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#include <mbgl/test/util.hpp>
#include <mbgl/test/stub_geometry_tile_feature.hpp>
#include <mbgl/renderer/backend_scope.hpp>
#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/renderer/buckets/fill_bucket.hpp>
#include <mbgl/renderer/buckets/line_bucket.hpp>
#include <mbgl/renderer/buckets/raster_bucket.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/headless_backend.hpp>
#include <mbgl/map/mode.hpp>
namespace mbgl {
template <class Attributes>
bool operator==(const Segment<Attributes>& lhs, const Segment<Attributes>& rhs) {
return std::tie(lhs.vertexOffset, lhs.indexOffset, lhs.vertexLength, lhs.indexLength) ==
std::tie(rhs.vertexOffset, rhs.indexOffset, rhs.vertexLength, rhs.indexLength);
}
namespace gl {
namespace detail {
template <class A1, class A2>
bool operator==(const Vertex<A1, A2>& lhs, const Vertex<A1, A2>& rhs) {
return std::tie(lhs.a1, lhs.a2) == std::tie(rhs.a1, rhs.a2);
}
} // namespace detail
} // namespace gl
} // namespace mbgl
using namespace mbgl;
namespace {
PropertyMap properties;
} // namespace
TEST(Buckets, CircleBucket) {
HeadlessBackend backend({ 512, 256 });
BackendScope scope { backend };
gl::Context context;
CircleBucket bucket { { {0, 0, 0}, MapMode::Static, 1.0 }, {} };
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
GeometryCollection point { { { 0, 0 } } };
bucket.addFeature(StubGeometryTileFeature { {}, FeatureType::Point, point, properties }, point);
ASSERT_TRUE(bucket.hasData());
ASSERT_TRUE(bucket.needsUpload());
bucket.upload(context);
ASSERT_TRUE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
}
TEST(Buckets, FillBucket) {
HeadlessBackend backend({ 512, 256 });
BackendScope scope { backend };
gl::Context context;
FillBucket bucket { { {0, 0, 0}, MapMode::Static, 1.0 }, {} };
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
GeometryCollection polygon { { { 0, 0 }, { 0, 1 }, { 1, 1 } } };
bucket.addFeature(StubGeometryTileFeature { {}, FeatureType::Polygon, polygon, properties }, polygon);
ASSERT_TRUE(bucket.hasData());
ASSERT_TRUE(bucket.needsUpload());
bucket.upload(context);
ASSERT_FALSE(bucket.needsUpload());
}
TEST(Buckets, LineBucket) {
HeadlessBackend backend({ 512, 256 });
BackendScope scope { backend };
gl::Context context;
LineBucket bucket { { {0, 0, 0}, MapMode::Static, 1.0 }, {}, {} };
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
// Ignore invalid feature type.
GeometryCollection point { { { 0, 0 } } };
bucket.addFeature(StubGeometryTileFeature { {}, FeatureType::Point, point, properties }, point);
ASSERT_FALSE(bucket.hasData());
GeometryCollection line { { { 0, 0 }, { 1, 1 } } };
bucket.addFeature(StubGeometryTileFeature { {}, FeatureType::LineString, line, properties }, line);
ASSERT_TRUE(bucket.hasData());
ASSERT_TRUE(bucket.needsUpload());
bucket.upload(context);
ASSERT_FALSE(bucket.needsUpload());
}
TEST(Buckets, SymbolBucket) {
HeadlessBackend backend({ 512, 256 });
BackendScope scope { backend };
style::SymbolLayoutProperties::PossiblyEvaluated layout;
bool sdfIcons = false;
bool iconsNeedLinear = false;
bool sortFeaturesByY = false;
std::vector<SymbolInstance> symbolInstances;
gl::Context context;
SymbolBucket bucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, std::move(symbolInstances) };
ASSERT_FALSE(bucket.hasIconData());
ASSERT_FALSE(bucket.hasTextData());
ASSERT_FALSE(bucket.hasCollisionBoxData());
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
// SymbolBucket::addFeature() is a no-op.
GeometryCollection point { { { 0, 0 } } };
bucket.addFeature(StubGeometryTileFeature { {}, FeatureType::Point, point, properties }, point);
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
bucket.text.segments.emplace_back(0, 0);
ASSERT_TRUE(bucket.hasTextData());
ASSERT_TRUE(bucket.hasData());
ASSERT_TRUE(bucket.needsUpload());
bucket.upload(context);
ASSERT_FALSE(bucket.needsUpload());
}
TEST(Buckets, RasterBucket) {
HeadlessBackend backend({ 512, 256 });
BackendScope scope { backend };
gl::Context context;
PremultipliedImage rgba({ 1, 1 });
// RasterBucket::hasData() is always true.
RasterBucket bucket = { std::move(rgba) };
ASSERT_TRUE(bucket.hasData());
ASSERT_TRUE(bucket.needsUpload());
bucket.upload(context);
ASSERT_FALSE(bucket.needsUpload());
bucket.clear();
ASSERT_TRUE(bucket.needsUpload());
}
TEST(Buckets, RasterBucketMaskEmpty) {
RasterBucket bucket{ nullptr };
bucket.setMask({});
EXPECT_EQ((std::vector<RasterLayoutVertex>{}), bucket.vertices.vector());
EXPECT_EQ((std::vector<uint16_t>{}), bucket.indices.vector());
SegmentVector<RasterAttributes> expectedSegments;
expectedSegments.emplace_back(0, 0, 0, 0);
EXPECT_EQ(expectedSegments, bucket.segments);
}
TEST(Buckets, RasterBucketMaskNoChildren) {
RasterBucket bucket{ nullptr };
bucket.setMask({ CanonicalTileID{ 0, 0, 0 } });
// A mask of 0/0/0 doesn't produce buffers since we're instead using the global shared buffers.
EXPECT_EQ((std::vector<RasterLayoutVertex>{}), bucket.vertices.vector());
EXPECT_EQ((std::vector<uint16_t>{}), bucket.indices.vector());
EXPECT_EQ((SegmentVector<RasterAttributes>{}), bucket.segments);
}
TEST(Buckets, RasterBucketMaskTwoChildren) {
RasterBucket bucket{ nullptr };
bucket.setMask(
{ CanonicalTileID{ 1, 0, 0 }, CanonicalTileID{ 1, 1, 1 } });
EXPECT_EQ(
(std::vector<RasterLayoutVertex>{
// 1/0/1
RasterProgram::layoutVertex({ 0, 0 }, { 0, 0 }),
RasterProgram::layoutVertex({ 4096, 0 }, { 4096, 0 }),
RasterProgram::layoutVertex({ 0, 4096 }, { 0, 4096 }),
RasterProgram::layoutVertex({ 4096, 4096 }, { 4096, 4096 }),
// 1/1/1
RasterProgram::layoutVertex({ 4096, 4096 }, { 4096, 4096 }),
RasterProgram::layoutVertex({ 8192, 4096 }, { 8192, 4096 }),
RasterProgram::layoutVertex({ 4096, 8192 }, { 4096, 8192 }),
RasterProgram::layoutVertex({ 8192, 8192 }, { 8192, 8192 }),
}),
bucket.vertices.vector());
EXPECT_EQ(
(std::vector<uint16_t>{
// 1/0/1
0, 1, 2,
1, 2, 3,
// 1/1/1
4, 5, 6,
5, 6, 7,
}),
bucket.indices.vector());
SegmentVector<RasterAttributes> expectedSegments;
expectedSegments.emplace_back(0, 0, 8, 12);
EXPECT_EQ(expectedSegments, bucket.segments);
}
TEST(Buckets, RasterBucketMaskComplex) {
RasterBucket bucket{ nullptr };
bucket.setMask(
{ CanonicalTileID{ 1, 0, 1 }, CanonicalTileID{ 1, 1, 0 }, CanonicalTileID{ 2, 2, 3 },
CanonicalTileID{ 2, 3, 2 }, CanonicalTileID{ 3, 6, 7 }, CanonicalTileID{ 3, 7, 6 } });
EXPECT_EQ(
(std::vector<RasterLayoutVertex>{
// 1/0/1
RasterProgram::layoutVertex({ 0, 4096 }, { 0, 4096 }),
RasterProgram::layoutVertex({ 4096, 4096 }, { 4096, 4096 }),
RasterProgram::layoutVertex({ 0, 8192 }, { 0, 8192 }),
RasterProgram::layoutVertex({ 4096, 8192 }, { 4096, 8192 }),
// 1/1/0
RasterProgram::layoutVertex({ 4096, 0 }, { 4096, 0 }),
RasterProgram::layoutVertex({ 8192, 0 }, { 8192, 0 }),
RasterProgram::layoutVertex({ 4096, 4096 }, { 4096, 4096 }),
RasterProgram::layoutVertex({ 8192, 4096 }, { 8192, 4096 }),
// 2/2/3
RasterProgram::layoutVertex({ 4096, 6144 }, { 4096, 6144 }),
RasterProgram::layoutVertex({ 6144, 6144 }, { 6144, 6144 }),
RasterProgram::layoutVertex({ 4096, 8192 }, { 4096, 8192 }),
RasterProgram::layoutVertex({ 6144, 8192 }, { 6144, 8192 }),
// 2/3/2
RasterProgram::layoutVertex({ 6144, 4096 }, { 6144, 4096 }),
RasterProgram::layoutVertex({ 8192, 4096 }, { 8192, 4096 }),
RasterProgram::layoutVertex({ 6144, 6144 }, { 6144, 6144 }),
RasterProgram::layoutVertex({ 8192, 6144 }, { 8192, 6144 }),
// 3/6/7
RasterProgram::layoutVertex({ 6144, 7168 }, { 6144, 7168 }),
RasterProgram::layoutVertex({ 7168, 7168 }, { 7168, 7168 }),
RasterProgram::layoutVertex({ 6144, 8192 }, { 6144, 8192 }),
RasterProgram::layoutVertex({ 7168, 8192 }, { 7168, 8192 }),
// 3/7/6
RasterProgram::layoutVertex({ 7168, 6144 }, { 7168, 6144 }),
RasterProgram::layoutVertex({ 8192, 6144 }, { 8192, 6144 }),
RasterProgram::layoutVertex({ 7168, 7168 }, { 7168, 7168 }),
RasterProgram::layoutVertex({ 8192, 7168 }, { 8192, 7168 }),
}),
bucket.vertices.vector());
EXPECT_EQ(
(std::vector<uint16_t>{
// 1/0/1
0, 1, 2,
1, 2, 3,
// 1/1/0
4, 5, 6,
5, 6, 7,
// 2/2/3
8, 9, 10,
9, 10, 11,
// 2/3/2
12, 13, 14,
13, 14, 15,
// 3/6/7
16, 17, 18,
17, 18, 19,
// 3/7/6
20, 21, 22,
21, 22, 23,
}),
bucket.indices.vector());
SegmentVector<RasterAttributes> expectedSegments;
expectedSegments.emplace_back(0, 0, 24, 36);
EXPECT_EQ(expectedSegments, bucket.segments);
}
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