| Commit message (Collapse) | Author | Age | Files | Lines |
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This patch introduces a new macro, QT_LOCATION_DEBUG, that, when
fed via qmake command line, changes the scope of some members,
adds some extra members and some extra data dumping into these
members.
In this way external code can inspect the state of the renderer
in order to debug it.
The patch also moves a few classes into separate files, as well
as privately exporting them.
Change-Id: I32a042863f78dcd10f94b0b7fe8b90f3fc486891
Reviewed-by: Paolo Angelelli <paolo.angelelli@qt.io>
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This will allow moving the visible map area to a subregion
of the viewport, allowing to maintain the desired visible
region visible when overlaying controls on top of the map.
Task-number: QTBUG-68966
Change-Id: Idf4b30f7c1e4062e5e1c0ddc01a31bc856c0bc0c
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
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Changing Q_LOCATION_EXPORT to Q_LOCATION_PRIVATE_EXPORT in all
_p headers to avoid confusion.
Change-Id: Ic42d1c59f0cd68c27bcf40296c612d005da11efd
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
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This cache fixes the cache mixing problem that has been introduced
with the osm high dpi tiles support.
high dpi providers fall back to low dpi ones and ultimately
to hardcoded providers (also low dpi), and can also be enabled/disabled
via plugin parameter, thus leaving the cache for a given map id
dirty for the next run.
With this patch high dpi tiles are named differently from low dpi ones.
If high-dpi providers are selected, but become not available, the
cache can also change the tileset to load at runtime
Change-Id: I229692da07c1fc61c58fb0b6fae6ec5af16e43a7
Reviewed-by: Paolo Angelelli <paolo.angelelli@qt.io>
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Current implementation uses same QGeoCameraTiles object
to calculate visible tiles and tiles which should be
prefetched. This is semi optimal since frustum intersection
algorithm uses bunch of different parameters.
Simplify the logic and use separate objects, this way
values in both cases are cached and calculation is done when required.
This is important since prefetchData can be called
anytime from map's API.
Remove textured tiles from scene when clearCache called,
this will force redownload of all the tiles.
Add new unit test qgeotiledmap and move prefetch test
due to refactoring.
Change-Id: I6a906df405f212436cdd35ac76f95b559e6b7aae
Reviewed-by: Alex Blasche <alexander.blasche@theqtcompany.com>
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Keeps the same function name across all classes.
Change-Id: I3f8b723ce513e50ea93a3fd1af99c7d2ba79a11d
Reviewed-by: Alex Blasche <alexander.blasche@theqtcompany.com>
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Introduce dirty flags, remove redundant getters.
Change fetch ifdefs to switch case, so all code
gets compiled.
Change-Id: I610f20098c67089bd2c2684910283f165e1109e0
Reviewed-by: Alex Blasche <alexander.blasche@theqtcompany.com>
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This commit:
* renames class members to use m_ naming convention
* changes private pointer to be QScopedPointer
Change-Id: I036db1c859a88b4cd205e233f5547a80af49ef75
Reviewed-by: Alex Blasche <alexander.blasche@theqtcompany.com>
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Change-Id: I3007aa04d3dbc0e00cb0a43987d64d01ddf91edd
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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Change-Id: Ia1e333be7fec8898de609d9b9303b1ad7687632e
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: Iedee2507ab1bd46788409a98505d7be510253110
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Added to avoid mixing of different map versions in map view.
Generic cache versioning by adding an incremental version number to
tile specs and filenames. Default version -1 falls back to not using
version in file names for backward compatibility.
Nokia specific version management by implementing the version request,
comparing all version information and increment the version if anything
has changed.
Task-number: QTBUG-25559
Change-Id: I6820f2efbe7458701475cc833d3077022797b2df
Reviewed-by: Alex Blasche <alexander.blasche@digia.com>
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Change-Id: I61ae1bd1a9f68d120d4e11635f306374b1f494d0
Reviewed-by: Aaron McCarthy <mccarthy.aaron@gmail.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ic1390da64a219642fa1e1482a7677a4c2db15cbc
Reviewed-by: Janne Anttila <janne.anttila@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Prefetches larger set of tiles when camera is stopped
QTBUG-25136
Prefetch implementation including zoom-level prefetching
Two prefetching options- pan buffer, or pan buffer for two nearest zoom levels
Code simplified by removing all three visibleTiles lists, so they can't go out of sync
Textures not promoted up the cache if they aren't visible when retrieved from server
Also: Prefetch on map initialize + optimisation
This ensures that the prefetch is called at the end of initialisation
Useful if the location is not already in disk cache. And makes no
difference if it is already in disk cache.
QTBUG-25786
Change-Id: Ife7c1d103f83695659f4534880268fa5afd8f7c7
Reviewed-by: Alex Wilson <alex.wilson@nokia.com>
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Change-Id: Iae536630edbfbda2c0e8c67c48477d5867d25f07
Reviewed-by: Aaron McCarthy <aaron.mccarthy@nokia.com>
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Replaces the old use of QCache in QGeoTileCache with a new QCache3Q,
which is more optimal for many tile workloads. Resource management
for textures and tile data is now enforced and managed correctly
across threads. Textures are passed around as QSharedPointers to
guarantee that cache eviction policy will not interfere with the
correctness of rendering.
Change-Id: I93eb49ea3ad009d85f394f92c59a4b22962b88a7
Reviewed-by: Alex Wilson <alex.wilson@nokia.com>
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There were some fields that were unused or only used for
debugging the prototype of the library which are no longer needed.
This removes those fields and renames zoomFactor to zoomLevel -
"zoomLevel" is a better name for it, but we need the double type /
semantics of zoomFactor.
Change-Id: I32ba97ca1b4bccfe33b86c8eccd2c94b12079d2e
Reviewed-by: Alex Wilson <alex.wilson@nokia.com>
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There was no longer any point in providing the
screen <-> 3d scene position functions, which
meant that the projection class was just
doing coordinate <-> mercator conversions and
intepolating coordinates.
The interpolation code was moved out and the
mercator conversions were made static.
We have future changes coming which will allow
people who want different projections to provide
them, so it's not to big a deal to specialize
the class towards the mercator projection.
There were some other small changes made which
make the map actually pay attention to the size
of the tiles and the maximum zoom level as per
the plugin.
Actually enforcing the tilt / bearing / zoom
parameters will appear in a separate commit
before very long.
Change-Id: I31dc39165bde123fbe8e3e2e70e401c5d73932b3
Reviewed-by: Alex Wilson <alex.wilson@nokia.com>
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This also removes / cleans up a few classes that are
made partially redundant by this change.
Change-Id: Ib8118cc3e3df3ecd024a11184ff2523af43d7b03
Task-number: QTBUG-23413
Task-number: QTBUG-23501
Task-number: QTBUG-23166
Reviewed-by: Alex Wilson <alex.wilson@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I00c66363046e475e6924aafd221483c7fad5c0d9
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I3850177e14291901e924f9c27ba09e75df00f96a
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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We need to rework the GL geometry and camera positioning code
to avoid problems with arising from the single precision
floats that GL uses.
This change is the first step down this path, which adds
double precision versions of the QVector2/3D classes and
changes the maps code to use them.
It also adds a new class which determines which tiles
will be visible based on the relevant bits of
information from the map (now using double precision).
This was done to force the decoupling of the code which
determines the visible tiles from the details of the
GL geometry / camera / etc...
Change-Id: I7127e39097a92028dfea01d816c14c9b9666569e
Reviewed-by: Alex Wilson <alex.wilson@nokia.com>
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