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#include <mbgl/test/util.hpp>

#include <mbgl/style/conversion/stringify.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/util/rapidjson.hpp>

#include <rapidjson/writer.h>
#include <rapidjson/stringbuffer.h>

using namespace mbgl;
using namespace mbgl::style;
using namespace mbgl::style::conversion;

template <class T>
std::string stringify(const T& t) {
    rapidjson::StringBuffer s;
    rapidjson::Writer<rapidjson::StringBuffer> writer(s);
    stringify(writer, t);
    return s.GetString();
}

TEST(Stringify, NullValue) {
    ASSERT_EQ(stringify(NullValue()), "null");
}

TEST(Stringify, Boolean) {
    ASSERT_EQ(stringify(true), "true");
    ASSERT_EQ(stringify(false), "false");
}

TEST(Stringify, Uint64) {
    ASSERT_EQ(stringify(uint64_t(0)), "0");
    ASSERT_EQ(stringify(uint64_t(1)), "1");
}

TEST(Stringify, Int64) {
    ASSERT_EQ(stringify(int64_t(0)), "0");
    ASSERT_EQ(stringify(int64_t(-1)), "-1");
}

TEST(Stringify, Double) {
    ASSERT_EQ(stringify(0.0), "0.0");
    ASSERT_EQ(stringify(10.1234), "10.1234");
}

TEST(Stringify, String) {
    ASSERT_EQ(stringify(std::string("test")), "\"test\"");
}

TEST(Stringify, Enum) {
    ASSERT_EQ(stringify(VisibilityType::Visible), "\"visible\"");
}

TEST(Stringify, Color) {
    ASSERT_EQ(stringify(Color::blue()), "\"rgba(0,0,255,1)\"");
}

TEST(Stringify, Array) {
    ASSERT_EQ(stringify(std::array<float, 2> {{ 1, 2 }}), "[1.0,2.0]");
}

TEST(Stringify, Vector) {
    ASSERT_EQ(stringify(std::vector<float> {{ 1, 2 }}), "[1.0,2.0]");
}

TEST(Stringify, Map) {
    ASSERT_EQ(stringify(std::unordered_map<std::string, float> {{ "a", 1 }}), "{\"a\":1.0}");
}

TEST(Stringify, Value) {
    ASSERT_EQ(stringify(Value(true)), "true");
    ASSERT_EQ(stringify(Value(uint64_t(0))), "0");
    ASSERT_EQ(stringify(Value(1.2)), "1.2");
}

TEST(Stringify, Filter) {
    ASSERT_EQ(stringify(NullFilter()), "null");
    ASSERT_EQ(stringify(EqualsFilter { "a", 1.0 }), "[\"==\",\"a\",1.0]");
}

TEST(Stringify, CameraFunction) {
    ASSERT_EQ(stringify(CameraFunction<float>(ExponentialStops<float> { {{0, 1}}, 2 })),
        "{\"type\":\"exponential\",\"base\":2.0,\"stops\":[[0.0,1.0]]}");
    ASSERT_EQ(stringify(CameraFunction<float>(IntervalStops<float> { {{0, 1}} })),
        "{\"type\":\"interval\",\"stops\":[[0.0,1.0]]}");
}

TEST(Stringify, SourceFunction) {
    ASSERT_EQ(stringify(SourceFunction<float>("property", ExponentialStops<float> { {{0, 1}}, 2 })),
        "{\"property\":\"property\",\"type\":\"exponential\",\"base\":2.0,\"stops\":[[0.0,1.0]]}");
    ASSERT_EQ(stringify(SourceFunction<float>("property", IntervalStops<float> { {{0, 1}} })),
        "{\"property\":\"property\",\"type\":\"interval\",\"stops\":[[0.0,1.0]]}");
    ASSERT_EQ(stringify(SourceFunction<float>("property", CategoricalStops<float> { {{CategoricalValue(true), 1}} })),
        "{\"property\":\"property\",\"type\":\"categorical\",\"stops\":[[true,1.0]]}");
    ASSERT_EQ(stringify(SourceFunction<float>("property", IdentityStops<float> {})),
        "{\"property\":\"property\",\"type\":\"identity\"}");
}

TEST(Stringify, CompositeFunction) {
    ASSERT_EQ(stringify(CompositeFunction<float>("property",
        std::map<float, ExponentialStops<float>> {
            { 0, ExponentialStops<float> { {{0, 1}}, 2 } },
            { 1, ExponentialStops<float> { {{0, 1}}, 2 } }
        })),
        "{\"property\":\"property\",\"type\":\"exponential\",\"base\":2.0,"
        "\"stops\":["
            "[{\"zoom\":0.0,\"value\":0.0},1.0],"
            "[{\"zoom\":1.0,\"value\":0.0},1.0]]}");
}

TEST(Stringify, PropertyValue) {
    ASSERT_EQ(stringify(PropertyValue<float>(1)), "1.0");
    ASSERT_EQ(stringify(PropertyValue<float>(CameraFunction<float>(ExponentialStops<float> { {{0, 1}}, 2 }))),
        "{\"type\":\"exponential\",\"base\":2.0,\"stops\":[[0.0,1.0]]}");
}

TEST(Stringify, Layout) {
    ASSERT_EQ(stringify(SymbolLayoutProperties()), "{}");

    SymbolLayoutProperties layout;
    layout.unevaluated.get<SymbolAvoidEdges>() = true;
    layout.unevaluated.get<IconPadding>() = 2.0;
    ASSERT_EQ(stringify(layout), "{\"symbol-avoid-edges\":true,\"icon-padding\":2.0}");
}