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path: root/src/shader/composite.fragment.glsl
blob: d5adc402e6e0ec6a1b70c1d035bb59a209c211a2 (plain)
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uniform sampler2D u_image;
uniform float u_opacity;

varying vec2 v_pos;

void main() {
    vec4 color = texture2D(u_image, v_pos);
    gl_FragColor = color * u_opacity;
}