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#include <mbgl/test/util.hpp>
#include <mbgl/map/change.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/tile_coordinate.hpp>
using namespace mbgl;
TEST(TileCoordinate, FromLatLng) {
size_t changeCount = 0;
std::vector<MapChange> changes = {
MapChangeRegionWillChange,
MapChangeRegionDidChange,
};
auto onMapChange = [&](MapChange change) {
ASSERT_EQ(change, changes[changeCount]);
++changeCount;
};
Transform transform(onMapChange);
const double max = util::tileSize;
transform.resize({ static_cast<uint32_t>(max), static_cast<uint32_t>(max) });
// Center, top-left, bottom-left, bottom-right, top-right edges.
std::vector<std::pair<LatLng, ScreenCoordinate>> edges {
{ {}, { max / 2.0, max / 2.0 } },
{ { util::LATITUDE_MAX, -util::LONGITUDE_MAX }, { 0, max } },
{ { -util::LATITUDE_MAX, -util::LONGITUDE_MAX }, { 0, 0 } },
{ { -util::LATITUDE_MAX, util::LONGITUDE_MAX }, { max, 0 } },
{ { util::LATITUDE_MAX, util::LONGITUDE_MAX }, { max, max } },
};
for (const auto& pair : edges) {
const auto& latLng = pair.first;
const auto& screenCoordinate = pair.second;
const auto base = TileCoordinate::fromLatLng(0, latLng);
// 16 is the maximum zoom level where we actually compute placements.
for (uint8_t integerZoom = 0; integerZoom <= 16; ++integerZoom) {
const double zoom = integerZoom;
const double maxTilesPerAxis = std::pow(2.0, zoom);
const Point<double> tilePoint = {
latLng.longitude == 0 ? 0.5 : latLng.longitude == -util::LONGITUDE_MAX ? 0 : 1.0,
latLng.latitude == 0 ? 0.5 : latLng.latitude == -util::LATITUDE_MAX ? 1.0 : 0,
};
const auto fromLatLng = TileCoordinate::fromLatLng(zoom, latLng);
ASSERT_DOUBLE_EQ(fromLatLng.z, zoom);
ASSERT_DOUBLE_EQ(fromLatLng.p.x, tilePoint.x * maxTilesPerAxis);
ASSERT_NEAR(fromLatLng.p.y, tilePoint.y * maxTilesPerAxis, 1.0e-7);
const auto fromScreenCoordinate = TileCoordinate::fromScreenCoordinate(transform.getState(), zoom, screenCoordinate);
ASSERT_DOUBLE_EQ(fromScreenCoordinate.z, fromLatLng.z);
ASSERT_NEAR(fromScreenCoordinate.p.x, fromLatLng.p.x, 0.99);
ASSERT_NEAR(fromScreenCoordinate.p.y, fromLatLng.p.y, 0.99);
const auto zoomed = base.zoomTo(zoom);
ASSERT_DOUBLE_EQ(zoomed.z, zoom);
ASSERT_DOUBLE_EQ(zoomed.p.x, fromLatLng.p.x);
ASSERT_DOUBLE_EQ(zoomed.p.y, fromLatLng.p.y);
}
}
}
TEST(TileCoordinate, ToGeometryCoordinate) {
std::vector<Point<double>> edges {
{ 0.5, 0.5 }, { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 }
};
for (uint8_t zoom = 0; zoom <= 16; ++zoom) {
uint32_t maxTilesPerAxis = std::pow(2, zoom);
for (const auto& edge : edges) {
uint32_t tileX = edge.x == 0 ? 0 : edge.x == 1 ? maxTilesPerAxis - 1 : (maxTilesPerAxis / 2.0) - 1;
uint32_t tileY = edge.y == 0 ? 0 : edge.y == 1 ? maxTilesPerAxis - 1 : (maxTilesPerAxis / 2.0) - 1;
UnwrappedTileID unwrapped(0, CanonicalTileID { zoom, tileX, tileY });
auto tilePointX = ((edge.x * maxTilesPerAxis) - tileX) * util::EXTENT;
auto tilePointY = ((edge.y * maxTilesPerAxis) - tileY) * util::EXTENT;
GeometryCoordinate point = TileCoordinate::toGeometryCoordinate(unwrapped, edge);
ASSERT_DOUBLE_EQ(point.x, tilePointX);
ASSERT_DOUBLE_EQ(point.y, tilePointY);
}
}
}
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