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#ifndef TILESPHERE_H
#define TILESPHERE_H
#include <QObject>
class QGLSceneNode;
class QGeometryData;
class Tile;
class TileCache;
class TileSphere : public QObject
{
Q_OBJECT
public:
TileSphere(QObject *parent, TileCache *tileCache, int zoom = 4, double radius = 1.0);
void setZoom(int zoom);
int zoom() const;
void setRadius(double radius);
double radius() const;
void limitView(int x1, int y1, int x2, int y2);
void clearLimit();
QGLSceneNode* sphereSceneNode() const;
public slots:
void update();
private slots:
void prefetchingFinished();
signals:
void sphereUpdated();
private:
QGeometryData tileSpecToSphereQuad(int x, int y) const;
QGLSceneNode* tileToSceneNode(const Tile &tile) const;
void prefetchSphere() const;
void buildSphere() const;
TileCache *tileCache_;
int zoom_;
double radius_;
bool viewLimited_;
int viewX1_;
int viewY1_;
int viewX2_;
int viewY2_;
QGLSceneNode* sphereNode_;
};
#endif // TILESPHERE_H
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