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authorPaolo Angelelli <paolo.angelelli@qt.io>2017-02-02 19:11:48 +0100
committerPaolo Angelelli <paolo.angelelli@qt.io>2017-02-13 11:27:20 +0000
commit2ace49b0db995a75694218113fd5743d05d97dcb (patch)
tree3862fe79eada4962abc1d393fc8c7dadad8e1415 /src/plugins/geoservices/geoservices.pro
parent5de8061470c9bc89b1add1f681a732404e04c53e (diff)
downloadqtlocation-2ace49b0db995a75694218113fd5743d05d97dcb.tar.gz
Use OpenGL anisotropic texture filtering if available
Enabling 16x anisotropic texture filtering by default if available and running on OpenGL. This has almost no performance impact, while at the same time greatly improving the map quality when tilting the map. OpenGL is also supposed to be smart enough not to use it when no anisotropy is present. Change-Id: Ic0303b13625a28d36b258d617a9dd64f5b1a9700 Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
Diffstat (limited to 'src/plugins/geoservices/geoservices.pro')
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