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author | Yoann Lopes <yoann.lopes@theqtcompany.com> | 2015-06-08 18:09:23 +0200 |
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committer | Yoann Lopes <yoann.lopes@theqtcompany.com> | 2015-06-10 11:37:36 +0000 |
commit | 3cb698c0fcd05334163ac86f1a5a599dae67025b (patch) | |
tree | 49ece4b20fe7546f95461b26cb6fd0f91e8f9da6 /src/plugins/winrt/qwinrtimageencodercontrol.cpp | |
parent | 269c64f47a0e356bc91a261b61f4e23f0b08fcfc (diff) | |
download | qtmultimedia-3cb698c0fcd05334163ac86f1a5a599dae67025b.tar.gz |
AVFoundation: don't use shared OpenGL contexts unless needed.
We were always using shared OpenGL contexts to render media player
frames into an OpenGL texture. There's no need to do that when there
already is a current context on the current thread. This happens in
non-QtQuick cases, when the OpenGL thread is also the main thread.
Change-Id: Icb97ed49609c764263007a43b6bb481e23768111
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/plugins/winrt/qwinrtimageencodercontrol.cpp')
0 files changed, 0 insertions, 0 deletions