1.0");
+ return;
+ }
+ int iVolume = qRound(volume * 100);
+ if (d->volume() == iVolume)
+ return;
+
+ d->setVolume(iVolume);
+}
+
+bool QSoundEffect::isMuted() const
+{
+ return d->isMuted();
+}
+
+void QSoundEffect::setMuted(bool muted)
+{
+ if (d->isMuted() == muted)
+ return;
+
+ d->setMuted(muted);
+}
+
+bool QSoundEffect::isLoaded() const
+{
+ return d->isLoaded();
+}
+
+/*!
+ \qmlmethod SoundEffect::play()
+
+ Start playback of the sound effect, looping the effect for the number of
+ times as specificed in the loops property.
+
+ This is the default method for SoundEffect.
+
+ \snippet doc/src/snippets/multimedia-snippets/soundeffect.qml play sound on click
+ \since 1.0
+*/
+void QSoundEffect::play()
+{
+ d->play();
+}
+
+bool QSoundEffect::isPlaying() const
+{
+ return d->isPlaying();
+}
+
+QSoundEffect::Status QSoundEffect::status() const
+{
+ return d->status();
+}
+
+
+/*!
+ \qmlmethod SoundEffect::stop()
+
+ Stop current playback.
+ Note that if the backend is PulseAudio, due to the limitation of the underlying API,
+ tis stop will only prevent next looping but will not be able to stop current playback immediately.
+
+ \since 1.0
+ */
+void QSoundEffect::stop()
+{
+ d->stop();
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qsoundeffect.cpp"