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authorYoann Lopes <yoann.lopes@theqtcompany.com>2015-06-08 18:09:23 +0200
committerYoann Lopes <yoann.lopes@theqtcompany.com>2015-06-10 11:37:36 +0000
commit3cb698c0fcd05334163ac86f1a5a599dae67025b (patch)
tree49ece4b20fe7546f95461b26cb6fd0f91e8f9da6 /src/plugins/winrt/qwinrtimageencodercontrol.cpp
parent269c64f47a0e356bc91a261b61f4e23f0b08fcfc (diff)
downloadqtmultimedia-3cb698c0fcd05334163ac86f1a5a599dae67025b.tar.gz
AVFoundation: don't use shared OpenGL contexts unless needed.
We were always using shared OpenGL contexts to render media player frames into an OpenGL texture. There's no need to do that when there already is a current context on the current thread. This happens in non-QtQuick cases, when the OpenGL thread is also the main thread. Change-Id: Icb97ed49609c764263007a43b6bb481e23768111 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/plugins/winrt/qwinrtimageencodercontrol.cpp')
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