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#include <mbgl/util/transition.hpp>
#include <mbgl/util/unitbezier.hpp>
#include <mbgl/util/interpolate.hpp>
#include <mbgl/platform/platform.hpp>
namespace mbgl { namespace util {
UnitBezier ease(0, 0, 0.25, 1);
transition::~transition() {}
template <typename T>
transition::state ease_transition<T>::update(timestamp now) const {
float t = progress(now);
if (t >= 1) {
value = to;
return complete;
} else {
value = interpolate(from, to, ease.solve(t, 0.001));
return running;
}
}
template class ease_transition<double>;
}}
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