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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtLocation module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qdeclarativepolygonmapitem_p.h"
#include "qgeocameracapabilities_p.h"
#include "qlocationutils_p.h"
#include "error_messages.h"
#include "locationvaluetypehelper_p.h"
#include <QtCore/QScopedValueRollback>
#include <QtGui/private/qtriangulator_p.h>
#include <QtQml/QQmlInfo>
#include <QtQml/private/qqmlengine_p.h>
#include <QPainter>
#include <QPainterPath>
#include <qnumeric.h>
#include "qdoublevector2d_p.h"
/* poly2tri triangulator includes */
#include "../../3rdparty/clip2tri/clip2tri.h"
QT_BEGIN_NAMESPACE
/*!
\qmltype MapPolygon
\instantiates QDeclarativePolygonMapItem
\inqmlmodule QtLocation
\ingroup qml-QtLocation5-maps
\since Qt Location 5.5
\brief The MapPolygon type displays a polygon on a Map
The MapPolygon type displays a polygon on a Map, specified in terms of an ordered list of
\l {QtPositioning::coordinate}{coordinates}. For best appearance and results, polygons should be
simple (not self-intersecting).
The \l {QtPositioning::coordinate}{coordinates} on the path cannot be directly changed after
being added to the Polygon. Instead, copy the \l path into a var, modify the copy and reassign
the copy back to the \l path.
\code
var path = mapPolygon.path;
path[0].latitude = 5;
mapPolygon.path = path;
\endcode
Coordinates can also be added and removed at any time using the \l addCoordinate and
\l removeCoordinate methods.
For drawing rectangles with "straight" edges (same latitude across one
edge, same latitude across the other), the \l MapRectangle type provides
a simpler, two-point API.
By default, the polygon is displayed as a 1 pixel black border with no
fill. To change its appearance, use the \l color, \l border.color and
\l border.width properties.
\note Since MapPolygons are geographic items, dragging a MapPolygon
(through the use of \l MouseArea) causes its vertices to be
recalculated in the geographic coordinate space. The edges retain the
same geographic lengths (latitude and longitude differences between the
vertices), but they remain straight. Apparent stretching of the item occurs
when dragged to a different latitude.
\section2 Performance
MapPolygons have a rendering cost that is O(n) with respect to the number
of vertices. This means that the per frame cost of having a Polygon on the
Map grows in direct proportion to the number of points on the Polygon. There
is an additional triangulation cost (approximately O(n log n)) which is
currently paid with each frame, but in future may be paid only upon adding
or removing points.
Like the other map objects, MapPolygon is normally drawn without a smooth
appearance. Setting the \l {Item::opacity}{opacity} property will force the object to
be blended, which decreases performance considerably depending on the hardware in use.
\section2 Example Usage
The following snippet shows a MapPolygon being used to display a triangle,
with three vertices near Brisbane, Australia. The triangle is filled in
green, with a 1 pixel black border.
\code
Map {
MapPolygon {
color: 'green'
path: [
{ latitude: -27, longitude: 153.0 },
{ latitude: -27, longitude: 154.1 },
{ latitude: -28, longitude: 153.5 }
]
}
}
\endcode
\image api-mappolygon.png
*/
struct Vertex
{
QVector2D position;
};
QGeoMapPolygonGeometry::QGeoMapPolygonGeometry()
: assumeSimple_(false)
{
}
/*!
\internal
*/
void QGeoMapPolygonGeometry::updateSourcePoints(const QGeoMap &map,
const QList<QGeoCoordinate> &path)
{
if (!sourceDirty_)
return;
// build the actual path
QDoubleVector2D origin;
QDoubleVector2D lastPoint;
srcPath_ = QPainterPath();
double unwrapBelowX = 0;
if (preserveGeometry_ )
unwrapBelowX = map.geoProjection().coordinateToItemPosition(geoLeftBound_, false).x();
for (int i = 0; i < path.size(); ++i) {
const QGeoCoordinate &coord = path.at(i);
if (!coord.isValid())
continue;
QDoubleVector2D point = map.geoProjection().coordinateToItemPosition(coord, false);
// We can get NaN if the map isn't set up correctly, or the projection
// is faulty -- probably best thing to do is abort
if (!qIsFinite(point.x()) || !qIsFinite(point.y()))
return;
// unwrap x to preserve geometry if moved to border of map
if (preserveGeometry_ && point.x() < unwrapBelowX
&& !qFuzzyCompare(point.x(), unwrapBelowX)
&& !qFuzzyCompare(geoLeftBound_.longitude(), coord.longitude()))
point.setX(unwrapBelowX + geoDistanceToScreenWidth(map, geoLeftBound_, coord));
if (i == 0) {
origin = point;
srcOrigin_ = coord;
srcPath_.moveTo(point.toPointF() - origin.toPointF());
lastPoint = point;
} else {
const QDoubleVector2D diff = (point - lastPoint);
if (diff.x() * diff.x() + diff.y() * diff.y() >= 3.0) {
srcPath_.lineTo(point.toPointF() - origin.toPointF());
lastPoint = point;
}
}
}
srcPath_.closeSubpath();
if (!assumeSimple_)
srcPath_ = srcPath_.simplified();
sourceBounds_ = srcPath_.boundingRect();
}
/*!
\internal
*/
void QGeoMapPolygonGeometry::updateScreenPoints(const QGeoMap &map)
{
if (!screenDirty_)
return;
if (map.viewportWidth() == 0 || map.viewportHeight() == 0) {
clear();
return;
}
QDoubleVector2D origin = map.geoProjection().coordinateToItemPosition(srcOrigin_, false);
// Create the viewport rect in the same coordinate system
// as the actual points
QRectF viewport(0, 0, map.viewportWidth(), map.viewportHeight());
viewport.translate(-1 * origin.toPointF());
QPainterPath vpPath;
vpPath.addRect(viewport);
QPainterPath ppi;
if (clipToViewport_)
ppi = srcPath_.intersected(vpPath); // get the clipped version of the path
else ppi = srcPath_;
clear();
// a polygon requires at least 3 points;
if (ppi.elementCount() < 3)
return;
// Intersection between the viewport and a concave polygon can create multiple polygons
// joined by a line at the viewport border, and poly2tri does not triangulate this very well
// so use the full src path if the resulting polygon is concave.
if (clipToViewport_) {
int changeInX = 0;
int changeInY = 0;
QPainterPath::Element e1 = ppi.elementAt(1);
QPainterPath::Element e = ppi.elementAt(0);
QVector2D edgeA(e1.x - e.x ,e1.y - e.y);
for (int i = 2; i <= ppi.elementCount(); ++i) {
e = ppi.elementAt(i % ppi.elementCount());
if (e.x == e1.x && e.y == e1.y)
continue;
QVector2D edgeB(e.x - e1.x, e.y - e1.y);
if ((edgeA.x() < 0) == (edgeB.x() >= 0))
changeInX++;
if ((edgeA.y() < 0) == (edgeB.y() >= 0))
changeInY++;
edgeA = edgeB;
e1 = e;
}
if (changeInX > 2 || changeInY > 2) // polygon is concave
ppi = srcPath_;
}
// translate the path into top-left-centric coordinates
QRectF bb = ppi.boundingRect();
ppi.translate(-bb.left(), -bb.top());
firstPointOffset_ = -1 * bb.topLeft();
ppi.closeSubpath();
screenOutline_ = ppi;
#if 1
std::vector<std::vector<c2t::Point>> clipperPoints;
clipperPoints.push_back(std::vector<c2t::Point>());
std::vector<c2t::Point> &curPts = clipperPoints.front();
curPts.reserve(ppi.elementCount());
for (int i = 0; i < ppi.elementCount(); ++i) {
const QPainterPath::Element e = ppi.elementAt(i);
if (e.isMoveTo() || i == ppi.elementCount() - 1
|| (qAbs(e.x - curPts.front().x) < 0.1
&& qAbs(e.y - curPts.front().y) < 0.1)) {
if (curPts.size() > 2) {
c2t::clip2tri *cdt = new c2t::clip2tri();
std::vector<c2t::Point> outputTriangles;
cdt->triangulate(clipperPoints, outputTriangles, std::vector<c2t::Point>());
for (size_t i = 0; i < outputTriangles.size(); ++i) {
screenVertices_ << QPointF(outputTriangles[i].x, outputTriangles[i].y);
}
delete cdt;
}
curPts.clear();
curPts.reserve(ppi.elementCount() - i);
curPts.push_back( c2t::Point(e.x, e.y));
} else if (e.isLineTo()) {
curPts.push_back( c2t::Point(e.x, e.y));
} else {
qWarning("Unhandled element type in polygon painterpath");
}
}
#else // Old qTriangulate()-based code.
QTriangleSet ts = qTriangulate(ppi);
qreal *vx = ts.vertices.data();
screenIndices_.reserve(ts.indices.size());
screenVertices_.reserve(ts.vertices.size());
if (ts.indices.type() == QVertexIndexVector::UnsignedInt) {
const quint32 *ix = reinterpret_cast<const quint32 *>(ts.indices.data());
for (int i = 0; i < (ts.indices.size()/3*3); ++i)
screenIndices_ << ix[i];
} else {
const quint16 *ix = reinterpret_cast<const quint16 *>(ts.indices.data());
for (int i = 0; i < (ts.indices.size()/3*3); ++i)
screenIndices_ << ix[i];
}
for (int i = 0; i < (ts.vertices.size()/2*2); i += 2)
screenVertices_ << QPointF(vx[i], vx[i + 1]);
#endif
screenBounds_ = ppi.boundingRect();
}
QDeclarativePolygonMapItem::QDeclarativePolygonMapItem(QQuickItem *parent)
: QDeclarativeGeoMapItemBase(parent), color_(Qt::transparent), dirtyMaterial_(true),
updatingGeometry_(false)
{
setFlag(ItemHasContents, true);
QObject::connect(&border_, SIGNAL(colorChanged(QColor)),
this, SLOT(handleBorderUpdated()));
QObject::connect(&border_, SIGNAL(widthChanged(qreal)),
this, SLOT(handleBorderUpdated()));
}
/*!
\internal
*/
void QDeclarativePolygonMapItem::handleBorderUpdated()
{
borderGeometry_.markSourceDirty();
polishAndUpdate();
}
QDeclarativePolygonMapItem::~QDeclarativePolygonMapItem()
{
}
/*!
\qmlpropertygroup Location::MapPolygon::border
\qmlproperty int MapPolygon::border.width
\qmlproperty color MapPolygon::border.color
This property is part of the border property group. The border property
group holds the width and color used to draw the border of the polygon.
The width is in pixels and is independent of the zoom level of the map.
The default values correspond to a black border with a width of 1 pixel.
For no line, use a width of 0 or a transparent color.
*/
QDeclarativeMapLineProperties *QDeclarativePolygonMapItem::border()
{
return &border_;
}
/*!
\internal
*/
void QDeclarativePolygonMapItem::setMap(QDeclarativeGeoMap *quickMap, QGeoMap *map)
{
QDeclarativeGeoMapItemBase::setMap(quickMap,map);
if (map) {
geometry_.markSourceDirty();
borderGeometry_.markSourceDirty();
polishAndUpdate();
}
}
/*!
\qmlproperty list<coordinate> MapPolygon::path
This property holds the ordered list of coordinates which
define the polygon.
\sa addCoordinate, removeCoordinate
*/
QJSValue QDeclarativePolygonMapItem::path() const
{
QQmlContext *context = QQmlEngine::contextForObject(parent());
QQmlEngine *engine = context->engine();
QV4::ExecutionEngine *v4 = QQmlEnginePrivate::getV4Engine(engine);
QV4::Scope scope(v4);
QV4::Scoped<QV4::ArrayObject> pathArray(scope, v4->newArrayObject(path_.length()));
for (int i = 0; i < path_.length(); ++i) {
const QGeoCoordinate &c = path_.at(i);
QV4::ScopedValue cv(scope, v4->fromVariant(QVariant::fromValue(c)));
pathArray->putIndexed(i, cv);
}
return QJSValue(v4, pathArray.asReturnedValue());
}
void QDeclarativePolygonMapItem::setPath(const QJSValue &value)
{
if (!value.isArray())
return;
QList<QGeoCoordinate> pathList;
quint32 length = value.property(QStringLiteral("length")).toUInt();
for (quint32 i = 0; i < length; ++i) {
bool ok;
QGeoCoordinate c = parseCoordinate(value.property(i), &ok);
if (!ok || !c.isValid()) {
qmlWarning(this) << "Unsupported path type";
return;
}
pathList.append(c);
}
if (path_ == pathList)
return;
path_ = pathList;
geoLeftBound_ = QDeclarativePolylineMapItem::getLeftBound(path_, deltaXs_, minX_);
geometry_.setPreserveGeometry(true, geoLeftBound_);
borderGeometry_.setPreserveGeometry(true, geoLeftBound_);
geometry_.markSourceDirty();
borderGeometry_.markSourceDirty();
polishAndUpdate();
emit pathChanged();
}
/*!
\qmlmethod void MapPolygon::addCoordinate(coordinate)
Adds a coordinate to the path.
\sa removeCoordinate, path
*/
void QDeclarativePolygonMapItem::addCoordinate(const QGeoCoordinate &coordinate)
{
path_.append(coordinate);
geoLeftBound_ = QDeclarativePolylineMapItem::getLeftBound(path_, deltaXs_, minX_, geoLeftBound_);
geometry_.setPreserveGeometry(true, geoLeftBound_);
borderGeometry_.setPreserveGeometry(true, geoLeftBound_);
geometry_.markSourceDirty();
borderGeometry_.markSourceDirty();
polishAndUpdate();
emit pathChanged();
}
/*!
\qmlmethod void MapPolygon::removeCoordinate(coordinate)
Removes \a coordinate from the path. If there are multiple instances of the
same coordinate, the one added last is removed.
If \a coordinate is not in the path this method does nothing.
\sa addCoordinate, path
*/
void QDeclarativePolygonMapItem::removeCoordinate(const QGeoCoordinate &coordinate)
{
int index = path_.lastIndexOf(coordinate);
if (index == -1)
return;
path_.removeAt(index);
geoLeftBound_ = QDeclarativePolylineMapItem::getLeftBound(path_, deltaXs_, minX_);
geometry_.setPreserveGeometry(true, geoLeftBound_);
borderGeometry_.setPreserveGeometry(true, geoLeftBound_);
geometry_.markSourceDirty();
borderGeometry_.markSourceDirty();
polishAndUpdate();
emit pathChanged();
}
/*!
\qmlproperty color MapPolygon::color
This property holds the color used to fill the polygon.
The default value is transparent.
*/
QColor QDeclarativePolygonMapItem::color() const
{
return color_;
}
void QDeclarativePolygonMapItem::setColor(const QColor &color)
{
if (color_ == color)
return;
color_ = color;
dirtyMaterial_ = true;
update();
emit colorChanged(color_);
}
/*!
\internal
*/
QSGNode *QDeclarativePolygonMapItem::updateMapItemPaintNode(QSGNode *oldNode, UpdatePaintNodeData *data)
{
Q_UNUSED(data);
MapPolygonNode *node = static_cast<MapPolygonNode *>(oldNode);
if (!node)
node = new MapPolygonNode();
//TODO: update only material
if (geometry_.isScreenDirty() || borderGeometry_.isScreenDirty() || dirtyMaterial_) {
node->update(color_, border_.color(), &geometry_, &borderGeometry_);
geometry_.setPreserveGeometry(false);
borderGeometry_.setPreserveGeometry(false);
geometry_.markClean();
borderGeometry_.markClean();
dirtyMaterial_ = false;
}
return node;
}
/*!
\internal
*/
void QDeclarativePolygonMapItem::updatePolish()
{
if (!map() || path_.count() == 0)
return;
QScopedValueRollback<bool> rollback(updatingGeometry_);
updatingGeometry_ = true;
geometry_.updateSourcePoints(*map(), path_);
geometry_.updateScreenPoints(*map());
QList<QGeoCoordinate> closedPath = path_;
closedPath << closedPath.first();
borderGeometry_.clear();
borderGeometry_.updateSourcePoints(*map(), closedPath, geoLeftBound_);
if (border_.color() != Qt::transparent && border_.width() > 0)
borderGeometry_.updateScreenPoints(*map(), border_.width());
QList<QGeoMapItemGeometry *> geoms;
geoms << &geometry_ << &borderGeometry_;
QRectF combined = QGeoMapItemGeometry::translateToCommonOrigin(geoms);
setWidth(combined.width());
setHeight(combined.height());
setPositionOnMap(path_.at(0), -1 * geometry_.sourceBoundingBox().topLeft());
}
/*!
\internal
*/
void QDeclarativePolygonMapItem::afterViewportChanged(const QGeoMapViewportChangeEvent &event)
{
if (event.mapSize.width() <= 0 || event.mapSize.height() <= 0)
return;
// if the scene is tilted, we must regenerate our geometry every frame
if ((event.cameraData.tilt() > 0.0 || event.tiltChanged) && map()->cameraCapabilities().supportsTilting()) {
geometry_.markSourceDirty();
borderGeometry_.markSourceDirty();
}
// otherwise, only regen on rotate, resize and zoom
if (event.bearingChanged || event.mapSizeChanged || event.zoomLevelChanged) {
geometry_.markSourceDirty();
borderGeometry_.markSourceDirty();
}
geometry_.setPreserveGeometry(true, geometry_.geoLeftBound());
borderGeometry_.setPreserveGeometry(true, borderGeometry_.geoLeftBound());
geometry_.markScreenDirty();
borderGeometry_.markScreenDirty();
polishAndUpdate();
}
/*!
\internal
*/
bool QDeclarativePolygonMapItem::contains(const QPointF &point) const
{
return (geometry_.contains(point) || borderGeometry_.contains(point));
}
/*!
\internal
*/
void QDeclarativePolygonMapItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
{
if (updatingGeometry_ || newGeometry.topLeft() == oldGeometry.topLeft()) {
QDeclarativeGeoMapItemBase::geometryChanged(newGeometry, oldGeometry);
return;
}
QDoubleVector2D newPoint = QDoubleVector2D(x(),y()) + QDoubleVector2D(geometry_.firstPointOffset());
QGeoCoordinate newCoordinate = map()->geoProjection().itemPositionToCoordinate(newPoint, false);
if (newCoordinate.isValid()) {
double firstLongitude = path_.at(0).longitude();
double firstLatitude = path_.at(0).latitude();
double minMaxLatitude = firstLatitude;
// prevent dragging over valid min and max latitudes
for (int i = 0; i < path_.count(); ++i) {
double newLatitude = path_.at(i).latitude()
+ newCoordinate.latitude() - firstLatitude;
if (!QLocationUtils::isValidLat(newLatitude)) {
if (qAbs(newLatitude) > qAbs(minMaxLatitude)) {
minMaxLatitude = newLatitude;
}
}
}
// calculate offset needed to re-position the item within map border
double offsetLatitude = minMaxLatitude - QLocationUtils::clipLat(minMaxLatitude);
for (int i = 0; i < path_.count(); ++i) {
QGeoCoordinate coord = path_.at(i);
// handle dateline crossing
coord.setLongitude(QLocationUtils::wrapLong(coord.longitude()
+ newCoordinate.longitude() - firstLongitude));
coord.setLatitude(coord.latitude()
+ newCoordinate.latitude() - firstLatitude - offsetLatitude);
path_.replace(i, coord);
}
geoLeftBound_.setLongitude(QLocationUtils::wrapLong(geoLeftBound_.longitude()
+ newCoordinate.longitude() - firstLongitude));
geometry_.setPreserveGeometry(true, geoLeftBound_);
borderGeometry_.setPreserveGeometry(true, geoLeftBound_);
geometry_.markSourceDirty();
borderGeometry_.markSourceDirty();
polishAndUpdate();
emit pathChanged();
}
// Not calling QDeclarativeGeoMapItemBase::geometryChanged() as it will be called from a nested
// call to this function.
}
//////////////////////////////////////////////////////////////////////
MapPolygonNode::MapPolygonNode() :
border_(new MapPolylineNode()),
geometry_(QSGGeometry::defaultAttributes_Point2D(), 0),
blocked_(true)
{
geometry_.setDrawingMode(QSGGeometry::DrawTriangles);
QSGGeometryNode::setMaterial(&fill_material_);
QSGGeometryNode::setGeometry(&geometry_);
appendChildNode(border_);
}
MapPolygonNode::~MapPolygonNode()
{
}
/*!
\internal
*/
bool MapPolygonNode::isSubtreeBlocked() const
{
return blocked_;
}
/*!
\internal
*/
void MapPolygonNode::update(const QColor &fillColor, const QColor &borderColor,
const QGeoMapItemGeometry *fillShape,
const QGeoMapItemGeometry *borderShape)
{
/* Do the border update first */
border_->update(borderColor, borderShape);
/* If we have neither fill nor border with valid points, block the whole
* tree. We can't just block the fill without blocking the border too, so
* we're a little conservative here (maybe at the expense of rendering
* accuracy) */
if (fillShape->size() == 0) {
if (borderShape->size() == 0) {
blocked_ = true;
return;
} else {
blocked_ = false;
}
} else {
blocked_ = false;
}
QSGGeometry *fill = QSGGeometryNode::geometry();
fillShape->allocateAndFill(fill);
markDirty(DirtyGeometry);
if (fillColor != fill_material_.color()) {
fill_material_.setColor(fillColor);
setMaterial(&fill_material_);
markDirty(DirtyMaterial);
}
}
QT_END_NAMESPACE
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