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#include <llmr/style/sprite.hpp>
#include <string>
#include <llmr/platform/platform.hpp>
#include <llmr/platform/gl.hpp>
#include <png.h>
#include <rapidjson/document.h>
using namespace llmr;
SpritePosition::SpritePosition(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t pixelRatio)
: x(x),
y(y),
width(width),
height(height),
pixelRatio(pixelRatio) {}
ImagePosition::ImagePosition(const vec2<uint16_t>& size, vec2<float> tl, vec2<float> br)
: size(size),
tl(tl),
br(br) {}
Sprite::~Sprite() {
if (img) {
free(img);
}
}
Sprite::operator bool() const {
std::lock_guard<std::mutex> lock(mtx);
return loaded;
}
void Sprite::load(const std::string& base_url, float pixelRatio) {
std::shared_ptr<Sprite> sprite = shared_from_this();
auto complete = [sprite]() {
std::lock_guard<std::mutex> lock(sprite->mtx);
if (sprite->img && sprite->pos.size()) {
sprite->loaded = true;
platform::restart();
fprintf(stderr, "sprite loaded\n");
}
};
std::string suffix = (pixelRatio > 1 ? "@2x" : "");
platform::request_http(base_url + suffix + ".json", [sprite](const platform::Response & res) {
if (res.code == 200) {
sprite->parseJSON(res.body);
} else {
fprintf(stderr, "failed to load sprite\n");
}
}, complete);
platform::request_http(base_url + suffix + ".png", [sprite](const platform::Response & res) {
if (res.code == 200) {
sprite->loadImage(res.body);
} else {
fprintf(stderr, "failed to load sprite image\n");
}
}, complete);
}
void Sprite::parseJSON(const std::string& data) {
std::lock_guard<std::mutex> lock(mtx);
rapidjson::Document d;
d.Parse<0>(data.c_str());
if (d.IsObject()) {
for (rapidjson::Value::ConstMemberIterator itr = d.MemberBegin(); itr != d.MemberEnd(); ++itr) {
const std::string& name = itr->name.GetString();
const rapidjson::Value& value = itr->value;
if (value.IsObject()) {
uint16_t x = 0;
uint16_t y = 0;
uint16_t width = 0;
uint16_t height = 0;
uint8_t pixelRatio = 1;
if (value.HasMember("x")) x = value["x"].GetInt();
if (value.HasMember("y")) y = value["y"].GetInt();
if (value.HasMember("width")) width = value["width"].GetInt();
if (value.HasMember("height")) height = value["height"].GetInt();
if (value.HasMember("pixelRatio")) pixelRatio = value["height"].GetInt();
fprintf(stderr, "");
pos.insert({ name, { x, y, width, height, pixelRatio } });
}
}
}
}
struct Buffer {
Buffer(const std::string& data)
: data(data.data()), length(data.size()) {}
const char *const data = 0;
const size_t length = 0;
size_t pos = 0;
};
void readCallback(png_structp png, png_bytep data, png_size_t length) {
Buffer *reader = static_cast<Buffer *>(png_get_io_ptr(png));
// Read `length` bytes into `data`.
if (reader->pos + length > reader->length) {
png_error(png, "Read Error");
} else {
memcpy(data, reader->data + reader->pos, length);
reader->pos += length;
}
}
void errorHandler(png_structp png, png_const_charp error_msg) {
throw std::runtime_error(error_msg);
}
void warningHandler(png_structp png, png_const_charp error_msg) {
fprintf(stderr, "PNG: %s\n", error_msg);
}
void Sprite::loadImage(const std::string& data) {
std::lock_guard<std::mutex> lock(mtx);
Buffer buffer(data);
if (buffer.length < 8 || !png_check_sig((const png_bytep)buffer.data, 8)) {
fprintf(stderr, "image is not a valid PNG image\n");
return;
}
png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, errorHandler, warningHandler);
assert(png);
png_infop info = png_create_info_struct(png);
assert(info);
int depth, color, interlace;
try {
png_set_read_fn(png, (png_voidp)&buffer, readCallback);
png_read_info(png, info);
png_get_IHDR(png, info, (png_uint_32*)&width, (png_uint_32*)&height, &depth, &color, &interlace, nullptr, nullptr);
bool alpha = (color & PNG_COLOR_MASK_ALPHA) || png_get_valid(png, info, PNG_INFO_tRNS);
// From http://trac.mapnik.org/browser/trunk/src/png_reader.cpp
if (color == PNG_COLOR_TYPE_PALETTE)
png_set_expand(png);
if (color == PNG_COLOR_TYPE_GRAY)
png_set_expand(png);
if (png_get_valid(png, info, PNG_INFO_tRNS))
png_set_expand(png);
if (depth == 16)
png_set_strip_16(png);
if (depth < 8)
png_set_packing(png);
if (color == PNG_COLOR_TYPE_GRAY ||
color == PNG_COLOR_TYPE_GRAY_ALPHA)
png_set_gray_to_rgb(png);
if (interlace == PNG_INTERLACE_ADAM7)
png_set_interlace_handling(png);
// Always add an alpha channel.
if (!alpha) {
png_set_add_alpha(png, 0xFF, PNG_FILLER_AFTER);
}
double gamma;
if (png_get_gAMA(png, info, &gamma))
png_set_gamma(png, 2.2, gamma);
png_read_update_info(png, info);
png_size_t rowbytes = png_get_rowbytes(png, info);
assert(width * 4 == rowbytes);
img = (char *)malloc(width * height * 4);
char *surface = img;
assert(surface);
png_bytep row_pointers[height];
for (unsigned i = 0; i < height; ++i) {
row_pointers[i] = (png_bytep)(surface + (i * rowbytes));
}
// Read image data
png_read_image(png, row_pointers);
png_read_end(png, nullptr);
} catch (std::exception& e) {
fprintf(stderr, "loading PNG failed: %s\n", e.what());
png_destroy_read_struct(&png, &info, nullptr);
if (img) {
free(img);
img = nullptr;
}
width = 0;
height = 0;
}
}
ImagePosition Sprite::getPosition(const std::string& name, bool repeating) {
if (!*this) return {};
// `repeating` indicates that the image will be used in a repeating pattern
// repeating pattern images are assumed to have a 1px padding that mirrors the opposite edge
// positions for repeating images are adjusted to exclude the edge
int8_t offset = repeating ? 1 : 0;
auto it = pos.find(name);
if (it == pos.end()) return {};
SpritePosition& pos = it->second;
return {
{
pos.width,
pos.height
},
{
(float)(pos.x + offset) / width,
(float)(pos.y + offset) / height
},
{
(float)(pos.x + pos.width - 2 * offset) / width,
(float)(pos.y + pos.height - 2 * offset) / height
}
};
}
void Sprite::bind(bool linear) {
if (!width || !height) {
fprintf(stderr, "trying to bind texture without dimension\n");
return;
}
if (!texture) {
glGenTextures(1, &texture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img);
} else {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
}
GLuint filter = linear ? GL_LINEAR : GL_NEAREST;
if (filter != this->filter) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
this->filter = filter;
}
}
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