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#include <mbgl/test/util.hpp>
#include <mbgl/test/fake_file_source.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/map/query.hpp>
#include <mbgl/renderer/render_style.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/map/query.hpp>
#include <mbgl/text/collision_tile.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/annotation/annotation_tile.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/text/glyph_manager.hpp>
#include <mbgl/map/backend_scope.hpp>
#include <mbgl/gl/headless_backend.hpp>
#include <memory>
using namespace mbgl;
class AnnotationTileTest {
public:
FakeFileSource fileSource;
TransformState transformState;
util::RunLoop loop;
ThreadPool threadPool { 1 };
AnnotationManager annotationManager;
HeadlessBackend backend { test::sharedDisplay() };
BackendScope scope { backend };
RenderStyle style { threadPool, fileSource };
ImageManager imageManager;
GlyphManager glyphManager { fileSource };
TileParameters tileParameters {
1.0,
MapDebugOptions(),
transformState,
threadPool,
fileSource,
MapMode::Continuous,
annotationManager,
imageManager,
glyphManager,
0
};
};
// Don't query stale collision tile
TEST(AnnotationTile, Issue8289) {
AnnotationTileTest test;
AnnotationTile tile(OverscaledTileID(0, 0, 0), test.tileParameters);
auto data = std::make_unique<AnnotationTileData>();
data->addLayer("test")->addFeature(0, FeatureType::Point, GeometryCollection());
// Simulate layout and placement of a symbol layer.
tile.onLayout(GeometryTile::LayoutResult {
std::unordered_map<std::string, std::shared_ptr<Bucket>>(),
std::make_unique<FeatureIndex>(),
std::move(data),
0
});
auto collisionTile = std::make_unique<CollisionTile>(PlacementConfig());
IndexedSubfeature subfeature { 0, "", "", 0 };
CollisionFeature feature(GeometryCoordinates(), Anchor(0, 0, 0, 0), -5, 5, -5, 5, 1, 0, style::SymbolPlacementType::Point, subfeature, CollisionFeature::AlignmentType::Curved);
collisionTile->insertFeature(feature, 0, true);
collisionTile->placeFeature(feature, false, false);
tile.onPlacement(GeometryTile::PlacementResult {
std::unordered_map<std::string, std::shared_ptr<Bucket>>(),
std::move(collisionTile),
{},
{},
0
});
// Simulate a second layout with empty data.
tile.onLayout(GeometryTile::LayoutResult {
std::unordered_map<std::string, std::shared_ptr<Bucket>>(),
std::make_unique<FeatureIndex>(),
std::make_unique<AnnotationTileData>(),
0
});
std::unordered_map<std::string, std::vector<Feature>> result;
GeometryCoordinates queryGeometry {{ Point<int16_t>(0, 0) }};
TransformState transformState;
RenderedQueryOptions options;
tile.queryRenderedFeatures(result, queryGeometry, transformState, test.style, options);
EXPECT_TRUE(result.empty());
}
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