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#include "../fixtures/util.hpp"
#include <mbgl/annotation/sprite_store.hpp>
using namespace mbgl;
TEST(Annotations, SpriteStore) {
const auto sprite1 = std::make_shared<SpriteImage>(8, 8, 2, std::string(16 * 16 * 4, '\0'));
const auto sprite2 = std::make_shared<SpriteImage>(8, 8, 2, std::string(16 * 16 * 4, '\0'));
const auto sprite3 = std::make_shared<SpriteImage>(8, 8, 2, std::string(16 * 16 * 4, '\0'));
using Sprites = std::map<std::string, std::shared_ptr<const SpriteImage>>;
SpriteStore store(2);
// Adding single
store.setSprite("one", sprite1);
EXPECT_EQ(Sprites({
{ "one", sprite1 },
}), store.getDirty());
EXPECT_EQ(Sprites(), store.getDirty());
// Adding multiple
store.setSprite("two", sprite2);
store.setSprite("three", sprite3);
EXPECT_EQ(Sprites({
{ "two", sprite2 },
{ "three", sprite3 },
}), store.getDirty());
EXPECT_EQ(Sprites(), store.getDirty());
// Removing
store.removeSprite("one");
store.removeSprite("two");
EXPECT_EQ(Sprites({
{ "one", nullptr },
{ "two", nullptr },
}), store.getDirty());
EXPECT_EQ(Sprites(), store.getDirty());
// Accessing
EXPECT_EQ(sprite3, store.getSprite("three"));
EXPECT_EQ(nullptr, store.getSprite("two"));
EXPECT_EQ(nullptr, store.getSprite("four"));
// Overwriting
store.setSprite("three", sprite1);
EXPECT_EQ(Sprites({
{ "three", sprite1 },
}), store.getDirty());
EXPECT_EQ(Sprites(), store.getDirty());
}
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