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-rw-r--r--src/multimedia/audio/qsoundeffect.cpp25
1 files changed, 22 insertions, 3 deletions
diff --git a/src/multimedia/audio/qsoundeffect.cpp b/src/multimedia/audio/qsoundeffect.cpp
index f653de86e..d3b818073 100644
--- a/src/multimedia/audio/qsoundeffect.cpp
+++ b/src/multimedia/audio/qsoundeffect.cpp
@@ -258,12 +258,22 @@ int QSoundEffect::loopsRemaining() const
/*!
\qmlproperty qreal QtMultimedia::SoundEffect::volume
- This property holds the volume of the sound effect playback, from 0.0 (silent) to 1.0 (maximum volume).
+ This property holds the volume of the sound effect playback.
+
+ The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). Values outside this
+ range will be clamped.
+
+ The default volume is \c 1.0.
+
+ UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale
+ will produce linear changes in perceived loudness, which is what a user would normally expect
+ from a volume control. See \l {QtMultimedia::QtMultimedia::convertVolume()}{QtMultimedia.convertVolume()}
+ for more details.
*/
/*!
\property QSoundEffect::volume
- This property holds the volume of the sound effect playback, from 0.0 (silent) to 1.0 (maximum volume).
+ This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume).
*/
/*!
@@ -275,7 +285,16 @@ qreal QSoundEffect::volume() const
}
/*!
- Sets the volume to play the sound effect at to \a volume, from 0.0 (silent) to 1.0 (maximum volume).
+ Sets the sound effect volume to \a volume.
+
+ The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). Values outside this
+ range will be clamped.
+
+ The default volume is \c 1.0.
+
+ UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale
+ will produce linear changes in perceived loudness, which is what a user would normally expect
+ from a volume control. See QAudio::convertVolume() for more details.
*/
void QSoundEffect::setVolume(qreal volume)
{