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#include <mbgl/test/util.hpp>
#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/renderer/buckets/fill_bucket.hpp>
#include <mbgl/renderer/buckets/line_bucket.hpp>
#include <mbgl/renderer/buckets/raster_bucket.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/map/mode.hpp>
using namespace mbgl;
TEST(Buckets, CircleBucket) {
CircleBucket bucket { { {0, 0, 0}, MapMode::Still, 1.0 }, {} };
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
}
TEST(Buckets, FillBucket) {
FillBucket bucket { { {0, 0, 0}, MapMode::Still, 1.0 }, {} };
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
}
TEST(Buckets, LineBucket) {
LineBucket bucket { { {0, 0, 0}, MapMode::Still, 1.0 }, {}, {} };
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
}
TEST(Buckets, SymbolBucket) {
style::SymbolLayoutProperties::PossiblyEvaluated layout;
bool sdfIcons = false;
bool iconsNeedLinear = false;
SymbolBucket bucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear };
ASSERT_FALSE(bucket.hasIconData());
ASSERT_FALSE(bucket.hasTextData());
ASSERT_FALSE(bucket.hasCollisionBoxData());
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
}
TEST(Buckets, RasterBucket) {
gl::Context context;
UnassociatedImage rgba({ 1, 1 });
RasterBucket bucket = { std::move(rgba) };
ASSERT_TRUE(bucket.hasData());
ASSERT_TRUE(bucket.needsUpload());
bucket.upload(context);
ASSERT_FALSE(bucket.needsUpload());
bucket.clear();
ASSERT_TRUE(bucket.needsUpload());
}
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