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authorVal Doroshchuk <valentyn.doroshchuk@qt.io>2018-01-02 17:27:33 +0100
committerVaL Doroshchuk <valentyn.doroshchuk@qt.io>2018-05-08 07:23:39 +0000
commit24664700b3162bb67ff2e28a1de2505fb76c3e0b (patch)
tree02505b075abbed7b1d5e3ac825c338b3124d29ef /src/plugins/windowsaudio
parent370c48039bfa0fe4325852358d603cf4438c3f47 (diff)
downloadqtmultimedia-24664700b3162bb67ff2e28a1de2505fb76c3e0b.tar.gz
DirectShow: Fix crackling when playing custom sample rate
Seems waveOutWrite() requires WAVEHDR->dwBufferLength to be even number otherwise some crackling might be heard while playing. And looks like it is not related to QAudioFormat, any of it produces the issue. Task-number: QTBUG-64931 Change-Id: I87dbe165611325d9c0291a3bffdc091397b42741 Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
Diffstat (limited to 'src/plugins/windowsaudio')
-rw-r--r--src/plugins/windowsaudio/qwindowsaudiooutput.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/plugins/windowsaudio/qwindowsaudiooutput.cpp b/src/plugins/windowsaudio/qwindowsaudiooutput.cpp
index eb4caf128..d1c0b475f 100644
--- a/src/plugins/windowsaudio/qwindowsaudiooutput.cpp
+++ b/src/plugins/windowsaudio/qwindowsaudiooutput.cpp
@@ -241,6 +241,10 @@ bool QWindowsAudioOutput::open()
period_size = buffer_size / 5;
}
+ // Make even size of wave block to prevent crackling
+ // due to waveOutWrite() does not like odd buffer length
+ period_size &= ~1;
+
if (period_size == 0) {
errorState = QAudio::OpenError;
deviceState = QAudio::StoppedState;