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Diffstat (limited to 'src/multimedia/audio/qsoundeffect.cpp')
-rw-r--r-- | src/multimedia/audio/qsoundeffect.cpp | 311 |
1 files changed, 311 insertions, 0 deletions
diff --git a/src/multimedia/audio/qsoundeffect.cpp b/src/multimedia/audio/qsoundeffect.cpp new file mode 100644 index 000000000..b1c359ef0 --- /dev/null +++ b/src/multimedia/audio/qsoundeffect.cpp @@ -0,0 +1,311 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsoundeffect.h" + +#if defined(QT_MULTIMEDIA_PULSEAUDIO) +#include "qsoundeffect_pulse_p.h" +#elif(QT_MULTIMEDIA_QMEDIAPLAYER) +#include "qsoundeffect_qmedia_p.h" +#endif + +QT_BEGIN_NAMESPACE + +/*! + \qmlclass SoundEffect QSoundEffect + \brief The SoundEffect element provides a way to play sound effects in QML. + \since 1.0 + + \inmodule QtMultimedia + + This element is part of the \bold{QtMultimedia 4.0} module. + + The following example plays a WAV file on mouse click. + + \snippet doc/src/snippets/multimedia-snippets/soundeffect.qml complete snippet +*/ + +/*! + \qmlproperty url SoundEffect::source + \since 1.0 + + This property provides a way to control the sound to play. +*/ + +/*! + \qmlproperty int SoundEffect::loops + \since 1.0 + + This property provides a way to control the number of times to repeat the sound on each play(). + + Set to -1 (infinite) to enable infinite loop. +*/ + +/*! + \qmlproperty qreal SoundEffect::volume + \since 1.0 + + This property holds the volume of the playback, from 0.0 (silent) to 1.0 (maximum volume). + Note: Currently this has no effect on Mac OS X. +*/ + +/*! + \qmlproperty bool SoundEffect::muted + \since 1.0 + + This property provides a way to control muting. +*/ + +/*! + \qmlproperty bool SoundEffect::playing + \since 1.1 + + This property indicates if the soundeffect is playing or not. +*/ + +/*! + \qmlproperty int SoundEffect::status + \since 1.0 + + This property indicates the following status of the soundeffect. + + Null: no source has been set or is null. + Loading: the soundeffect is trying to load the source. + Ready: the source is loaded and ready for play. + Error: some error happened during operation, such as failure of loading the source. +*/ + +/*! + \qmlsignal SoundEffect::sourceChanged() + \since 1.0 + + This handler is called when the source has changed. +*/ + +/*! + \qmlsignal SoundEffect::loopCountChanged() + \since 1.0 + + This handler is called when the initial number of loops has changed. +*/ + +/*! + \qmlsignal SoundEffect::loopsRemainingChanged() + \since 1.0 + + This handler is called when the remaining number of loops has changed. +*/ + +/*! + \qmlsignal SoundEffect::volumeChanged() + \since 1.0 + + This handler is called when the volume has changed. +*/ + +/*! + \qmlsignal SoundEffect::mutedChanged() + \since 1.0 + + This handler is called when the mute state has changed. +*/ + +/*! + \qmlsignal SoundEffect::playingChanged() + \since 1.0 + + This handler is called when the playing property has changed. +*/ + +/*! + \qmlsignal SoundEffect::statusChanged() + + This handler is called when the status property has changed. + \since 1.0 +*/ + + +/*! + \since 1.0 +*/ + +QSoundEffect::QSoundEffect(QObject *parent) : + QObject(parent) +{ + d = new QSoundEffectPrivate(this); + connect(d, SIGNAL(loopsRemainingChanged()), SIGNAL(loopsRemainingChanged())); + connect(d, SIGNAL(volumeChanged()), SIGNAL(volumeChanged())); + connect(d, SIGNAL(mutedChanged()), SIGNAL(mutedChanged())); + connect(d, SIGNAL(loadedChanged()), SIGNAL(loadedChanged())); + connect(d, SIGNAL(playingChanged()), SIGNAL(playingChanged())); + connect(d, SIGNAL(statusChanged()), SIGNAL(statusChanged())); +} + +QSoundEffect::~QSoundEffect() +{ + d->release(); +} + +QStringList QSoundEffect::supportedMimeTypes() +{ + return QSoundEffectPrivate::supportedMimeTypes(); +} + +QUrl QSoundEffect::source() const +{ + return d->source(); +} + +void QSoundEffect::setSource(const QUrl &url) +{ + if (d->source() == url) + return; + + d->setSource(url); + + emit sourceChanged(); +} + +int QSoundEffect::loopCount() const +{ + return d->loopCount(); +} + +int QSoundEffect::loopsRemaining() const +{ + return d->loopsRemaining(); +} + +void QSoundEffect::setLoopCount(int loopCount) +{ + if (loopCount < 0 && loopCount != Infinite) { + qWarning("SoundEffect: loops should be SoundEffect.Infinite, 0 or positive integer"); + return; + } + if (loopCount == 0) + loopCount = 1; + if (d->loopCount() == loopCount) + return; + + d->setLoopCount(loopCount); + emit loopCountChanged(); +} + +qreal QSoundEffect::volume() const +{ + return qreal(d->volume()) / 100; +} + +void QSoundEffect::setVolume(qreal volume) +{ + if (volume < 0 || volume > 1) { + qWarning("SoundEffect: volume should be between 0.0 and 1.0"); + return; + } + int iVolume = qRound(volume * 100); + if (d->volume() == iVolume) + return; + + d->setVolume(iVolume); +} + +bool QSoundEffect::isMuted() const +{ + return d->isMuted(); +} + +void QSoundEffect::setMuted(bool muted) +{ + if (d->isMuted() == muted) + return; + + d->setMuted(muted); +} + +bool QSoundEffect::isLoaded() const +{ + return d->isLoaded(); +} + +/*! + \qmlmethod SoundEffect::play() + + Start playback of the sound effect, looping the effect for the number of + times as specificed in the loops property. + + This is the default method for SoundEffect. + + \snippet doc/src/snippets/multimedia-snippets/soundeffect.qml play sound on click + \since 1.0 +*/ +void QSoundEffect::play() +{ + d->play(); +} + +bool QSoundEffect::isPlaying() const +{ + return d->isPlaying(); +} + +QSoundEffect::Status QSoundEffect::status() const +{ + return d->status(); +} + + +/*! + \qmlmethod SoundEffect::stop() + + Stop current playback. + Note that if the backend is PulseAudio, due to the limitation of the underlying API, + tis stop will only prevent next looping but will not be able to stop current playback immediately. + + \since 1.0 + */ +void QSoundEffect::stop() +{ + d->stop(); +} + +QT_END_NAMESPACE + +#include "moc_qsoundeffect.cpp" |