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authorPaolo Angelelli <paolo.angelelli@qt.io>2016-04-05 10:54:07 +0200
committerPaolo Angelelli <paolo.angelelli@qt.io>2017-01-26 14:46:08 +0000
commitd83f23e1ef19fe524c50b827ee408523dbb74bdc (patch)
treec04e66302e67c61c2909330ddf0e414a718f67ec /src/location/declarativemaps/qdeclarativepolygonmapitem.cpp
parentc062403a894a270101ae821fd73fa848f918ac54 (diff)
downloadqtlocation-d83f23e1ef19fe524c50b827ee408523dbb74bdc.tar.gz
Moving location qml implementation to location/declarative*
QtLocation quick classes and headers are moved out of the import directory. The location quick classes are now in a subdirectory inside the main qtlocation module. This is necessary in order to privately export certain classes, such as Map Items classes, and create an API to inject these objects into QGeoMap to let plugins render the Map Items directly Change-Id: Ia6ba5f07c4eddd3c4c2ce54bf34f1afcd42c2558 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Diffstat (limited to 'src/location/declarativemaps/qdeclarativepolygonmapitem.cpp')
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+/****************************************************************************
+ **
+ ** Copyright (C) 2015 The Qt Company Ltd.
+ ** Contact: http://www.qt.io/licensing/
+ **
+ ** This file is part of the QtLocation module of the Qt Toolkit.
+ **
+ ** $QT_BEGIN_LICENSE:LGPL3$
+ ** Commercial License Usage
+ ** Licensees holding valid commercial Qt licenses may use this file in
+ ** accordance with the commercial license agreement provided with the
+ ** Software or, alternatively, in accordance with the terms contained in
+ ** a written agreement between you and The Qt Company. For licensing terms
+ ** and conditions see http://www.qt.io/terms-conditions. For further
+ ** information use the contact form at http://www.qt.io/contact-us.
+ **
+ ** GNU Lesser General Public License Usage
+ ** Alternatively, this file may be used under the terms of the GNU Lesser
+ ** General Public License version 3 as published by the Free Software
+ ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+ ** packaging of this file. Please review the following information to
+ ** ensure the GNU Lesser General Public License version 3 requirements
+ ** will be met: https://www.gnu.org/licenses/lgpl.html.
+ **
+ ** GNU General Public License Usage
+ ** Alternatively, this file may be used under the terms of the GNU
+ ** General Public License version 2.0 or later as published by the Free
+ ** Software Foundation and appearing in the file LICENSE.GPL included in
+ ** the packaging of this file. Please review the following information to
+ ** ensure the GNU General Public License version 2.0 requirements will be
+ ** met: http://www.gnu.org/licenses/gpl-2.0.html.
+ **
+ ** $QT_END_LICENSE$
+ **
+ ****************************************************************************/
+
+#include "qdeclarativepolygonmapitem_p.h"
+#include "qgeocameracapabilities_p.h"
+#include "qlocationutils_p.h"
+#include "error_messages.h"
+#include "locationvaluetypehelper_p.h"
+#include <QtLocation/private/qgeomap_p.h>
+
+#include <QtCore/QScopedValueRollback>
+#include <QtGui/private/qtriangulator_p.h>
+#include <QtQml/QQmlInfo>
+#include <QtQml/private/qqmlengine_p.h>
+#include <QPainter>
+#include <QPainterPath>
+#include <qnumeric.h>
+
+#include <QtPositioning/private/qdoublevector2d_p.h>
+#include <QtPositioning/private/qclipperutils_p.h>
+
+/* poly2tri triangulator includes */
+#include <clip2tri.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmltype MapPolygon
+ \instantiates QDeclarativePolygonMapItem
+ \inqmlmodule QtLocation
+ \ingroup qml-QtLocation5-maps
+ \since Qt Location 5.5
+
+ \brief The MapPolygon type displays a polygon on a Map
+
+ The MapPolygon type displays a polygon on a Map, specified in terms of an ordered list of
+ \l {QtPositioning::coordinate}{coordinates}. For best appearance and results, polygons should be
+ simple (not self-intersecting).
+
+ The \l {QtPositioning::coordinate}{coordinates} on the path cannot be directly changed after
+ being added to the Polygon. Instead, copy the \l path into a var, modify the copy and reassign
+ the copy back to the \l path.
+
+ \code
+ var path = mapPolygon.path;
+ path[0].latitude = 5;
+ mapPolygon.path = path;
+ \endcode
+
+ Coordinates can also be added and removed at any time using the \l addCoordinate and
+ \l removeCoordinate methods.
+
+ For drawing rectangles with "straight" edges (same latitude across one
+ edge, same latitude across the other), the \l MapRectangle type provides
+ a simpler, two-point API.
+
+ By default, the polygon is displayed as a 1 pixel black border with no
+ fill. To change its appearance, use the \l color, \l border.color and
+ \l border.width properties.
+
+ \note Since MapPolygons are geographic items, dragging a MapPolygon
+ (through the use of \l MouseArea) causes its vertices to be
+ recalculated in the geographic coordinate space. The edges retain the
+ same geographic lengths (latitude and longitude differences between the
+ vertices), but they remain straight. Apparent stretching of the item occurs
+ when dragged to a different latitude.
+
+ \section2 Performance
+
+ MapPolygons have a rendering cost that is O(n) with respect to the number
+ of vertices. This means that the per frame cost of having a Polygon on the
+ Map grows in direct proportion to the number of points on the Polygon. There
+ is an additional triangulation cost (approximately O(n log n)) which is
+ currently paid with each frame, but in future may be paid only upon adding
+ or removing points.
+
+ Like the other map objects, MapPolygon is normally drawn without a smooth
+ appearance. Setting the \l {Item::opacity}{opacity} property will force the object to
+ be blended, which decreases performance considerably depending on the hardware in use.
+
+ \section2 Example Usage
+
+ The following snippet shows a MapPolygon being used to display a triangle,
+ with three vertices near Brisbane, Australia. The triangle is filled in
+ green, with a 1 pixel black border.
+
+ \code
+ Map {
+ MapPolygon {
+ color: 'green'
+ path: [
+ { latitude: -27, longitude: 153.0 },
+ { latitude: -27, longitude: 154.1 },
+ { latitude: -28, longitude: 153.5 }
+ ]
+ }
+ }
+ \endcode
+
+ \image api-mappolygon.png
+*/
+
+QGeoMapPolygonGeometry::QGeoMapPolygonGeometry()
+: assumeSimple_(false)
+{
+}
+
+/*!
+ \internal
+*/
+void QGeoMapPolygonGeometry::updateSourcePoints(const QGeoMap &map,
+ const QList<QGeoCoordinate> &path)
+{
+ if (!sourceDirty_)
+ return;
+
+ srcPath_ = QPainterPath();
+
+ // build the actual path
+ // The approach is the same as described in QGeoMapPolylineGeometry::updateSourcePoints
+ srcOrigin_ = geoLeftBound_;
+ double unwrapBelowX = 0;
+ QDoubleVector2D leftBoundWrapped = map.geoProjection().wrapMapProjection(map.geoProjection().geoToMapProjection(geoLeftBound_));
+ if (preserveGeometry_)
+ unwrapBelowX = leftBoundWrapped.x();
+
+ QList<QDoubleVector2D> wrappedPath;
+ wrappedPath.reserve(path.size());
+ QDoubleVector2D wrappedLeftBound(qInf(), qInf());
+ // 1)
+ for (int i = 0; i < path.size(); ++i) {
+ const QGeoCoordinate &coord = path.at(i);
+ if (!coord.isValid())
+ continue;
+
+ QDoubleVector2D wrappedProjection = map.geoProjection().wrapMapProjection(map.geoProjection().geoToMapProjection(coord));
+
+ // We can get NaN if the map isn't set up correctly, or the projection
+ // is faulty -- probably best thing to do is abort
+ if (!qIsFinite(wrappedProjection.x()) || !qIsFinite(wrappedProjection.y()))
+ return;
+
+ const bool isPointLessThanUnwrapBelowX = (wrappedProjection.x() < leftBoundWrapped.x());
+ // unwrap x to preserve geometry if moved to border of map
+ if (preserveGeometry_ && isPointLessThanUnwrapBelowX) {
+ double distance = wrappedProjection.x() - unwrapBelowX;
+ if (distance < 0.0)
+ distance += 1.0;
+ wrappedProjection.setX(unwrapBelowX + distance);
+ }
+ if (wrappedProjection.x() < wrappedLeftBound.x() || (wrappedProjection.x() == wrappedLeftBound.x() && wrappedProjection.y() < wrappedLeftBound.y())) {
+ wrappedLeftBound = wrappedProjection;
+ }
+ wrappedPath.append(wrappedProjection);
+ }
+
+ // 2)
+ QList<QList<QDoubleVector2D> > clippedPaths;
+ const QList<QDoubleVector2D> &visibleRegion = map.geoProjection().visibleRegion();
+ if (visibleRegion.size()) {
+ c2t::clip2tri clipper;
+ clipper.addSubjectPath(QClipperUtils::qListToPath(wrappedPath), true);
+ clipper.addClipPolygon(QClipperUtils::qListToPath(visibleRegion));
+ Paths res = clipper.execute(c2t::clip2tri::Intersection, ClipperLib::pftEvenOdd, ClipperLib::pftEvenOdd);
+ clippedPaths = QClipperUtils::pathsToQList(res);
+
+ // 2.1) update srcOrigin_ and leftBoundWrapped with the point with minimum X
+ QDoubleVector2D lb(qInf(), qInf());
+ for (const QList<QDoubleVector2D> &path: clippedPaths)
+ for (const QDoubleVector2D &p: path)
+ if (p.x() < lb.x() || (p.x() == lb.x() && p.y() < lb.y()))
+ // y-minimization needed to find the same point on polygon and border
+ lb = p;
+
+ if (qIsInf(lb.x())) // e.g., when the polygon is clipped entirely
+ return;
+
+ // 2.2) Prevent the conversion to and from clipper from introducing negative offsets which
+ // in turn will make the geometry wrap around.
+ lb.setX(qMax(wrappedLeftBound.x(), lb.x()));
+ leftBoundWrapped = lb;
+ srcOrigin_ = map.geoProjection().mapProjectionToGeo(map.geoProjection().unwrapMapProjection(lb));
+ } else {
+ clippedPaths.append(wrappedPath);
+ }
+
+ // 3)
+ QDoubleVector2D origin = map.geoProjection().wrappedMapProjectionToItemPosition(leftBoundWrapped);
+ for (const QList<QDoubleVector2D> &path: clippedPaths) {
+ QDoubleVector2D lastAddedPoint;
+ for (int i = 0; i < path.size(); ++i) {
+ QDoubleVector2D point = map.geoProjection().wrappedMapProjectionToItemPosition(path.at(i));
+ point = point - origin; // (0,0) if point == geoLeftBound_
+
+ if (i == 0) {
+ srcPath_.moveTo(point.toPointF());
+ lastAddedPoint = point;
+ } else {
+ if ((point - lastAddedPoint).manhattanLength() > 3 ||
+ i == path.size() - 1) {
+ srcPath_.lineTo(point.toPointF());
+ lastAddedPoint = point;
+ }
+ }
+ }
+ srcPath_.closeSubpath();
+ }
+
+ if (!assumeSimple_)
+ srcPath_ = srcPath_.simplified();
+
+ sourceBounds_ = srcPath_.boundingRect();
+}
+
+/*!
+ \internal
+*/
+void QGeoMapPolygonGeometry::updateScreenPoints(const QGeoMap &map)
+{
+ if (!screenDirty_)
+ return;
+
+ if (map.viewportWidth() == 0 || map.viewportHeight() == 0) {
+ clear();
+ return;
+ }
+
+ QDoubleVector2D origin = map.geoProjection().coordinateToItemPosition(srcOrigin_, false);
+
+ // Create the viewport rect in the same coordinate system
+ // as the actual points
+ QRectF viewport(0, 0, map.viewportWidth(), map.viewportHeight());
+ viewport.translate(-1 * origin.toPointF());
+
+ QPainterPath vpPath;
+ vpPath.addRect(viewport);
+
+ // The geometry has already been clipped against the visible region projection in wrapped mercator space.
+ QPainterPath ppi = srcPath_;
+ clear();
+
+ // a polygon requires at least 3 points;
+ if (ppi.elementCount() < 3)
+ return;
+
+ // TODO: move this to clip2tri, and remove the code below.
+ // For clip2tri use the intersection between the the viewport AND the map as clipping region.
+
+ // Intersection between the viewport and a concave polygon can create multiple polygons
+ // joined by a line at the viewport border, and poly2tri does not triangulate this very well
+ // so use the full src path if the resulting polygon is concave.
+ if (clipToViewport_) {
+ int changeInX = 0;
+ int changeInY = 0;
+ QPainterPath::Element e1 = ppi.elementAt(1);
+ QPainterPath::Element e = ppi.elementAt(0);
+ QVector2D edgeA(e1.x - e.x ,e1.y - e.y);
+ for (int i = 2; i <= ppi.elementCount(); ++i) {
+ e = ppi.elementAt(i % ppi.elementCount());
+ if (e.x == e1.x && e.y == e1.y)
+ continue;
+ QVector2D edgeB(e.x - e1.x, e.y - e1.y);
+ if ((edgeA.x() < 0) == (edgeB.x() >= 0))
+ changeInX++;
+ if ((edgeA.y() < 0) == (edgeB.y() >= 0))
+ changeInY++;
+ edgeA = edgeB;
+ e1 = e;
+ }
+ if (changeInX > 2 || changeInY > 2) // polygon is concave
+ ppi = srcPath_;
+ }
+
+ // translate the path into top-left-centric coordinates
+ QRectF bb = ppi.boundingRect();
+ ppi.translate(-bb.left(), -bb.top());
+ firstPointOffset_ = -1 * bb.topLeft();
+
+ ppi.closeSubpath();
+
+ screenOutline_ = ppi;
+
+#if 0 // TODO: This code appears to crash seldomly in presence of tilt. Requires further investigation
+ std::vector<std::vector<c2t::Point>> clipperPoints;
+ clipperPoints.push_back(std::vector<c2t::Point>());
+ std::vector<c2t::Point> &curPts = clipperPoints.front();
+ curPts.reserve(ppi.elementCount());
+ for (int i = 0; i < ppi.elementCount(); ++i) {
+ const QPainterPath::Element e = ppi.elementAt(i);
+ if (e.isMoveTo() || i == ppi.elementCount() - 1
+ || (qAbs(e.x - curPts.front().x) < 0.1
+ && qAbs(e.y - curPts.front().y) < 0.1)) {
+ if (curPts.size() > 2) {
+ c2t::clip2tri *cdt = new c2t::clip2tri();
+ std::vector<c2t::Point> outputTriangles;
+ cdt->triangulate(clipperPoints, outputTriangles, std::vector<c2t::Point>());
+ for (size_t i = 0; i < outputTriangles.size(); ++i) {
+ screenVertices_ << QPointF(outputTriangles[i].x, outputTriangles[i].y);
+ }
+ delete cdt;
+ }
+ curPts.clear();
+ curPts.reserve(ppi.elementCount() - i);
+ curPts.push_back( c2t::Point(e.x, e.y));
+ } else if (e.isLineTo()) {
+ curPts.push_back( c2t::Point(e.x, e.y));
+ } else {
+ qWarning("Unhandled element type in polygon painterpath");
+ }
+ }
+#else // Old qTriangulate()-based code.
+ QTriangleSet ts = qTriangulate(ppi);
+ qreal *vx = ts.vertices.data();
+
+ screenIndices_.reserve(ts.indices.size());
+ screenVertices_.reserve(ts.vertices.size());
+
+ if (ts.indices.type() == QVertexIndexVector::UnsignedInt) {
+ const quint32 *ix = reinterpret_cast<const quint32 *>(ts.indices.data());
+ for (int i = 0; i < (ts.indices.size()/3*3); ++i)
+ screenIndices_ << ix[i];
+ } else {
+ const quint16 *ix = reinterpret_cast<const quint16 *>(ts.indices.data());
+ for (int i = 0; i < (ts.indices.size()/3*3); ++i)
+ screenIndices_ << ix[i];
+ }
+ for (int i = 0; i < (ts.vertices.size()/2*2); i += 2)
+ screenVertices_ << QPointF(vx[i], vx[i + 1]);
+#endif
+
+ screenBounds_ = ppi.boundingRect();
+}
+
+QDeclarativePolygonMapItem::QDeclarativePolygonMapItem(QQuickItem *parent)
+: QDeclarativeGeoMapItemBase(parent), color_(Qt::transparent), dirtyMaterial_(true),
+ updatingGeometry_(false)
+{
+ setFlag(ItemHasContents, true);
+ QObject::connect(&border_, SIGNAL(colorChanged(QColor)),
+ this, SLOT(handleBorderUpdated()));
+ QObject::connect(&border_, SIGNAL(widthChanged(qreal)),
+ this, SLOT(handleBorderUpdated()));
+}
+
+/*!
+ \internal
+*/
+void QDeclarativePolygonMapItem::handleBorderUpdated()
+{
+ borderGeometry_.markSourceDirty();
+ polishAndUpdate();
+}
+
+QDeclarativePolygonMapItem::~QDeclarativePolygonMapItem()
+{
+}
+
+/*!
+ \qmlpropertygroup Location::MapPolygon::border
+ \qmlproperty int MapPolygon::border.width
+ \qmlproperty color MapPolygon::border.color
+
+ This property is part of the border property group. The border property
+ group holds the width and color used to draw the border of the polygon.
+
+ The width is in pixels and is independent of the zoom level of the map.
+
+ The default values correspond to a black border with a width of 1 pixel.
+ For no line, use a width of 0 or a transparent color.
+*/
+
+QDeclarativeMapLineProperties *QDeclarativePolygonMapItem::border()
+{
+ return &border_;
+}
+
+/*!
+ \internal
+*/
+void QDeclarativePolygonMapItem::setMap(QDeclarativeGeoMap *quickMap, QGeoMap *map)
+{
+ QDeclarativeGeoMapItemBase::setMap(quickMap,map);
+ if (map) {
+ geometry_.markSourceDirty();
+ borderGeometry_.markSourceDirty();
+ polishAndUpdate();
+ }
+}
+
+/*!
+ \qmlproperty list<coordinate> MapPolygon::path
+
+ This property holds the ordered list of coordinates which
+ define the polygon.
+
+ \sa addCoordinate, removeCoordinate
+*/
+QJSValue QDeclarativePolygonMapItem::path() const
+{
+ QQmlContext *context = QQmlEngine::contextForObject(this);
+ QQmlEngine *engine = context->engine();
+ QV4::ExecutionEngine *v4 = QQmlEnginePrivate::getV4Engine(engine);
+
+ QV4::Scope scope(v4);
+ QV4::Scoped<QV4::ArrayObject> pathArray(scope, v4->newArrayObject(geopath_.path().length()));
+ for (int i = 0; i < geopath_.path().length(); ++i) {
+ const QGeoCoordinate &c = geopath_.coordinateAt(i);
+
+ QV4::ScopedValue cv(scope, v4->fromVariant(QVariant::fromValue(c)));
+ pathArray->putIndexed(i, cv);
+ }
+
+ return QJSValue(v4, pathArray.asReturnedValue());
+}
+
+void QDeclarativePolygonMapItem::setPath(const QJSValue &value)
+{
+ if (!value.isArray())
+ return;
+
+ QList<QGeoCoordinate> pathList;
+ quint32 length = value.property(QStringLiteral("length")).toUInt();
+ for (quint32 i = 0; i < length; ++i) {
+ bool ok;
+ QGeoCoordinate c = parseCoordinate(value.property(i), &ok);
+
+ if (!ok || !c.isValid()) {
+ qmlWarning(this) << "Unsupported path type";
+ return;
+ }
+
+ pathList.append(c);
+ }
+
+ // Equivalent to QDeclarativePolylineMapItem::setPathFromGeoList
+ if (geopath_.path() == pathList)
+ return;
+
+ geopath_.setPath(pathList);
+
+ geometry_.setPreserveGeometry(true, geopath_.boundingGeoRectangle().topLeft());
+ borderGeometry_.setPreserveGeometry(true, geopath_.boundingGeoRectangle().topLeft());
+ markSourceDirtyAndUpdate();
+ emit pathChanged();
+}
+
+/*!
+ \qmlmethod void MapPolygon::addCoordinate(coordinate)
+
+ Adds a coordinate to the path.
+
+ \sa removeCoordinate, path
+*/
+
+void QDeclarativePolygonMapItem::addCoordinate(const QGeoCoordinate &coordinate)
+{
+ geopath_.addCoordinate(coordinate);
+
+ geometry_.setPreserveGeometry(true, geopath_.boundingGeoRectangle().topLeft());
+ borderGeometry_.setPreserveGeometry(true, geopath_.boundingGeoRectangle().topLeft());
+ markSourceDirtyAndUpdate();
+ emit pathChanged();
+}
+
+/*!
+ \qmlmethod void MapPolygon::removeCoordinate(coordinate)
+
+ Removes \a coordinate from the path. If there are multiple instances of the
+ same coordinate, the one added last is removed.
+
+ If \a coordinate is not in the path this method does nothing.
+
+ \sa addCoordinate, path
+*/
+void QDeclarativePolygonMapItem::removeCoordinate(const QGeoCoordinate &coordinate)
+{
+ int length = geopath_.path().length();
+ geopath_.removeCoordinate(coordinate);
+ if (geopath_.path().length() == length)
+ return;
+
+ geometry_.setPreserveGeometry(true, geopath_.boundingGeoRectangle().topLeft());
+ borderGeometry_.setPreserveGeometry(true, geopath_.boundingGeoRectangle().topLeft());
+ markSourceDirtyAndUpdate();
+ emit pathChanged();
+}
+
+/*!
+ \qmlproperty color MapPolygon::color
+
+ This property holds the color used to fill the polygon.
+
+ The default value is transparent.
+*/
+
+QColor QDeclarativePolygonMapItem::color() const
+{
+ return color_;
+}
+
+void QDeclarativePolygonMapItem::setColor(const QColor &color)
+{
+ if (color_ == color)
+ return;
+
+ color_ = color;
+ dirtyMaterial_ = true;
+ update();
+ emit colorChanged(color_);
+}
+
+/*!
+ \internal
+*/
+QSGNode *QDeclarativePolygonMapItem::updateMapItemPaintNode(QSGNode *oldNode, UpdatePaintNodeData *data)
+{
+ Q_UNUSED(data);
+ MapPolygonNode *node = static_cast<MapPolygonNode *>(oldNode);
+
+ if (!node)
+ node = new MapPolygonNode();
+
+ //TODO: update only material
+ if (geometry_.isScreenDirty() || borderGeometry_.isScreenDirty() || dirtyMaterial_) {
+ node->update(color_, border_.color(), &geometry_, &borderGeometry_);
+ geometry_.setPreserveGeometry(false);
+ borderGeometry_.setPreserveGeometry(false);
+ geometry_.markClean();
+ borderGeometry_.markClean();
+ dirtyMaterial_ = false;
+ }
+ return node;
+}
+
+/*!
+ \internal
+*/
+void QDeclarativePolygonMapItem::updatePolish()
+{
+ if (!map() || geopath_.path().length() == 0)
+ return;
+
+ QScopedValueRollback<bool> rollback(updatingGeometry_);
+ updatingGeometry_ = true;
+
+ geometry_.updateSourcePoints(*map(), geopath_.path());
+ geometry_.updateScreenPoints(*map());
+
+ QList<QGeoMapItemGeometry *> geoms;
+ geoms << &geometry_;
+ borderGeometry_.clear();
+
+ if (border_.color() != Qt::transparent && border_.width() > 0) {
+ QList<QGeoCoordinate> closedPath = geopath_.path();
+ closedPath << closedPath.first();
+
+ borderGeometry_.setPreserveGeometry(true, geopath_.boundingGeoRectangle().topLeft());
+
+ const QGeoCoordinate &geometryOrigin = geometry_.origin();
+
+ borderGeometry_.srcPoints_.clear();
+ borderGeometry_.srcPointTypes_.clear();
+
+ QDoubleVector2D borderLeftBoundWrapped;
+ QList<QList<QDoubleVector2D > > clippedPaths = borderGeometry_.clipPath(*map(), closedPath, borderLeftBoundWrapped);
+ if (clippedPaths.size()) {
+ borderLeftBoundWrapped = map()->geoProjection().geoToWrappedMapProjection(geometryOrigin);
+ borderGeometry_.pathToScreen(*map(), clippedPaths, borderLeftBoundWrapped);
+ borderGeometry_.updateScreenPoints(*map(), border_.width());
+
+ geoms << &borderGeometry_;
+ } else {
+ borderGeometry_.clear();
+ }
+ }
+
+ QRectF combined = QGeoMapItemGeometry::translateToCommonOrigin(geoms);
+ setWidth(combined.width());
+ setHeight(combined.height());
+
+ setPositionOnMap(geometry_.origin(), -1 * geometry_.sourceBoundingBox().topLeft());
+}
+
+void QDeclarativePolygonMapItem::markSourceDirtyAndUpdate()
+{
+ geometry_.markSourceDirty();
+ borderGeometry_.markSourceDirty();
+ polishAndUpdate();
+}
+
+/*!
+ \internal
+*/
+void QDeclarativePolygonMapItem::afterViewportChanged(const QGeoMapViewportChangeEvent &event)
+{
+ if (event.mapSize.width() <= 0 || event.mapSize.height() <= 0)
+ return;
+
+ geometry_.setPreserveGeometry(true, geometry_.geoLeftBound());
+ borderGeometry_.setPreserveGeometry(true, borderGeometry_.geoLeftBound());
+ geometry_.markSourceDirty();
+ borderGeometry_.markSourceDirty();
+ polishAndUpdate();
+}
+
+/*!
+ \internal
+*/
+bool QDeclarativePolygonMapItem::contains(const QPointF &point) const
+{
+ return (geometry_.contains(point) || borderGeometry_.contains(point));
+}
+
+const QGeoShape &QDeclarativePolygonMapItem::geoShape() const
+{
+ return geopath_;
+}
+
+/*!
+ \internal
+*/
+void QDeclarativePolygonMapItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
+{
+ if (updatingGeometry_ || newGeometry.topLeft() == oldGeometry.topLeft()) {
+ QDeclarativeGeoMapItemBase::geometryChanged(newGeometry, oldGeometry);
+ return;
+ }
+ // TODO: change the algorithm to preserve the distances and size!
+ QGeoCoordinate newCenter = map()->geoProjection().itemPositionToCoordinate(QDoubleVector2D(newGeometry.center()), false);
+ QGeoCoordinate oldCenter = map()->geoProjection().itemPositionToCoordinate(QDoubleVector2D(oldGeometry.center()), false);
+ if (!newCenter.isValid() || !oldCenter.isValid())
+ return;
+ double offsetLongi = newCenter.longitude() - oldCenter.longitude();
+ double offsetLati = newCenter.latitude() - oldCenter.latitude();
+ if (offsetLati == 0.0 && offsetLongi == 0.0)
+ return;
+
+ geopath_.translate(offsetLati, offsetLongi);
+ geometry_.setPreserveGeometry(true, geopath_.boundingGeoRectangle().topLeft());
+ borderGeometry_.setPreserveGeometry(true, geopath_.boundingGeoRectangle().topLeft());
+ markSourceDirtyAndUpdate();
+ emit pathChanged();
+
+ // Not calling QDeclarativeGeoMapItemBase::geometryChanged() as it will be called from a nested
+ // call to this function.
+}
+
+//////////////////////////////////////////////////////////////////////
+
+MapPolygonNode::MapPolygonNode() :
+ border_(new MapPolylineNode()),
+ geometry_(QSGGeometry::defaultAttributes_Point2D(), 0),
+ blocked_(true)
+{
+ geometry_.setDrawingMode(QSGGeometry::DrawTriangles);
+ QSGGeometryNode::setMaterial(&fill_material_);
+ QSGGeometryNode::setGeometry(&geometry_);
+
+ appendChildNode(border_);
+}
+
+MapPolygonNode::~MapPolygonNode()
+{
+}
+
+/*!
+ \internal
+*/
+bool MapPolygonNode::isSubtreeBlocked() const
+{
+ return blocked_;
+}
+
+/*!
+ \internal
+*/
+void MapPolygonNode::update(const QColor &fillColor, const QColor &borderColor,
+ const QGeoMapItemGeometry *fillShape,
+ const QGeoMapItemGeometry *borderShape)
+{
+ /* Do the border update first */
+ border_->update(borderColor, borderShape);
+
+ /* If we have neither fill nor border with valid points, block the whole
+ * tree. We can't just block the fill without blocking the border too, so
+ * we're a little conservative here (maybe at the expense of rendering
+ * accuracy) */
+ if (fillShape->size() == 0) {
+ if (borderShape->size() == 0) {
+ blocked_ = true;
+ return;
+ } else {
+ blocked_ = false;
+ }
+ } else {
+ blocked_ = false;
+ }
+
+ QSGGeometry *fill = QSGGeometryNode::geometry();
+ fillShape->allocateAndFill(fill);
+ markDirty(DirtyGeometry);
+
+ if (fillColor != fill_material_.color()) {
+ fill_material_.setColor(fillColor);
+ setMaterial(&fill_material_);
+ markDirty(DirtyMaterial);
+ }
+}
+
+QT_END_NAMESPACE