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authorPasi Petäjäjärvi <pasi.petajajarvi@theqtcompany.com>2016-01-11 17:20:29 +0200
committerYoann Lopes <yoann.lopes@theqtcompany.com>2016-01-13 12:49:29 +0000
commitba847185e2b0dfaa39fddb9845ad7208b0d1018d (patch)
tree6e13e170a1ba2d1c98c465089ca94204b9a0b40d
parent0521766417eef7f92eb8078b3b83e5473e00484e (diff)
downloadqtmultimedia-ba847185e2b0dfaa39fddb9845ad7208b0d1018d.tar.gz
Remove checking exact remaining loop amount right after calling play()
Depending on platform it is unknown how many times it has already been actually playing the audio. Change-Id: I27b65cee8de5f9f75ceda277ee22d86f7897ce7b Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
-rw-r--r--tests/auto/integration/qsoundeffect/tst_qsoundeffect.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/tests/auto/integration/qsoundeffect/tst_qsoundeffect.cpp b/tests/auto/integration/qsoundeffect/tst_qsoundeffect.cpp
index 642c00ceb..e8ea3a487 100644
--- a/tests/auto/integration/qsoundeffect/tst_qsoundeffect.cpp
+++ b/tests/auto/integration/qsoundeffect/tst_qsoundeffect.cpp
@@ -150,8 +150,7 @@ void tst_QSoundEffect::testLooping()
QCOMPARE(readSignal_Remaining.count(), 0);
sound->play();
- QCOMPARE(sound->loopsRemaining(), 5);
- QCOMPARE(readSignal_Remaining.count(), 1);
+ QVERIFY(readSignal_Remaining.count() > 0);
// test.wav is about 200ms, wait until it has finished playing 5 times
QTestEventLoop::instance().enterLoop(3);
@@ -172,8 +171,7 @@ void tst_QSoundEffect::testLooping()
QCOMPARE(readSignal_Remaining.count(), 0);
sound->play();
- QCOMPARE(sound->loopsRemaining(), 30);
- QCOMPARE(readSignal_Remaining.count(), 1);
+ QVERIFY(readSignal_Remaining.count() > 0);
// wait for the sound to be played several times
QTRY_COMPARE(sound->loopsRemaining(), 20);