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#include <mbgl/test/util.hpp>
#include <mbgl/style/conversion.hpp>
#include <mbgl/style/rapidjson_conversion.hpp>
#include <mbgl/style/conversion/constant.hpp>
#include <mbgl/style/conversion/light.hpp>
#include <mbgl/style/position.hpp>
#include <mbgl/util/rapidjson.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/chrono.hpp>
#include <array>
using namespace mbgl;
using namespace mbgl::style;
using namespace mbgl::style::conversion;
TEST(StyleConversion, Light) {
Error error;
auto parseLight = [&](const std::string& src) {
JSDocument doc;
doc.Parse<0>(src);
return convert<Light>(doc, error);
};
{
auto light = parseLight("{}");
ASSERT_TRUE((bool) light);
}
{
auto light = parseLight("{\"color\":{\"stops\":[[14,\"blue\"],[16,\"red\"]]},\"intensity\":0.3,\"position\":[3,90,90]}");
ASSERT_TRUE((bool) light);
ASSERT_TRUE(light->getAnchor().isUndefined());
ASSERT_FALSE(light->getAnchor().isConstant());
ASSERT_FALSE(light->getAnchor().isCameraFunction());
ASSERT_FALSE(light->getIntensity().isUndefined());
ASSERT_TRUE(light->getIntensity().isConstant());
ASSERT_EQ(light->getIntensity().asConstant(), 0.3f);
ASSERT_FALSE(light->getAnchor().isCameraFunction());
ASSERT_FALSE(light->getColor().isUndefined());
ASSERT_FALSE(light->getColor().isConstant());
ASSERT_TRUE(light->getColor().isCameraFunction());
ASSERT_FALSE(light->getPosition().isUndefined());
ASSERT_TRUE(light->getPosition().isConstant());
std::array<float, 3> expected{{ 3, 90, 90 }};
ASSERT_EQ(light->getPosition().asConstant(), mbgl::style::Position({ expected }));
ASSERT_FALSE(light->getPosition().isCameraFunction());
}
{
auto light = parseLight("{\"color\":\"blue\",\"intensity\":0.3,\"color-transition\":{\"duration\":1000}}");
ASSERT_TRUE((bool) light);
ASSERT_FALSE(light->getColor().isUndefined());
ASSERT_TRUE(light->getColor().isConstant());
ASSERT_FALSE(light->getColor().isCameraFunction());
ASSERT_EQ(light->getColorTransition().duration, mbgl::Duration(mbgl::Milliseconds(1000)));
ASSERT_FALSE((bool) light->getColorTransition().delay);
}
{
auto light = parseLight("{\"intensity\":false}");
ASSERT_FALSE((bool) light);
ASSERT_EQ("value must be a number", error.message);
}
{
auto light = parseLight("{\"intensity\":{\"stops\":[[15,\"red\"],[17,\"blue\"]]}}");
ASSERT_FALSE((bool) light);
ASSERT_EQ("value must be a number", error.message);
}
{
auto light = parseLight("{\"color\":5}");
ASSERT_FALSE((bool) light);
ASSERT_EQ("value must be a string", error.message);
}
{
auto light = parseLight("{\"position\":[0,5]}");
ASSERT_FALSE((bool) light);
ASSERT_EQ("value must be an array of 3 numbers", error.message);
}
{
auto light = parseLight("{\"anchor\":\"something\"}");
ASSERT_FALSE((bool) light);
ASSERT_EQ("value must be a valid enumeration value", error.message);
}
}
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