1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
#include "../fixtures/util.hpp"
#include <mbgl/sprite/sprite_image.hpp>
#include <mbgl/util/exception.hpp>
using namespace mbgl;
TEST(Sprite, SpriteImageZeroWidth) {
try {
SpriteImage(0, 16, 2, "");
FAIL() << "Expected exception";
} catch (util::SpriteImageException& ex) {
EXPECT_STREQ("Sprite image dimensions may not be zero", ex.what());
}
}
TEST(Sprite, SpriteImageZeroHeight) {
try {
SpriteImage(16, 0, 2, "");
FAIL() << "Expected exception";
} catch (util::SpriteImageException& ex) {
EXPECT_STREQ("Sprite image dimensions may not be zero", ex.what());
}
}
TEST(Sprite, SpriteImageZeroRatio) {
try {
SpriteImage(16, 16, 0, "");
FAIL() << "Expected exception";
} catch (util::SpriteImageException& ex) {
EXPECT_STREQ("Sprite image pixel count mismatch", ex.what());
}
}
TEST(Sprite, SpriteImageMismatchedData) {
try {
SpriteImage(16, 16, 2, "");
FAIL() << "Expected exception";
} catch (util::SpriteImageException& ex) {
EXPECT_STREQ("Sprite image pixel count mismatch", ex.what());
}
}
TEST(Sprite, SpriteImage) {
std::string pixels(32 * 24 * 4, '\0');
SpriteImage sprite(32, 24, 2, std::move(pixels));
EXPECT_EQ(16, sprite.width);
EXPECT_EQ(32, sprite.pixelWidth);
EXPECT_EQ(12, sprite.height);
EXPECT_EQ(24, sprite.pixelHeight);
EXPECT_EQ(2, sprite.pixelRatio);
EXPECT_EQ(32u * 24 * 4, sprite.data.size());
}
TEST(Sprite, SpriteImageFractionalRatio) {
std::string pixels(20 * 12 * 4, '\0');
SpriteImage sprite(20, 12, 1.5, std::move(pixels));
EXPECT_EQ(14, sprite.width);
EXPECT_EQ(20, sprite.pixelWidth);
EXPECT_EQ(8, sprite.height);
EXPECT_EQ(12, sprite.pixelHeight);
EXPECT_EQ(1.5, sprite.pixelRatio);
EXPECT_EQ(20u * 12 * 4, sprite.data.size());
}
|