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#include "gtest/gtest.h"

#include <llmr/llmr.hpp>
#include <llmr/util/image.hpp>
#include <llmr/util/io.hpp>
#include <llmr/util/timer.hpp>

#include <uv.h>

#include <iostream>
#include <fstream>
#include <sstream>


namespace llmr {
namespace platform {

void notify_map_change(MapChange change) {
    // no-op
}

}}

class View : public llmr::View {
public:
    View(int width, int height) {
        // TODO: test if OpenGL 4.1 with GL_ARB_ES2_compatibility is supported
        // If it is, use kCGLOGLPVersion_3_2_Core and enable that extension.
        CGLPixelFormatAttribute attributes[] = {
            kCGLPFAOpenGLProfile,
            (CGLPixelFormatAttribute) kCGLOGLPVersion_Legacy,
            kCGLPFAAccelerated,
            (CGLPixelFormatAttribute) 0
        };

        CGLPixelFormatObj pixelFormat;
        GLint num;
        CGLError error = CGLChoosePixelFormat(attributes, &pixelFormat, &num);
        if (error) {
            fprintf(stderr, "Error pixel format\n");
            return;
        }

        error = CGLCreateContext(pixelFormat, NULL, &gl_context);
        CGLDestroyPixelFormat(pixelFormat);
        if (error) {
            fprintf(stderr, "Error creating GL context object\n");
            return;
        }

        make_active();

        // Create depth/stencil buffer
        glGenRenderbuffersEXT(1, &fbo_depth_stencil);
        glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo_depth_stencil);
        glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height);
        glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);

        glGenRenderbuffersEXT(1, &fbo_color);
        glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo_color);
        glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, width, height);
        glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);

        glGenFramebuffersEXT(1, &fbo);
        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);

        glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fbo_color);
        glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fbo_depth_stencil);

        GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);

        if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
            fprintf(stderr, "Couldn't create framebuffer: ");
            switch (status) {
                case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: fprintf(stderr, "incomplete attachment\n"); break;
                case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: fprintf(stderr, "incomplete missing attachment\n"); break;
                case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: fprintf(stderr, "incomplete draw buffer\n"); break;
                case GL_FRAMEBUFFER_UNSUPPORTED: fprintf(stderr, "unsupported\n"); break;
                default: fprintf(stderr, "other\n"); break;
            }
            return;
        }
    }

    ~View() {
        glDeleteFramebuffersEXT(1, &fbo);
        glDeleteTextures(1, &fbo_color);
        glDeleteRenderbuffersEXT(1, &fbo_depth_stencil);

        CGLDestroyContext(gl_context);
    }

    void make_active() {
        CGLError error = CGLSetCurrentContext(gl_context);
        if (error) {
            fprintf(stderr, "Switching OpenGL context failed\n");
        }
    }

    void swap() {}

    unsigned int root_fbo() {
        return fbo;
    }


private:
    CGLContextObj gl_context;
    GLuint fbo = 0;
    GLuint fbo_depth_stencil = 0;
    GLuint fbo_color = 0;
};

TEST(Headless, initialize) {
    llmr::util::timer timer;

    int width = 1024;
    int height = 768;

    // Setup OpenGL
    View view(width, height);

    timer.report("gl setup");

    llmr::Map map(view);

    map.resize(width, height);

    std::ifstream stylefile("./style.min.js");
    ASSERT_TRUE(stylefile.good());
    std::stringstream stylejson;
    stylejson << stylefile.rdbuf();

    map.setStyleJSON(stylejson.str());

    map.setLonLatZoom(0, 0, 2);
    map.setAngle(0);
    map.setDebug(false);

    timer.report("map resize");

    // Run the loop. It will terminate when we don't have any further listeners.
    map.run();

    timer.report("map loop");

    uint32_t *pixels = new uint32_t[width * height];

    view.make_active();

    glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);

    timer.report("gl readpixels");

    std::string result = llmr::util::compress_png(width, height, pixels, true);

    timer.report("compress png");

    llmr::util::write_file("out.png", result);

    timer.report("save file");


    delete[] pixels;

    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
    timer.report("destruct");
}