summaryrefslogtreecommitdiff
path: root/test/tile/tile_coordinate.test.cpp
blob: 4d58bf8c5197ae7c089209d88b429f96420c4e6f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
#include <mbgl/test/util.hpp>

#include <mbgl/map/change.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/tile_coordinate.hpp>


using namespace mbgl;

TEST(TileCoordinate, FromLatLng) {
    size_t changeCount = 0;
    std::vector<MapChange> changes = {
        MapChangeRegionWillChange,
        MapChangeRegionDidChange,
    };
    auto onMapChange = [&](MapChange change) {
        ASSERT_EQ(change, changes[changeCount]);
        ++changeCount;
    };

    Transform transform(onMapChange);

    const double max = util::tileSize;
    transform.resize({ static_cast<uint32_t>(max), static_cast<uint32_t>(max) });

    // Center, top-left, bottom-left, bottom-right, top-right edges.
    std::vector<std::pair<LatLng, ScreenCoordinate>> edges {
        { {}, { max / 2.0, max / 2.0 } },
        { { util::LATITUDE_MAX, -util::LONGITUDE_MAX }, { 0, max } },
        { { -util::LATITUDE_MAX, -util::LONGITUDE_MAX }, { 0, 0 } },
        { { -util::LATITUDE_MAX, util::LONGITUDE_MAX }, { max, 0 } },
        { { util::LATITUDE_MAX, util::LONGITUDE_MAX }, { max, max } },
    };

    for (const auto& pair : edges) {
        const auto& latLng = pair.first;
        const auto& screenCoordinate = pair.second;
        const auto base = TileCoordinate::fromLatLng(0, latLng);

        // 16 is the maximum zoom level where we actually compute placements.
        for (uint8_t integerZoom = 0; integerZoom <= 16; ++integerZoom) {
            const double zoom = integerZoom;
            const double maxTilesPerAxis = std::pow(2.0, zoom);
            const Point<double> tilePoint = {
                latLng.longitude == 0 ? 0.5 : latLng.longitude == -util::LONGITUDE_MAX ? 0 : 1.0,
                latLng.latitude  == 0 ? 0.5 : latLng.latitude  == -util::LATITUDE_MAX  ? 1.0 : 0,
            };

            const auto fromLatLng = TileCoordinate::fromLatLng(zoom, latLng);
            ASSERT_DOUBLE_EQ(fromLatLng.z, zoom);
            ASSERT_DOUBLE_EQ(fromLatLng.p.x, tilePoint.x * maxTilesPerAxis);
            ASSERT_NEAR(fromLatLng.p.y, tilePoint.y * maxTilesPerAxis, 1.0e-7);

            const auto fromScreenCoordinate = TileCoordinate::fromScreenCoordinate(transform.getState(), zoom, screenCoordinate);
            ASSERT_DOUBLE_EQ(fromScreenCoordinate.z, fromLatLng.z);
            ASSERT_NEAR(fromScreenCoordinate.p.x, fromLatLng.p.x, 0.99);
            ASSERT_NEAR(fromScreenCoordinate.p.y, fromLatLng.p.y, 0.99);

            const auto zoomed = base.zoomTo(zoom);
            ASSERT_DOUBLE_EQ(zoomed.z, zoom);
            ASSERT_DOUBLE_EQ(zoomed.p.x, fromLatLng.p.x);
            ASSERT_DOUBLE_EQ(zoomed.p.y, fromLatLng.p.y);
        }
    }
}

TEST(TileCoordinate, ToGeometryCoordinate) {
    std::vector<Point<double>> edges {
        { 0.5, 0.5 }, { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 }
    };

    for (uint8_t zoom = 0; zoom <= 16; ++zoom) {
        uint32_t maxTilesPerAxis = std::pow(2, zoom);
        for (const auto& edge : edges) {
            uint32_t tileX = edge.x == 0 ? 0 : edge.x == 1 ? maxTilesPerAxis - 1 : (maxTilesPerAxis / 2.0) - 1;
            uint32_t tileY = edge.y == 0 ? 0 : edge.y == 1 ? maxTilesPerAxis - 1 : (maxTilesPerAxis / 2.0) - 1;
            UnwrappedTileID unwrapped(0, CanonicalTileID { zoom, tileX, tileY });

            auto tilePointX = ((edge.x * maxTilesPerAxis) - tileX) * util::EXTENT;
            auto tilePointY = ((edge.y * maxTilesPerAxis) - tileY) * util::EXTENT;
            GeometryCoordinate point = TileCoordinate::toGeometryCoordinate(unwrapped, edge);
            ASSERT_DOUBLE_EQ(point.x, tilePointX);
            ASSERT_DOUBLE_EQ(point.y, tilePointY);
        }
    }
}