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#include <mbgl/test/util.hpp>
#include <mbgl/tile/geometry_tile.hpp>
using namespace mbgl;
TEST(GeometryTile, classifyRings1) {
std::vector<GeometryCollection> polygons = classifyRings({
{ {0, 0}, {0, 40}, {40, 40}, {40, 0}, {0, 0} }
});
// output: 1 polygon
ASSERT_EQ(polygons.size(), 1u);
// output: polygon 1 has 1 exterior
ASSERT_EQ(polygons[0].size(), 1u);
}
TEST(GeometryTile, classifyRings2) {
std::vector<GeometryCollection> polygons = classifyRings({
{ {0, 0}, {0, 40}, {40, 40}, {40, 0}, {0, 0} },
{ {10, 10}, {20, 10}, {20, 20}, {10, 10} }
});
// output: 1 polygon
ASSERT_EQ(polygons.size(), 1u);
// output: polygon 1 has 1 exterior, 1 interior
ASSERT_EQ(polygons[0].size(), 2u);
}
TEST(GeometryTile, limitHoles1) {
GeometryCollection polygon = {
{ {0, 0}, {0, 40}, {40, 40}, {40, 0}, {0, 0} },
{ {30, 30}, {32, 30}, {32, 32}, {30, 30} },
{ {10, 10}, {20, 10}, {20, 20}, {10, 10} }
};
limitHoles(polygon, 1);
// output: polygon 1 has 1 exterior, 1 interior
ASSERT_EQ(polygon.size(), 2u);
// ensure we've kept the right rings (ones with largest areas)
ASSERT_EQ(polygon[0][0].x, 0);
ASSERT_EQ(polygon[1][0].x, 10);
}
TEST(GeometryTile, limitHoles2) {
GeometryCollection polygon = {
{ {0, 0}, {0, 40}, {40, 40}, {40, 0}, {0, 0} },
{ {10, 10}, {20, 10}, {20, 20}, {10, 10} },
{ {30, 30}, {32, 30}, {32, 32}, {30, 30} }
};
limitHoles(polygon, 1);
// output: polygon 1 has 1 exterior, 1 interior
ASSERT_EQ(polygon.size(), 2u);
// ensure we've kept the right rings (ones with largest areas)
ASSERT_EQ(polygon[0][0].x, 0);
ASSERT_EQ(polygon[1][0].x, 10);
}
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