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#include <mbgl/test/util.hpp>
#include <mbgl/test/stub_file_source.hpp>
#include <mbgl/test/fixture_log_observer.hpp>
#include <mbgl/style/style_impl.hpp>
#include <mbgl/style/source_impl.hpp>
#include <mbgl/style/sources/vector_source.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/util/io.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <memory>
using namespace mbgl;
using namespace mbgl::style;
TEST(Style, Properties) {
util::RunLoop loop;
ThreadPool threadPool{ 1 };
StubFileSource fileSource;
Style::Impl style { threadPool, fileSource, 1.0 };
style.loadJSON(R"STYLE({"name": "Test"})STYLE");
ASSERT_EQ("Test", style.getName());
style.loadJSON(R"STYLE({"center": [10, 20]})STYLE");
ASSERT_EQ("", style.getName());
ASSERT_EQ((LatLng{20, 10}), *style.getDefaultCamera().center);
style.loadJSON(R"STYLE({"bearing": 24})STYLE");
ASSERT_EQ("", style.getName());
ASSERT_EQ(LatLng {}, *style.getDefaultCamera().center);
ASSERT_EQ(24, *style.getDefaultCamera().angle);
style.loadJSON(R"STYLE({"zoom": 13.3})STYLE");
ASSERT_EQ("", style.getName());
ASSERT_EQ(13.3, *style.getDefaultCamera().zoom);
style.loadJSON(R"STYLE({"pitch": 60})STYLE");
ASSERT_EQ("", style.getName());
ASSERT_EQ(60, *style.getDefaultCamera().pitch);
style.loadJSON(R"STYLE({})STYLE");
ASSERT_EQ(Milliseconds(300), *style.getTransitionOptions().duration);
ASSERT_EQ(optional<Duration> {}, style.getTransitionOptions().delay);
style.loadJSON(R"STYLE({"transition": { "duration": 500, "delay": 50 }})STYLE");
ASSERT_EQ(Milliseconds(500), *style.getTransitionOptions().duration);
ASSERT_EQ(Milliseconds(50), *style.getTransitionOptions().delay);
style.loadJSON(R"STYLE({"name": 23, "center": {}, "bearing": "north", "zoom": null, "pitch": "wide"})STYLE");
ASSERT_EQ("", style.getName());
ASSERT_EQ(LatLng {}, *style.getDefaultCamera().center);
ASSERT_EQ(0, *style.getDefaultCamera().zoom);
ASSERT_EQ(0, *style.getDefaultCamera().angle);
ASSERT_EQ(0, *style.getDefaultCamera().pitch);
}
TEST(Style, DuplicateSource) {
util::RunLoop loop;
ThreadPool threadPool{ 1 };
StubFileSource fileSource;
Style::Impl style { threadPool, fileSource, 1.0 };
style.loadJSON(util::read_file("test/fixtures/resources/style-unused-sources.json"));
style.addSource(std::make_unique<VectorSource>("sourceId", "mapbox://mapbox.mapbox-terrain-v2"));
try {
style.addSource(std::make_unique<VectorSource>("sourceId", "mapbox://mapbox.mapbox-terrain-v2"));
FAIL() << "Should not have been allowed to add a duplicate source id";
} catch (const std::runtime_error&) {
// Expected
}
}
TEST(Style, RemoveSourceInUse) {
util::RunLoop loop;
auto log = new FixtureLogObserver();
Log::setObserver(std::unique_ptr<Log::Observer>(log));
ThreadPool threadPool{ 1 };
StubFileSource fileSource;
Style::Impl style { threadPool, fileSource, 1.0 };
style.loadJSON(util::read_file("test/fixtures/resources/style-unused-sources.json"));
style.addSource(std::make_unique<VectorSource>("sourceId", "mapbox://mapbox.mapbox-terrain-v2"));
style.addLayer(std::make_unique<LineLayer>("layerId", "sourceId"));
// Should not remove the source
auto removed = style.removeSource("sourceId");
ASSERT_EQ(nullptr, removed);
ASSERT_NE(nullptr, style.getSource("sourceId"));
const FixtureLogObserver::LogMessage logMessage {
EventSeverity::Warning,
Event::General,
int64_t(-1),
"Source 'sourceId' is in use, cannot remove",
};
EXPECT_EQ(log->count(logMessage), 1u);
}
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