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#include <mbgl/test/util.hpp>
#include <mbgl/test/stub_layer_observer.hpp>
#include <mbgl/test/stub_file_source.hpp>
#include <mbgl/style/style_impl.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
#include <mbgl/style/layers/raster_layer_impl.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/util/io.hpp>
#include <memory>
using namespace mbgl;
using namespace mbgl::style;
namespace {
const auto color = Color { 1, 0, 0, 1 };
const auto opacity = 1.0f;
const auto radius = 1.0f;
const auto blur = 1.0f;
const auto pattern = std::string { "foo" };
const auto antialias = false;
const auto translate = std::array<float, 2> {{ 0, 0 }};
const auto translateAnchor = TranslateAnchorType::Map;
const auto lineCap = LineCapType::Round;
const auto lineJoin = LineJoinType::Miter;
const auto miterLimit = 1.0f;
const auto roundLimit = 1.0f;
const auto width = 1.0f;
const auto gapWidth = 1.0f;
const auto offset = 1.0f;
const auto dashArray = std::vector<float> {};
const auto hueRotate = 1.0f;
const auto brightness = 1.0f;
const auto saturation = 1.0f;
const auto contrast = 1.0f;
const auto duration = 1.0f;
} // namespace
TEST(Layer, BackgroundProperties) {
auto layer = std::make_unique<BackgroundLayer>("background");
ASSERT_EQ(LayerType::Background, layer->getType());
// Paint properties
layer->setBackgroundColor(color);
EXPECT_EQ(layer->getBackgroundColor(), color);
layer->setBackgroundOpacity(opacity);
EXPECT_EQ(layer->getBackgroundOpacity(), opacity);
layer->setBackgroundPattern(pattern);
EXPECT_EQ(layer->getBackgroundPattern(), pattern);
}
TEST(Layer, CircleProperties) {
auto layer = std::make_unique<CircleLayer>("circle", "source");
ASSERT_EQ(LayerType::Circle, layer->getType());
// Paint properties
layer->setCircleColor(color);
EXPECT_EQ(layer->getCircleColor(), color);
layer->setCircleOpacity(opacity);
EXPECT_EQ(layer->getCircleOpacity(), opacity);
layer->setCircleRadius(radius);
EXPECT_EQ(layer->getCircleRadius(), radius);
layer->setCircleBlur(blur);
EXPECT_EQ(layer->getCircleBlur(), blur);
layer->setCircleTranslate(translate);
EXPECT_EQ(layer->getCircleTranslate(), translate);
layer->setCircleTranslateAnchor(translateAnchor);
EXPECT_EQ(layer->getCircleTranslateAnchor(), translateAnchor);
}
TEST(Layer, FillProperties) {
auto layer = std::make_unique<FillLayer>("fill", "source");
ASSERT_EQ(LayerType::Fill, layer->getType());
// Paint properties
layer->setFillColor(color);
EXPECT_EQ(layer->getFillColor(), color);
layer->setFillOutlineColor(color);
EXPECT_EQ(layer->getFillOutlineColor(), color);
layer->setFillOpacity(opacity);
EXPECT_EQ(layer->getFillOpacity(), opacity);
layer->setFillPattern(pattern);
EXPECT_EQ(layer->getFillPattern(), pattern);
layer->setFillAntialias(antialias);
EXPECT_EQ(layer->getFillAntialias(), antialias);
layer->setFillTranslate(translate);
EXPECT_EQ(layer->getFillTranslate(), translate);
layer->setFillTranslateAnchor(translateAnchor);
EXPECT_EQ(layer->getFillTranslateAnchor(), translateAnchor);
}
TEST(Layer, LineProperties) {
auto layer = std::make_unique<LineLayer>("line", "source");
ASSERT_EQ(LayerType::Line, layer->getType());
// Layout properties
layer->setLineCap(lineCap);
EXPECT_EQ(layer->getLineCap(), lineCap);
layer->setLineJoin(lineJoin);
EXPECT_EQ(layer->getLineJoin(), lineJoin);
layer->setLineMiterLimit(miterLimit);
EXPECT_EQ(layer->getLineMiterLimit(), miterLimit);
layer->setLineRoundLimit(roundLimit);
EXPECT_EQ(layer->getLineRoundLimit(), roundLimit);
// Paint properties
layer->setLineColor(color);
EXPECT_EQ(layer->getLineColor(), color);
layer->setLineOpacity(opacity);
EXPECT_EQ(layer->getLineOpacity(), opacity);
layer->setLineTranslate(translate);
EXPECT_EQ(layer->getLineTranslate(), translate);
layer->setLineTranslateAnchor(translateAnchor);
EXPECT_EQ(layer->getLineTranslateAnchor(), translateAnchor);
layer->setLineWidth(width);
EXPECT_EQ(layer->getLineWidth(), width);
layer->setLineGapWidth(gapWidth);
EXPECT_EQ(layer->getLineGapWidth(), gapWidth);
layer->setLineOffset(offset);
EXPECT_EQ(layer->getLineOffset(), offset);
layer->setLineBlur(blur);
EXPECT_EQ(layer->getLineBlur(), blur);
layer->setLineDasharray(dashArray);
EXPECT_EQ(layer->getLineDasharray(), dashArray);
layer->setLinePattern(pattern);
EXPECT_EQ(layer->getLinePattern(), pattern);
}
TEST(Layer, RasterProperties) {
auto layer = std::make_unique<RasterLayer>("raster", "source");
ASSERT_EQ(LayerType::Raster, layer->getType());
// Paint properties
layer->setRasterOpacity(opacity);
EXPECT_EQ(layer->getRasterOpacity(), opacity);
layer->setRasterHueRotate(hueRotate);
EXPECT_EQ(layer->getRasterHueRotate(), hueRotate);
layer->setRasterBrightnessMin(brightness);
EXPECT_EQ(layer->getRasterBrightnessMin(), brightness);
layer->setRasterBrightnessMax(brightness);
EXPECT_EQ(layer->getRasterBrightnessMax(), brightness);
layer->setRasterSaturation(saturation);
EXPECT_EQ(layer->getRasterSaturation(), saturation);
layer->setRasterContrast(contrast);
EXPECT_EQ(layer->getRasterContrast(), contrast);
layer->setRasterFadeDuration(duration);
EXPECT_EQ(layer->getRasterFadeDuration(), duration);
}
TEST(Layer, Observer) {
auto layer = std::make_unique<LineLayer>("line", "source");
StubLayerObserver observer;
layer->setObserver(&observer);
// Notifies observer on filter change.
bool filterChanged = false;
observer.layerChanged = [&] (Layer& layer_) {
EXPECT_EQ(layer.get(), &layer_);
filterChanged = true;
};
layer->setFilter(Filter());
EXPECT_TRUE(filterChanged);
// Notifies observer on visibility change.
bool visibilityChanged = false;
observer.layerChanged = [&] (Layer& layer_) {
EXPECT_EQ(layer.get(), &layer_);
visibilityChanged = true;
};
layer->setVisibility(VisibilityType::None);
EXPECT_TRUE(visibilityChanged);
// Notifies observer on paint property change.
bool paintPropertyChanged = false;
observer.layerChanged = [&] (Layer& layer_) {
EXPECT_EQ(layer.get(), &layer_);
paintPropertyChanged = true;
};
layer->setLineColor(color);
EXPECT_TRUE(paintPropertyChanged);
// Notifies observer on layout property change.
bool layoutPropertyChanged = false;
observer.layerChanged = [&] (Layer& layer_) {
EXPECT_EQ(layer.get(), &layer_);
layoutPropertyChanged = true;
};
layer->setLineCap(lineCap);
EXPECT_TRUE(layoutPropertyChanged);
// Does not notify observer on no-op visibility change.
visibilityChanged = false;
observer.layerChanged = [&] (Layer& layer_) {
EXPECT_EQ(layer.get(), &layer_);
visibilityChanged = true;
};
layer->setVisibility(VisibilityType::None);
EXPECT_FALSE(visibilityChanged);
// Does not notify observer on no-op paint property change.
paintPropertyChanged = false;
observer.layerChanged = [&] (Layer& layer_) {
EXPECT_EQ(layer.get(), &layer_);
paintPropertyChanged = true;
};
layer->setLineColor(color);
EXPECT_FALSE(paintPropertyChanged);
// Does not notify observer on no-op layout property change.
layoutPropertyChanged = false;
observer.layerChanged = [&] (Layer& layer_) {
EXPECT_EQ(layer.get(), &layer_);
layoutPropertyChanged = true;
};
layer->setLineCap(lineCap);
EXPECT_FALSE(layoutPropertyChanged);
}
TEST(Layer, DuplicateLayer) {
util::RunLoop loop;
// Setup style
ThreadPool threadPool{ 1 };
StubFileSource fileSource;
Style::Impl style { threadPool, fileSource, 1.0 };
style.loadJSON(util::read_file("test/fixtures/resources/style-unused-sources.json"));
// Add initial layer
style.addLayer(std::make_unique<LineLayer>("line", "unusedsource"));
// Try to add duplicate
try {
style.addLayer(std::make_unique<LineLayer>("line", "unusedsource"));
FAIL() << "Should not have been allowed to add a duplicate layer id";
} catch (const std::runtime_error& e) {
// Expected
ASSERT_STREQ("Layer line already exists", e.what());
}
}
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