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authorMichal Klocek <michal.klocek@theqtcompany.com>2015-11-16 20:18:03 +0100
committerMichal Klocek <michal.klocek@theqtcompany.com>2015-11-27 11:30:25 +0000
commiteea315187d1add70aaf69745c031b8d6342b2303 (patch)
tree403a0fe2548dfb57466a84ff91beb94a2aafcf63 /src/positioning/doc/src/examples/weatherinfo.qdoc
parent3fadff6e01232f70492a05b1fb779968d9662462 (diff)
downloadqtlocation-eea315187d1add70aaf69745c031b8d6342b2303.tar.gz
Improve map item rendering performance
A flood of input events, such as when pinch, triggers multiple map item geometry updates to occur per frame. These geometry updates are potentially expensive and only the last generated geometry is used. Mark items to be polished to make geometry updates once per frame when updatePolish() is called. Done-with: Aaron McCarthy <aaron.mccarthy@jollamobile.com> Change-Id: I0af40e2d0b09c8364382d4b4c018988f3986f7f0 Reviewed-by: Alex Blasche <alexander.blasche@theqtcompany.com>
Diffstat (limited to 'src/positioning/doc/src/examples/weatherinfo.qdoc')
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