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#pragma once
#include <mbgl/platform/log.hpp>
#include <mbgl/util/async_queue.hpp>
#include <node.h>
#include <nan.h>
namespace mbgl { namespace util { template <typename T> class AsyncQueue; } }
namespace node_mbgl {
class NodeLogBackend : public mbgl::LogBackend {
public:
NodeLogBackend(v8::Handle<v8::Object> target);
~NodeLogBackend();
void record(mbgl::EventSeverity severity, mbgl::Event event, const std::string &msg);
void record(mbgl::EventSeverity severity, mbgl::Event event, const char* format, ...);
void record(mbgl::EventSeverity severity, mbgl::Event event, int64_t code);
void record(mbgl::EventSeverity severity, mbgl::Event event, int64_t code, const std::string &msg);
private:
v8::Persistent<v8::Object> module;
struct Message;
using Queue = mbgl::util::AsyncQueue<Message>;
Queue *queue = nullptr;
};
}
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