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path: root/src/shader/raster.fragment.glsl
blob: 11be6d33625cea5960db82d8d8fa0ac2bf52c415 (plain)
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uniform sampler2D u_image;
uniform float u_opacity;

varying vec2 v_pos;

void main() {
    gl_FragColor = texture2D(u_image, v_pos, 2) * u_opacity;
}