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author | Andy Nichols <andy.nichols@digia.com> | 2013-08-13 15:16:54 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-08-13 18:40:59 +0200 |
commit | 11432c0e77727a88a9456b421c867928898b3663 (patch) | |
tree | 6d91df074368c2d08f52a9be01b8cc9d4874c658 /src | |
parent | 9f484eae83fd81e12aa4f07398ad13f9d453ba92 (diff) | |
download | qtmultimedia-11432c0e77727a88a9456b421c867928898b3663.tar.gz |
Enable QSoundEffect with loopCount of Infinite to play
Previously if the loopCount property of a QSoundEffect was set to
QSoundEffect::Infinite then no sound would be played at all. This is
because QSoundEffect::Infinite == -2 and playback was only continued on
values above 0.
Task-number: QTBUG-32882
Change-Id: I739919a3e538128fc16f26ede5eb6cc4f2eb29fb
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/multimedia/audio/qsoundeffect_qaudio_p.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/multimedia/audio/qsoundeffect_qaudio_p.cpp b/src/multimedia/audio/qsoundeffect_qaudio_p.cpp index 835f60b45..524c856a2 100644 --- a/src/multimedia/audio/qsoundeffect_qaudio_p.cpp +++ b/src/multimedia/audio/qsoundeffect_qaudio_p.cpp @@ -369,7 +369,7 @@ void PrivateSoundSource::stateChanged(QAudio::State state) qint64 PrivateSoundSource::readData( char* data, qint64 len) { - if (m_runningCount > 0 && m_playing) { + if ((m_runningCount > 0 || m_runningCount == QSoundEffect::Infinite) && m_playing) { if (m_sample->state() != QSample::Ready) return 0; |