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#include <mbgl/test/util.hpp>
#include <mbgl/test/stub_geometry_tile_feature.hpp>
#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/renderer/buckets/fill_bucket.hpp>
#include <mbgl/renderer/buckets/line_bucket.hpp>
#include <mbgl/renderer/buckets/raster_bucket.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/map/mode.hpp>
using namespace mbgl;
TEST(Buckets, CircleBucket) {
gl::Context context;
CircleBucket bucket { { {0, 0, 0}, MapMode::Still, 1.0 }, {} };
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
GeometryCollection point { { { 0, 0 } } };
bucket.addFeature(StubGeometryTileFeature { {}, FeatureType::Point, point, {} }, point);
ASSERT_TRUE(bucket.hasData());
ASSERT_TRUE(bucket.needsUpload());
bucket.upload(context);
ASSERT_TRUE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
}
TEST(Buckets, FillBucket) {
gl::Context context;
FillBucket bucket { { {0, 0, 0}, MapMode::Still, 1.0 }, {} };
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
GeometryCollection polygon { { { 0, 0 }, { 0, 1 }, { 1, 1 } } };
bucket.addFeature(StubGeometryTileFeature { {}, FeatureType::Polygon, polygon, {} }, polygon);
ASSERT_TRUE(bucket.hasData());
ASSERT_TRUE(bucket.needsUpload());
bucket.upload(context);
ASSERT_FALSE(bucket.needsUpload());
}
TEST(Buckets, LineBucket) {
gl::Context context;
LineBucket bucket { { {0, 0, 0}, MapMode::Still, 1.0 }, {}, {} };
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
// Ignore invalid feature type.
GeometryCollection point { { { 0, 0 } } };
bucket.addFeature(StubGeometryTileFeature { {}, FeatureType::Point, point, {} }, point);
ASSERT_FALSE(bucket.hasData());
GeometryCollection line { { { 0, 0 }, { 1, 1 } } };
bucket.addFeature(StubGeometryTileFeature { {}, FeatureType::LineString, line, {} }, line);
ASSERT_TRUE(bucket.hasData());
ASSERT_TRUE(bucket.needsUpload());
bucket.upload(context);
ASSERT_FALSE(bucket.needsUpload());
}
TEST(Buckets, SymbolBucket) {
style::SymbolLayoutProperties::PossiblyEvaluated layout;
bool sdfIcons = false;
bool iconsNeedLinear = false;
gl::Context context;
SymbolBucket bucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear };
ASSERT_FALSE(bucket.hasIconData());
ASSERT_FALSE(bucket.hasTextData());
ASSERT_FALSE(bucket.hasCollisionBoxData());
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
// SymbolBucket::addFeature() is a no-op.
GeometryCollection point { { { 0, 0 } } };
bucket.addFeature(StubGeometryTileFeature { {}, FeatureType::Point, point, {} }, point);
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());
bucket.text.segments.emplace_back(0, 0);
ASSERT_TRUE(bucket.hasTextData());
ASSERT_TRUE(bucket.hasData());
ASSERT_TRUE(bucket.needsUpload());
bucket.upload(context);
ASSERT_FALSE(bucket.needsUpload());
}
TEST(Buckets, RasterBucket) {
gl::Context context;
UnassociatedImage rgba({ 1, 1 });
// RasterBucket::hasData() is always true.
RasterBucket bucket = { std::move(rgba) };
ASSERT_TRUE(bucket.hasData());
ASSERT_TRUE(bucket.needsUpload());
bucket.upload(context);
ASSERT_FALSE(bucket.needsUpload());
bucket.clear();
ASSERT_TRUE(bucket.needsUpload());
}
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