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#include <mbgl/test/util.hpp>
#include <mbgl/test/stub_file_source.hpp>
#include <mbgl/test/fixture_log_observer.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/backend_scope.hpp>
#include <mbgl/gl/headless_backend.hpp>
#include <mbgl/gl/offscreen_view.hpp>
#include <mbgl/storage/online_file_source.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/util/run_loop.hpp>
#include <future>
using namespace mbgl;
TEST(API, RenderWithoutCallback) {
auto log = new FixtureLogObserver();
Log::setObserver(std::unique_ptr<Log::Observer>(log));
util::RunLoop loop;
HeadlessBackend backend { test::sharedDisplay() };
BackendScope scope { backend };
OffscreenView view { backend.getContext(), { 128, 512 } };
StubFileSource fileSource;
ThreadPool threadPool(4);
std::unique_ptr<Map> map =
std::make_unique<Map>(backend, MapObserver::nullObserver(), view.getSize(), 1, fileSource, threadPool, MapMode::Still);
map->renderStill(view, nullptr);
// Force Map thread to join.
map.reset();
const FixtureLogObserver::LogMessage logMessage {
EventSeverity::Error,
Event::General,
int64_t(-1),
"StillImageCallback not set",
};
EXPECT_EQ(log->count(logMessage), 1u);
}
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